jumpscare: MARTIN (Default)
dead weight mods ([personal profile] jumpscare) wrote2028-06-04 03:57 am

APPLICATIONS.

APPLICATIONS ARE CURRENTLY CLOSED.

Applications open on July 24 at 12:01AM EST. Please post your applications on this page!

You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.

Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.

If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.

If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.

_________applications.

ooc info;
Name: (Your online handle.)
Age: (Your age. Unfortunately, players below the age of 16 are not allowed.)
Ways to contact: (Email, AIM, Plurk, etc.)
Characters currently played: (List of characters currently played in the game. Character limit is currently 4.)

character info;
Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)
Canon: (Name of your character's canon.)
Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.)
Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.)

Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.)
Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.)

Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.)

Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.)

Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.)

samples;
ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.
First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.)

Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.)

Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!)




laverinth: (isamu; room)

Carl Grimes - The Walking Dead (comic) - reserved

[personal profile] laverinth 2012-06-24 04:00 am (UTC)(link)
Name: Lauren
Age: 29
Ways to contact: email: unheard.rain [at] gmail (dot) com
Characters currently played: none

Character Info;
Character Name: Carl Grimes
Canon: The Walking Dead (comic)
Canon Link: TWD wiki
Canon Point: around issue 97
Character Age: most likely 8
Character Suitability: Carl already comes from the zombie apocalypse, and while bringing him in on his own makes me a terrible person he'd have more of an idea of what to do than a lot of the adults in this situation.

Personality: At the beginning of the series, we see Carl as an innocent seven-year-old child more interested in playing in the dirt with the other kids than thinking about the zombie crisis currently going on. But before the first seven chapters are up he's killed another human being.

He's forced to grow up a bit faster than most kids his age, and you can see the comparison between him and the rest of the children going through this crisis fairly early on. The simple fact that he was trusted with a gun to protect himself and gains all the responsibilities and hazards that come along with it means he deals with moral issues sooner. That said, with nearly a hundred chapters completed in the series so far, he's been more responsible with his gun use than most - only pulling it out when absolutely necessary, just as he was told.

This is one of the hardest times in anyone's life to have to deal with a situation like his, and you can tell he's still a child that's been forced into a more mature skin. The other children dealt with things differently. Sophia shoved the issue of her mother's death aside and pretended like the couple that took care of her after were her real parents. Ben failed to develop a certain sense of understanding in regard to death, eventually killing his own brother with the logic that he'd return after, actions that showed an unsettling fascination with death not belonging to a sane individual.

It's Carl's reaction to the discussion over what to do with Ben that shows his still childlike and simplistic mindset. He knew that Ben wasn't right anymore. While the adults all argued over what to do with him, as there was no place to send him where he might get the mental care he needed (if anything of that sort would ever help him at all) Carl snuck out in the middle of the night and put a bullet in Ben's head. To him, it's what had to be done. Everyone knew this, but was unwilling to act. When he tells his father later, it's clear that Rick agreed on this but hates that his son was the one to go through with it.

A lot of the childlike wonder has left Carl at this point in the series. He's become a rather serious individual, and has a hard time participating with the other kids in children's activities. When they arrive in a new settlement near D.C. and the kids all dress up to celebrate Halloween, he doesn't want to join in, thinking the whole thing a waste of time. He's also focused so hard on being strong that he doesn't always know when to just be a kid, and he doesn't understand when his father tells him just to let all his feelings out now and then.

He does still realize he's a child, and has no notion of doing too many activities more suited to grown men. He's also still fiercely attached to his father, the only member of his family he has left, to the point where he'll sneak away to join the man if he tries to leave his son with anyone else for any decent period of time. He's capable of taking care of himself to some degree, and managed it in a time when his dad was sick and unable to care for them, but being alone frightens him.

Should he not have his father in the game, he will definitely latch onto any safe looking group of adults - but also be exceptionally wary. A lot of the time, they've found, the zombies aren't the biggest threats in a zombie apocalypse. It's the other people.

He understands that killing someone is reserved only for when it needs to be done - when the safety of others is at stake. The couple of times he's done it, he hasn't enjoyed it and has cried after the fact. He still cries sometimes at night over killing Ben. His father told him right off after he killed Shane that taking a human life should never feel the same as taking out a zombie. Once you start enjoying it, you become the bad guy.

Carl looks up to his dad a lot, and has said he wants to be just as good of a leader someday. There have been times when Rick's actions have scared him, but he's more afraid of losing the man for good than anything he's done.
runsonbatteries: (My rose-tinted glasses of judgment)

Tony Stark | MCU: The Avengers | Reserved

[personal profile] runsonbatteries 2012-06-24 04:00 am (UTC)(link)
OOC Info;
Name: Natalie
Age: 23
Ways to contact: PM or Plurk (Magyums). I also have an AIM (Magyums) but I tend not to sign onto it that much.
Characters currently played: None!

Character Info;
Character Name: Anthony “Tony” Stark
Canon: Marvel Cinematic Universe: The Avengers
risks: (Default)

Elena Gilbert (The Vampire Diaries) → reserved

[personal profile] risks 2012-06-24 04:02 am (UTC)(link)
OOC Info;
Name: Crystal
Age: 24
Ways to contact: fancynewmail @ gmail ; [plurk.com profile] rehymenated
Characters currently played: n/a

Character Info;
Character Name: Elena Gilbert
Canon: The Vampire Diaries (television show)
Canon Link: »»»
Canon Point: 3.22, “The Departed”, when Matt’s truck hits the water off Wickery Bridge
Character Age: 18
Character Suitability: n/a
(deleted comment)
amber: (Default)

Natasha Romanoff (codename: Black Widow) | Marvel Cinematic Universe | reserved

[personal profile] amber 2012-06-24 04:07 am (UTC)(link)
OOC INFO;
Name: Amber
Age: 24.
Ways to contact: [plurk.com profile] greyjoy.
Characters currently played: None, but I have Arthur Pendragon on reserve.



CHARACTER INFO;
Character Name: Natasha Romanoff.
This is an anglicisation of her name in Russian, Наталья Романова. Her first name can also be read as Natalie or Natalia, and her surname can be read as to Romanov or Romanova, but I’d prefer all her game admin stuff keep the movie canon name. She also uses Natalie Rushman as a psudonym and her callsign/superhero name is Black Widow.

Canon: Marvel Cinematic Universe.
Specifically the films Iron Man II and The Avengers. In lieu of making up her backstory and interpretation from nothing, I choose to use small amounts of non-retconned Marvel 616 comics-verse as “headcanon” for her early life where it matched the snippets given in the movies; it’s mostly the same stuff used in the David Hayter Black Widow script that never made it to production: I'm willing to risk being Jossed by the man for whom the trope was named. Major differences and gaps are post-Russia, as I don't want to include or assume history/headcanon for any other movie-canon character. She's definitely not 616 Natasha, and characters apped from that canon would have to acknowledge her as alternate.

Canon Link: Natasha in MCU specifically. The Black Widow on Wikipedia (all canon appearances across media). Official Marvel.com page has a good quick rundown of her early history.

Canon Point: The Avengers, end of film.

Character Age: Appears 27. Actually 83.

Character Suitability: N/A.


Personality:
The most immediate and unlikely word that comes to mind with Natasha is direct. Though she may play games and love the Thanatos Gambit, there is something very direct about Natasha. She speaks directly, and doesn't take any shit. Level-headed and fairly logical, she has a soldierly way of addressing those around her. Though she may convey respect or derision with her words, she never coddles, never elaborates with unnecessary information, and can basically come off as a cold-hearted bitch.

There is ice in her; perhaps it's her Russian upbringing. But it is the shell around a core of warmth. Natasha is capable of great depth of feeling. She loves and hates both of her countries — she considers herself American by this point, and her accent is flawless, though some of the other languages she speaks have a hint of Russian tinting them — but more importantly, she loves humanity. She has been known to also fall intensely in love with individual men, but has had her heart broken and her life endangered enough that she closed off. So despite these deep feelings, Natasha isn't interested in romance. She would find it difficult to open up and make herself vulnerable in the ways that are required for a relationship, and though sex can be stress relief, her body is a tool that she uses to manipulate others.

Short of outright prostitution, Natasha is willing to use her sexuality to get what she wants (as she does with Tony Stark) and also subverts the notion that women are all hysterical creatures, often playing up her female vulnerability in order to make men relax their guard around her (as she does with Loki). Secretly, she enjoys taking men down a peg or two: she has a fair bit of sisterhood solidarity, particularly obvious in how she manages to work an alliance with Pepper as Natalie, though there aren’t enough women in movie canon to give other strong examples of this.

As a spy, Natasha has an excellent acting ability, and as such she makes sure she has control of her emotions and the way she displays them, down to her facial muscles. As such, her reactions tend to be minute. She does not laugh often, preferring to smile, or perhaps imply amusement with cutting wit. She does not rage, but has a cold determination that takes the place of anger. She doesn't shed real tears. True emotion is a weakness that could be used against her, while false emotion is something that she can use to manipulate others. And manipulation is what she does best. To some degree for pleasure, though Natasha is not particularly sadistic or prone to visible schadenfreude or gloating.

Because of this, Natasha is hard to read. However despite working a profession that requires her to lie frequently and without hesitation, Natasha tries her best to be honest with herself. She neither buries her guilt nor constantly relives it to castrate herself. By taking the brusque attitude of "what's done is done", she essentially makes it harder for people to push her buttons. Natasha doesn't like people to get inside her head, and she is very possessive of her privacy in all areas. But part of her defense is to try and have no weakness, by acknowledging and owning her weaknesses and dark past. This honesty is also something she prefers (rather than expects) in others. Which is probably a little ironic, all things considered.

Of course, she does have a massive weakness, and that is the shadow cast by her controlling nature. Natasha is decent in volatile situations, she can react quickly and improvise, but she doesn't like being put into a corner with no further back-up plan. She over-prepares. This is why she fixates on Bruce Banner so much: knowing the Hulk could tear her apart and can't be reasoned with or manipulated terrifies her. She also finds it difficult to wind down, relax, or "turn off", and as such isn't good at genuine and friendly social interaction like team banter.

Natasha would like to be redeemed for all the wrong she has done in her life, though most of her misdeeds have been done out of loyalty to a cause and a lack of sense of self; she sold herself to the highest bidder before realizing that she could make a choice to only do good. But of course, she hides herself here, too; by framing it as a desire for balance. Natasha has an eye for an eye mentality, so while she will be driven to act out of vengeance, the debts owed go both ways and she is willing to help those who have helped her.

Part of being so controlling and locked down is that Natasha likes to be informed and on top of things; she's the type to do the research and try and fit the pieces together, use her knowledge of the way people work to understand motives, and then in turn, use them. She is better suited for second in command than a team leader, but despite this she's an excellent strategist and willing to follow orders. There's a strange dichotomy in her independant, loner nature and the way her past in ballet seems to make the flow of her fighting as a team into a collaborative dance.



Powers & Abilities:
Natasha hasn’t the superpowers of her co-Avengers, but she did undergo some lab testing in the Red Room. Government treatments have slowed her aging, augmented her immune system and enhanced her physical durability. Since in reading the FAQ questions I think you’re dampening Steve down to her canon level, I’m happy to dampen these near completely and rely on her natural fitness and talents. (So unless she starts getting her powers back she will have no bite immunity.) And, as with Fury, she will start aging again.

However she has plenty of talents and abilities that are not in any way superhuman. Decades of life and training leave her with an incredible array of skills that earn her the title of super spy.

Natasha has been able to master several forms of martial arts: karate, judo, aikido, savate, boxing, lucha-libre style wrestling and multiple styles of kung fu. She is an Olympic class athlete, gymnast, acrobat and aerialist. She is excellent with a variety of weapons, including being a sharpshooter and quality marksman, and is able to improvise and create weapons from things around her.

In addition to combat capability, she is read/write/speak fluent in Russian, English, French, German, Latin, Japanese, and Mandarin Chinese. While technology is not her forte (she’s much better at software than hardware) she’s able to hack into computers without being detected and knows what she’s doing in a security system. She has spy training both for Russia and America and is a high-ranking S.H.I.E.L.D. agent, meaning she is a very good actor including muscle, breath, pulse and emotion control, and is able to manipulate others, particularly men, to get information from them. (Tony Stark, Loki, and the interrogation scene in her first scene in Avengers are all examples of this.)


Items on their Person:
Natasha arrives wearing a form-fitting black catsuit outfit. The material is bullet proof and thermal. It has several concealed zippered pockets sewn in. It has zippers around the thighs and bicep areas so as to become shorts/short-sleeved if caught, damaged or overheated. She wears flat-heeled, knee-high, black leather boots with steel toe caps, and fingerless gloves. There’s a S.H.I.E.L.D. logo on the left shoulder. ( large image of catsuit )

At her wrists are her “Widow’s Bite”. These are twin bracelets that are never used or explained in the movie, but according to comics canon, can “issue high-frequency electrostatic bolts of up to 30,000 volts, capable of stunning even a superhuman opponent at a range of at least 20 feet, shoot tear gas cartridges and act as a radio transmitter. The bracelets’ various functions are activated by galvanic sensors keyed to Black Widow’s wrist musculature.” This is obviously ridiculously overpowered, and I’d be willing to say they can only issue a sharp but non-life threatening electric shock, or that they have a limited lifespan, or are broken in some way or nonfunctional or even non-existent, whatever the mods prefer.

She wears a standard utility belt with torch, switchknife, water cannister, a flashbang grenade, and ammunition, as well as two thigh holsters for her Glock 26s.



She also carries on her person: a garotte at her wrist. A knife in her boot. A Four kunai (throwing daggers) and a couple of “taser discs” which are made up weapons that basically act as a ranged taser attack.

(Exact numbers of items aren’t clear in canon, but I felt the limitation of specificity was better for this sort of game.)



SAMPLES;
First Person Sample: Voice.

This is Black Widow. I've got a horde over by the mall growing in disproportional rate. I don't know if they're getting ready for a swarm — if they even have the intelligence for that...

[ Natasha trails off, distracted by the movements of the zombies. ]

I'm hidden, but if they come this way I may need back-up. A girl can only carry so many bullets, you know?

[ Her voice goes a little coy at the end, like a princess in her tower, hoping on of the big strong men will come save her. What the microphone doesn't pick up is the easy, confident way she handles her guns, readying herself to fight and possibly die. ]

Maybe some kind of distraction would get them moving. If we're going to leave this city, we're going to need to get supplies from that mall, first.

[ What's all this 'we' stuff? Thing is, Natasha's not stupid. She knows when she's outnumbered. It took all the Avengers to defeat the Chitauri as they'd swarmed into New York City; it might take even more than that to take on the walking dead. ]

[ But she doesn't want to sound too much like she knows what she's doing, not at this point. Not when she doesn't know who's listening in. Her tone goes a little tremulous again, like someone trying, and failing, to put on a brave front. ]

Does anyone copy?


Third Person Sample:
Natasha leaves the movie rolling as she tucks away the last of her knives, clips crackers to her utility belt and fills her canister with the water. After a moments thought she takes some time to do some stretches, holding on to the table they'd had her strapped to. Like a science experiment. Who knows how long she's been out, but her muscles need it, joints popping as she warms herself up.

Natasha's expression is implacable, given she's just spent several minutes reading those obnoxiously cheerful pamphlets, but then, Natasha's never been big on showing her emotions. Which is probably good, because she's not buying it.

Oh sure, there's the movies, the scattering of comics, but what does that prove? Beyond the fact that whoever's behind this has resources and a lot of nerve. Get a girl and put her in a red wig, do a few sweeping camera shots, some close-ups on her unconscious body, hypnotism, a green screen; her mind automatically comes up with a dozen ways to fuck with someone like this, make them think they're not real. Derealization is a powerful psychological technique, after all.

Mostly she's pissed off, because they're trying to get inside her head, make her play their game. Natasha doesn't like people inside her head. She's been taken apart once in her life, and she's still kind of finding the pieces, tiny overlooked fragments chipped off of herself.

At least they've left her equipment, which is more than most of her captors usually do, and now that she's locked and loaded Natasha goes to the door, ignoring the fake sound of automated gunfire from the TV behind her, the sound of Clint's voice, tinny through the speakers, saying her name.

She kicks the door open. It goes easy because it's not locked, but it still feels good. She's more than ready for violence, wants to hit something hard, wants the pump of adrenaline in her blood to take all the lurking fear away and make her feel invincible. So when the first zombie smacks up against the glass, slavering and bloody and wholly inhuman, Natasha does something she'll probably later look back on in disbelief: she smiles.


Additional Information:
Edited (subject line edit) 2012-06-24 04:19 (UTC)
klarion: (pic#)

Klarion the Witch Boy | Young Justice | not reserved

[personal profile] klarion 2012-06-24 04:25 am (UTC)(link)
OOC Info;
Name: Athena
Age: 26
Ways to contact: Email: roningal at yahoo dot com | AIM: Untold Ideas | Plurk: journeymansurvival
Characters currently played: N/A

Character Info;
Character Name: Klarion the Witch Boy
Canon: Young Justice
Canon Link: Klarion on the Young Justice wiki
Canon Point: Post-season 1, after transporting himself and Vandal Savage off of the Watchtower
Character Age: Ageless; appears in mid-teens
Character Suitability: N/A
zombmi: <lj comm=timepunching> (with this ring.)

Merlin | BBC'S Merlin | Reserved

[personal profile] zombmi 2012-06-24 04:30 am (UTC)(link)
OOC Info;
Name: mi
Age: 21+
Ways to contact: derpturk@gmail.com ; aokigahara @ Plurk
Characters currently played: N/A (Also have Robin Hood on reserve.)

Character Info;
Character Name: Merlin
Canon: BBC's Merlin
Canon Link: In a land of myth and a time of magic.
Canon Point: Post 2x13 (The Last Dragonlord) after Merlin drives the dragon away from Camelot and Arthur regains consciousness.
Character Age: 20ish
Character Suitability: N/A
Personality:
Merlin is a balance of ridiculously average and ridiculously special. He's a servant who in the beginning could be lazy and looked for magical shortcuts to complete mundane tasks. He is a bit awkward and clumsy and definitely mischievous. Merlin won't hesitate to resort to lying to cover his tracks, even if he's not always very good at it. But add a touch of magic and the whole "destiny" thing comes into play.

At his core, Merlin has a strong sense of right and wrong, but can also see into the hearts of others. He's empathetic towards their plights, especially when he could find himself in the same situation that they are. He's not one to sit idly by when someone's being treated unfairly, especially not if it's someone he cares about. Merlin makes friends easily and is selfless in that regard, the kind of friend who would risk or even trade his life for another, as he's done for Arthur, Gwen, Gaius, and his mother. But he will also kill for them if left with no other choice. Merlin isn't a warrior and he can feel and admit to fear, but he has courage in spades where his destiny is concerned, and has shown time and time again that he's willing to die for it.

Most of the time Merlin wears his heart on his sleeve, can laugh and cry and listen and speak up. But he still keeps some things to himself, and can close himself off from others when he's especially sad or troubled. Despite Arthur calling him the worst manservant he's ever had, he's actually quite domestic and helpful. Physically he's thin and sharp, clearly out of his teen years but there's still something boyish about his personality. Merlin also possesses a dry sense of humor, though he can take a joke as well as he can make one.

Though at times a worrier who questions whether things are a good idea or not, there is also a rash and bold side to Merlin, even if his intentions are usually good. He has proven himself to be a quick thinker, but has been known to use his magic without fully considering the consequences. If Arthur's right about anything, it's that he never does as he's told, and he sometimes speaks in the same bold way. Despite the fact that he and Arthur are friends (or maybe because of it), Merlin sometimes speaks to him with an insolence that another Prince would have his head for. But he is also a source of support and wise counsel, not to mention fiercely loyal. Even Uther, who would have Merlin executed if he knew his secret, has commented on Merlin's devotion to his son. To his credit, Merlin has gotten better about using his magic too impulsively, learning as both he and his powers mature.

While he usually tries to see the good in everyone, he won't forgive anyone who hurts a friend, and this is the quickest way to bring the darkness in him. Merlin also has a habit of being swallowed up by his own powers and destiny. He's made peace with the idea of it, knowing that as troublesome as it is, he can't be extracted from it. But what defines him is also a source of fear and doubt, as the discovery of his gift could spell the end of his friendship with Arthur, as well as his life. Because of this, he acts from the shadows and rarely gets recognition for the things that he does. Even worse, it leaves him with a lonely streak and the feeling that very few people ever see him for who he truly is. But the fear of being revealed is greater.

Powers & Abilities:
"You are a question that has never been posed before, Merlin."

The name is well-known. But this much younger warlock is still learning about the magical gifts that he was born into. That said, he's already used magic to move objects, stop or slow down time/an item, animate inanimate objects, summon fire, wind, and lightening, pick locks, put up a magical barrier to protect himself from magical attacks, heal...the list goes on. Even though his abilities are inherent and instinctual, studying and incantations help strengthen and control them. He is also a remarkably fast learner and also has a resistance to magic that the average person doesn't possess.

Merlin is also a Dragonlord, like his father before him and supposedly the last of the line. Through this he is able to speak to dragons and make them obey his commands.

Merlin's powers are vast and somewhat vague in the series and will obviously be needed to be watered down pretty heavily in the game. His powers as a Dragonlord, null and void completely. I would like to bring him down to the point where he could only heal minor wounds (cuts and bruises), summon a flame to his hand (no more than a cigarette lighter's flame), and enough power to give small objects a nudge (scooting a cup across a table, for example). If any of these is seen as too much, I'm fine with nerfing it.

Items on their Person: Nothing but the clothes on his back and a sword that he's not very good with in the first place.

Samples;
First Person Sample:
Hello? Am I using this thing properly?

[He's mostly asking himself that question, his voice wary at using this technology for the first time. But then he thinks of a better question, one where the answer's more important.]

Is there even anyone out there to hear me? Surely there must be.

[Merlin takes a deep breath. On the bright side, he is getting the hang of his phone. He's always been a quick learner when he needs to be.]

It looks like your kingdom's in a lot of trouble. I'm not sure if it's sorcery or a plague, to be honest. If I could just return to my kingdom, I could come back with help - knights and a real physician.

[And he could look for the source of the sorcery if magic truly were to blame. There's just one problem, and Merlin swallows hard before saying it aloud.]

Only I've been told that Camelot doesn't exist.

Third Person Sample:

"Forbearnan."

The flame dances in his palm but refuses to grow, no matter how many times he conjures it. The light that it gives him isn't enough to cut through the darkness, but still enough to draw them to him.

Merlin runs away the first time, finds a place to hide and does so, watching the zombies with nervous blue eyes as they shuffle past. He exhales, waits for his rapid heartbeat to slow before crawling out. Merlin's glad he did, otherwise the little one would've surely gotten him.

Such an idiot.

Those words will forever be in Arthur's voice, and at the moment Merlin can't bring himself to really argue it. But it's hardly the first time he's gone skulking around in the darkness, even in Camelot he had a habit of it. It's just the first time he's done it with the dangers of the undead lurking about, not that the daylight hours are much safer in that regard. But there are things he needs to do, chores that have taken the place of mopping floors. He needs to fetch water, and see if he can find anything else that might be of use.

Merlin tries to be cautious without jumping at every little sound, but it still feels like forever before he reaches the pond in the park. He crouches down beside it, dips the old bucket that he found into the water to fill. The moon's high and round in the sky tonight, and Merlin watches the shimmering reflection of it. At least until he notices something else behind him.

He stands and swings the bucket by the handle, the water spilling out when it connects with the side of the zombie's head. Merlin doesn't stop there, he keeps hitting it over and over again until it's down. And then he runs all the way back again, with nothing to show for the night. Nothing but a dented bucket.

Once he's found shelter, Merlin slides down the wall and sighs. There's that idiot word inside his head again.

"It's fine." He mutters, pursing his lips. "I wasn't really that thirsty anyway."

Additional Information: Nope!
lionheart: (everything is wonderful now.)

Alaric Saltzman | The Vampire Diaries | Reserved

[personal profile] lionheart 2012-06-24 05:10 am (UTC)(link)
OOC Info;
Name: Hannah
Age: 22
Ways to contact: AIM: a rose tango, plurk: scathefire
Characters currently played: N/A.

Character Info;
Character Name: Alaric Saltzman
Canon: The Vampire Diaries (TV)
Canon Link: Here.
Canon Point: 3x7, Ghost World.
Character Age: ~33. Since no canon evidence has been given, I go by the actor's age.
saviored: (.blow what's left of my right mind.)

Damon Salvatore | The Vampire Diaries | Reserved

[personal profile] saviored 2012-06-24 05:54 am (UTC)(link)
OOC Info;
Name: Maia
Age: 22
Ways to contact: [plurk.com profile] discontinued
Characters currently played: n/a

Character Info;
Character Name: Damon Salvatore
Canon: The Vampire Diaries (TV)
Canon Link: here
Canon Point: 3.22 - after his phone conversation with Elena.
Character Age: approx. 170; appears mid-20s.
Character Suitability: n/a
amber: (Default)

Arthur Pendragon | BBC's Merlin | reserved | 1/2

[personal profile] amber 2012-06-24 06:56 am (UTC)(link)
OOC INFO;
Name: Amber.
Age: 24.
Ways to contact: [plurk.com profile] greyjoy
Characters currently played: None, but I have Natasha Romanoff on reserve.



CHARACTER INFO;
Character Name: Arthur Pendragon.
Canon: Merlin.
Canon Link: Wikipedia / Fan-Run Wikia
Canon Point: Post-4x3, a week or so after being crowned king
Character Age: Just turned 26.
Character Suitability: n/a.


Personality: Arthur is a mass of complexities and contradictions. As he is growing into his title and adulthood, he frequently alternates between negative and positive traits, sometimes embodying both at once. While it is obvious he is going to be a great king, he is also his father's son, and most of the time, he comes off as a total douchebag.

Spoiled from a young age, Arthur feels entitled to the luxuries his noble birth affords him, and is not particularly good with the words "please" and "thankyou". He isn't afraid to exert his power over people, by bullying or insulting them, and he demands much of anybody who serves him. However, he demands equally of himself, and dislikes the idea that he might achieve things based on his position as ruler rather than because he deserves them. He trains himself rigorously, and while he is also terrible with vocalising apologies, will be hard on himself if he believes he has done wrong by someone. When his people starve because of him, he too goes without food and drink.

The core of Arthur's personality, demonstrated when Merlin strips the pride and will from him, is a childlike desire to please. Arthur's greatest fear is letting others down, and while sometimes that person is his father, or the people who look up to him, it is also sometimes Merlin and his belief in Arthur's inherent goodness.

Arthur's need to impress his father and other figures of masculinity leads him to do terrible things, such as standing by as people are executed for magic, or as a youth, allowing his men to rape and murder a peaceful Druid camp. However, he does have a conscience, enough so that he was forgiven by the ghosts of those dead Druids, and has questioned the laws on magic several times throughout the series. Arthur has fought for innocent people in the past, believing himself responsible for all his citizens, and having a compassionate heart that goes out to any person in need, especially those he cares about such as Merlin, Gwen and Morgana. Those three are (or in Morgana's case, were) also the ones most likely to sway him to think outside his father's commands and do what is right. Arthur is noble at heart, and believes in fair justice (might makes right, and all that) and this frequently brought him into conflict with Uther.

Something else Arthur argued with his father about was his need to risk himself for the sake of pride, honour, or those he cares for. Arthur was born fighting, and knows he must be strong. As a knight of the realm, he knows he must uphold the code of chivalry and honour, and he tries his best to do so even when he knows the code is wrong, such as when Lancelot (a good fighter, but not noble-born) is knighted illegally. Whatever else can be said about Arthur, he is brave: he leads his knights, hunts whatever terrorizes the kingdom, and will frequently be the first to throw himself into danger. He has a severe competitive streak, as his father expected him to win any tournaments he entered, and can be humiliated in loss — though he tries to be a good sport he will often be resentful or in denial (the latter seen both in his mild rivalry with Morgana when they were younger and his decision that Morgause "must have used magic" to have defeated him in combat.) He risks his life often, and the fact that he hasn't lost it is only partly to do with his skill and resourcefulness. The rest he puts down to luck, but really is mostly to do with Merlin's constant magical protection, something Arthur remains oblivious to, sometimes seeming to deliberately turn a blind eye, sometimes being distracted or unconscious during the crucial moment, and sometimes because he's obviously a bit thick.

Despite coming off as someone who is perhaps more brawn than brain, Arthur is a smart man in many ways, especially having had the advantage of an education, and he is often introspective. Though socially awkward due to a lonely upbringing, Arthur is good with words, able to give a rousing spur-of-the-moment speech when he needs to, quick with a sarcastic one-liner, and though when it comes to his emotions he tends to live in subtlety and innuendo he also, when needed, can clearly speak his heart.

As his duties are more important than his emotions, the idea of King Arthur being bigger than the actuality, Arthur often maintains a facade of stoicism or dismisses his and others' personal opinion as irrelevant. In love, he tends to be quietly emotional and fond: his declarations or outbursts are either the result of an enchantment (such as the Sidhe Sophia's, or his love spell with Vivian) or the pressure of dire circumstances (such as telling Guinevere he loves her as she is torn out of his arms, presumably to be executed by his father.) The distance of Arthur's station mean Guinevere, at 22, was his first real love, though he obviously held some (unknowingly incestuous) interest in Morgana, and his relationship with Merlin is bromantic, though Arthur finds casual physical affection between men far more difficult than Merlin does: he prefers a punch on the shoulder to a hug.

Though he is never exactly jolly, Arthur enjoys a laugh, usually with friends and at someone else's expense. He often smiles to convey many things; scoffing disbelief, sneering superiority, camaraderie, vicious acknowledgement of his own doom, bitterness and even joy. When hurt, Arthur retreats into himself and his persona and can become cruel, even cold, though when truly injured he is irritable, annoyed at his own weakness. Arthur also isn't afraid of yelling and he can cut an intimidating figure when something drives him into a rage. He's never obviously embarrassed, but awkward; glancing away and flushing about the neck. However Arthur is the type to take out his feelings in combat rather than discussion: like his father, he is a man of action, and expresses himself in the doing.

As the series progresses, Arthur is shown to be growing up. He can take others opinions on board and has learned to acknowledge when he is afraid but face his fears regardless, to acknowledge his mistakes and face their consequences as best he can, and his bullying is more friendly teasing than downright atrociousness. Though he's still prideful, he's aware that it's his weakness. He is beginning to understand and accept the diversity of Camelot, and the relationship of equality between a ruler and his people. It's obvious that he is growing rapidly towards being not just a good king and ruler, but a legendary one.

However Arthur's most important flaw is his own self-doubt. Even as king, he still lives in his father's shadow and requires his Uncle's advice. It is only in pulling the sword from the stone that Arthur gains some belief in himself and his future as a king of Camelot and Albion. But he still hurts deeply from the betrayal of first Morgana as she turns to sorcery, and then his Uncle, as well as Guinevere's betrayal of their first engagement with Lancelot. He cannot understand why they hate him, wonders if perhaps he needs to change his ways, and generally shows the dual capacity for self-examination and self-pity typical of insecurity. This has made him slightly more wary of trusting, though when he realizes the rarity of what they have he is eventually willing to give Guinevere a second chance.

Finally: Arthur enjoys cleanliness (as does Uther: Camelot is a strangely clean castle) and while not a "neat freak", is one of those people who dislikes mess and believes things have their proper places. He has no compunctions about killing in combat or self-defence, but will not strike an unarmed man. He is surprisingly good at subterfuge and sneaks out of the castle quite a few times. Though Merlin tends to be the one coming up with ideas, Arthur is good at strategy and plans well then leads others through it. He has an acute awareness of consequences. His favourite food is herb-encrusted capon. He's a Sagittarius.


Powers & Abilities: Arthur has no magical powers.

Battle Prowess. Arthur has been trained from a young age to be a Knight of Camelot, and he is acknowledged as the best among them, leading them in battle and drilling them daily. He fights in full chain and plate mail, can knock a man out with a blow to the back of the head, and throughout the series is seen skilfully wielding a sword, knife, crossbow, bow and arrow, mace, spear and lance, as well as training his knights, Merlin, and even a handful of commoners in the same.

He participates in tournaments including jousting and swordfights, and even before he became king, was expected to advise his father, King Uther, on battle strategy, invasion plans, and the daily arrangement of Camelot's guards. Arthur knows how to treat a wound in the field, and set traps for animals or men. He is equally comfortable fighting on horseback or in bad weather, and goes on hunting trips for meat or dangerous beasts practically every episode of the series, able to survive the rough conditions of travel and walk or ride long distances.

Court Education. Growing up as the Crown Prince of Camelot means Arthur has spent his entire life being trained in the pomp and ceremony that his station requires. He can read and write, is required to memorize speeches in a single morning, knows table etiquette, can hold his drink, and is quite used to making small talk with the Lords and Ladies of Camelot, as well as any visiting nobles, and remembering how to address them politely. He knows the rules, code and ceremony associated with knighthood, marriage, and funerals. He knows the laws of Camelot and how to decry justice. He is also used to dressing well and bathing regularly, unusual for his time period.

Land Management. While he himself cannot farm, Arthur knows the kingdom that will one day be his quite well. He is required to be aware of the harvest prospects, seasonal affects and natural disasters, grain tithe for the citizens and yearly tax rates. While he is no herbalist, on a few different occasions he recognizes and is able to use various plants. He has encountered several magical creatures, including a unicorn, a werebeast, a dragon, the Questing Beast, and a few unique to the Merlin canon. (He has also encountered the Sidhe/fae in Avalon, but doesn't remember it.) He can tell time by the sun, and use the night sky to get his bearings.

Items on their Person: Arthur is arriving in full chain-and-plate mail, including hauberk, vambrace, greaves, and gauntlets. This is worn over brown breeches and a thick undershirt (designed to reduce chafing) and he is wearing his red cloak embroidered with the golden dragon crest of Camelot, and sturdy knee-high leather boots. Arthur comes carrying his sword in its scabbard at his belt. He will also have a small gourd for water that can be strapped to his belt, a hunting knife in his boot, the engraved silver ring he wears near constantly on his thumb, and his dragon-tooth necklace.
Edited 2012-06-24 06:56 (UTC)

Mihael "Mello" Kheel | Death Note | Reserved

[personal profile] chocogun 2012-06-24 03:09 pm (UTC)(link)
OOC Info;
Name: Juu
Age: 23
Ways to contact: vilaniraffle@gmail, chocogun@aim, vilani@plurk
Characters currently played: N/A

Character Info;
Character Name: Mihael "Mello" Kheel
Canon: Death Note
Canon Link: Here
Canon Point: Post-death
Character Age: 20
Character Suitability: N/A

Personality:
Mello's personality is rather complicated since during the anime/manga we mostly only saw the craziest, the meanest and the angriest side of him, and only at the end we got some humanity coming from him. For this, I consider he may not be a sweet character most of the time, but he isn't ultimately cold and evil.

As for hobbies, he is known to love chocolate (especially when he is plotting), and has a really cool motorbike. Mello is also seen wearing black clothes and a crucifix, and he was the second best at Wammy's House - an orphanage for gifted children. As a child he seemed to be a bully, and even since then he had shown traits of this in his adult angry and spiteful character. Also, it's easy to now admit that towards others, the blond is arrogant and above all, he acts with a superiority that he doesn't have. In fact, he has a very strong inferiority complex that is the explanation to his reactions most of the time: the need to prove himself, the fact that he knows that alone he cannot be the best; he takes extreme actions to overcome this, enough to enter the world of Mafia in order to obtain what he wants. Based on just his qualities, Mello knows himself that he cannot become the top, so he uses anyone at his reach to make it happen.

Even if Mello has superior intelligence, it doesn't make him the most intelligent person (at least not towards Near, L or even Light, for example.), but the fact is, he doesn't use his most (and probably only) important ability in depth. Actually, he ruins himself a bit for this, for being a very emotional and rash person towards everything and maybe everyone; he acts on his whim a lot without really thinking through on what he should do next, only aiming for the objective and not caring about the path he has to follow or the consequences it might bring. This makes him very unpredictable and actually dangerous not only to others but also himself in a way, that would culminate with his death.

But let's not fall only into critic, because in a way, this can be good. The fact is, since he doesn't choose nor thinks his tactics over, his strategy is based on quick though and fast action, which actually works well for him most of the time; as I said, he has luck. He doesn't have the need to stop and analyze, he actually only takes a small glance and reacts in response to that. No kindness in his speech, no backing down, Mello not only isn't reserved towards his actions, but also towards everything else, speaking out his mind whenever he can - still, when he has a moment to rest, he might actually take precautions to his behavior. With this unstable personality and quick judgment, Mello also makes various connections (aka, the Mafia) and friends along the way, which really help him in his goals (aka, Lidner and Matt).

Possessing an explosive, spontaneous, and even hot-blooded personality, being unpredictable and rash, Mello isn't as easy to read as it’d look like to someone observing. He has a lot of insecurities and doubts, but still his mind doesn’t allow him to stop and think about them; he has the aggravating tendency to turn everything all on its head, and this provides him a mask painted with self-confidence and narcissism, characteristic only to him.

He refuses to be looked down, accepting any challenge and planning on wining always, it seems Mello loves the capture almost as much as the chase, giving him a sort of sadistic pleasure in every move he makes. Since he doesn’t take any defeat easily, he is indeed a sore loser, expecting only the best from him and his actions. If that doesn’t happen, he deserves what goes wrong, like the scar he got from the explosion and that never seemed to bother him at all; yet, if we think about it, the scar is proof that Mello lost, and probably IS a thorn in that pride of his (he hides the scar with his hair most of the time. Or tries to).

Mello jumps from a plan to another as quick as his minds sets; he is almost impossible to follow but still, it’s not viable for him to take all the weight all his choices bring. Wanting to rule the world by taking it with his anger and unpredictable authority and not settling for anything less than that, it becomes difficult to be able to handle everything as he tries to. Still, he’ll keep on taking that risk because he is willing to do what no one else will.

Proud and narcissist, he doesn't look like he needs help, even if that brings him problems later on - which did and made him reach for Matt's and Lidner's help. If he actually came to them, if he waited for their contact, it's unknown, but towards these two Mello has shown a far more intimate comprehension (and patience) than the rest of the Mafia members, for example, which leads us to believe the blond though of them to be more than mere pawns. He is shown not be caring for the others, to an extent of wanting to eliminate anyone in his path, but later on we see that the boy has actual human feelings when Matt dies - and apologizes.

In the novel he considers himself a challenger and not a criminal, like he described B.B. Even if Mello’s actions during the anime would bring him quite the criminal record, those same actions were nothing but a recurrence of Kira’s actions. For the fact that he considered B.B. a criminal for killing several innocent people only to step over L, yet not himself, we can assume Mello saw his actions as a necessity, just like L saw his actions towards Misa’s freedom during the anime.
Mello’s strength is his ability to think beyond the restraints of the law with his concepts and his actions. Especially moral laws that L once defended; he doesn’t consider himself someone bad, he considers himself as someone who managed to reach somewhere near L’s place by using other methods: a challenger.

Even though it is said that he falls behind in some aspects, as one who possesses great intelligence, Mello’s actions can bet threatening to anyone. Not only mind, though; he is seen with a weapon, never actually using it, but showing comfort when holding it. It’s easy to admit that experiences throughout his life have given Mello the capability of handling weapons like guns and explosives. Unfortunately, Mello's abilities don't reach physical strength; he is thin, and he actually looks frail, even if he can take huge amounts of pain (burnt skin isn’t as fun as we think).

Between all this, there is also to remember that he can actual calm down. No matter how rash, crazy, emotional he shows to be, after the explosion that ate half of his face, Mello stood in the shadows, listening quiet to what was going on, even if he still acted. This brought him to then finally allow us to see more kindness on his side, by allowing his ultimate rival - Near - his help, and giving his own life so the other could win the fight against Kira. Maybe others can say it wasn't care, but Mello never really fought in name of justice, and right then he gave his glory to Near for no actual reason given - either to avenge L, either to help Near, either because he was tired, either to stop it all, if it wasn't for the blond, never would have Near won.

I'd like to point a special note about the fact that when Near gave him his childhood photo, written on its back was "Dear Mello", and that shown us it's not only hatred that connected both. While no one points a gun and almost shoots to someone they care for deeply, no one would also kill themselves to save the life of that same person. Their feelings were so strong that mixed hate, love, friendship and disgust. Truthfully, Wammy's children never seem able to know how to react towards emotions: L considered Light - the person who wanted to kill him - his best friend; Near showed no emotions at all, and Mello showed just too many. Feelings of care are perhaps something they can't deal well with, so the heirs - Mello and Near, not L - actually seem to avoid it (Mello did spend sometime with the mafia and felt no regret or pity when he saw them dying; even towards Halle, Mello pointed a gun at her and threatened her, even if she was probably one of his only two allies).

To add, the only person he actually praised and showed obvious care about was L, during the novel, so much he even adds “this is the single most valuable memory I have”. Probably adoration, probably love, Mello admits L as better and for someone like him, that means a lot. His emotional reaction towards L’s death was probably suppressed by the need to be better and to be his heir, but he reacted enough to almost jump on Roger and remind him how L had promised he’d catch Kira and return. That was probably his childish side showing for one last time until he realized that he had to grow that moment, and perhaps he did force that to happen.

Better yet, Mello admits how chasing L was like chasing a mirage; no one ever knew what was going on L’s head, and Mello, even if he met his mentor few times, also knew how difficult it’d be to ever be close to him in matters of mind, perception, position, power, strength, justice, and everything else. He did not want to surpass L, he knew he couldn’t surpass him; Mello just wanted to be someone who’d be worth mentioning when someone brought L’s name, he just wanted to be his successor, his backup.

From the novel as well, Mello mentions his respect towards B.B. since their positions were perhaps similar in some sort of way. The blond even says how he can understand why someone would become a criminal in order to fight against a detective like L, which is why he wrote those notes like that, with so much respect towards B.B. Mello explains to us B.B.’s situations with certain value. He explains how he was affected, his actions, and Mello explains with no signs of anger or being against his actions, everything the criminal did. Indeed, Mello sees himself on Beyond Birthday to certain extend.

Personally I keep Mello as lucid as possible without cursing around for any reason at all; he does curse, a lot, but only due to right timing. Mello has a sharp tongue, he’d rather use that than of going around cursing at people; I took him like this because during the anime and during the novel, Mello not only doesn’t curse, but if he wants to offend someone he prefers to use a sharp comment about the situation. I believe he does curse, a lot, but he will make you feel wrong about your opinions your actions first, especially if he sees them as an easily avoided mistake. Mello isn’t forgiving on other people’s mistakes, he tends to point them out, like the narcissistic genius he is. This trait can be seen through the novel, as he gives his opinions about certain moments, especially about Misora who was the only who was not a genius.

Inspired on the book, I managed to grasp few other details about Mello’s personality. While it’s not a source written by the original author, it IS considered canon, so I took it in account.
While Mello keeps his snarky comments on Misora’s actions, he showed some respect towards her personal life. Not only he didn’t care, but he also added it was respect for her being the one to be manipulated and played by B.B, and therefore he was reluctant to do so. He can be respectful, more than he shows. Mello doesn’t mention something private it unless it’s extremely necessary; it is perhaps true that maybe he simply does not give a damn about what you’ve done, but we can’t leave aside that even if he knows the details, he will most likely keep them to himself, even if asked.


Powers & Abilities:
Mello has no supernatural abilities, except his high IQ that can't be considered a magical ability and barely is considered a strength, if we think about it - it greatly depends on how Mello uses his intelligence. Probably this gives him the capability to rationalize fast or/and maybe act fast as well; good strategies (which doesn't stop them from being somewhat mad and even cruel due to the fact he doesn't care about who dies, as long everything goes as planned).

Even so, most genius seem to have quite the photographic memory and by the looks of it (since he was taught to do so for he's L's heir), Mello can vomit facts he read from books and cases, he can assimilate information just as good and retain said information in his brain for a long time. This said, it's necessary to remember Mello read a lot when he was a child and had detective training back in Wammy's House; he most likely had contact with information about drugs, anatomy, diseases, guns, and other related topics.

Perhaps even his personality can be considered a special ability, but let's admit it, part of his actions are based on mere hints, the ability of acting fast, and the rest is kind of... luck (no, bad Mello, bad! No jumping into explosions to save your ass). Even if he doesn't have the strength, because most likely Mello knows anatomy, he also knows soft spots on human body that will allow him to overpower someone he fights with (at least for few seconds, enough to escape). Speaking of which, Mello seems quite fast.

And because he lacks actual body strength, he is seen with a weapon, a 9mm Beretta V92F Jackal gun. He shows no fear when holding his gun, and I believe it makes up for the fact that Mello's abilities don't reach physical strength..


Items on their Person:
Rosary, clothing (gloves, leather pants, leather top, shiny black shoes, leather jacket), chocolate, gun (and bullets).
speculates: (Default)

Sherlock Holmes } Sherlock (BBC) } reserved

[personal profile] speculates 2012-06-24 08:11 pm (UTC)(link)
Name: Nadya
Age: 18
Ways to contact: [plurk.com profile] lexi_ ⎨ kaminari31@yahoo.com
Characters currently played: N/A

Character Info;
Character Name: Sherlock Holmes
Canon: Sherlock (BBC)
Canon Link:
Sherlock (BBC) ❫ ❪ Sherlock Holmes, consulting detective ❫ ❪ The Reichenbach Fall

Canon Point: After the Reichenbach Fall, (S2x03), where he is standing in the graveyard watching John.
Character Age: 30-33 (Early thirties, though not stated within the canon)
Character Suitability:
regal_azure: (den den mushi)

[personal profile] regal_azure 2012-06-24 09:38 pm (UTC)(link)
OOC Info;
Name: Hannah
Age: 24
Ways to contact: email: howlinmad88@gmail.com, AIM: viridianwings, Plurk: [plurk.com profile] viridianwings
Characters currently played: N/A

Character Info;
Character Name: Vivi Nefertari
Canon: One Piece
Canon Link: http://onepiece.wikia.com/wiki/Vivi
Canon Point: Around chapter 641
Character Age: 18
prayer: <user name=colorbind> (Default)

kyouko sakura | puella magi madoka magica | reserved | 1/???

[personal profile] prayer 2012-06-24 10:50 pm (UTC)(link)
OOC Info;
Name: Miki
Age: 19 (11-06-92)
Ways to contact: email: cakejokes@gmail.com | AIM: cakejokes | plurk: [plurk.com profile] neurons
Characters currently played: N/A

Character Info;
Character Name: Kyouko Sakura
Canon: Puella Magi Madoka Magica
Canon Link: wiki entry on the series in general | kyouko's wiki page
Canon Point: episode nine, before contacting Madoka to tell her about her plan to try and bring Sayaka back.
Character Age: ~15
enrage: (29)

Guts | Berserk | Reserved

[personal profile] enrage 2012-06-25 07:20 am (UTC)(link)
OOC Info;
Name: Ophy
Age: 28
Ways to contact: Plurk @ odawg
Characters currently played: None

Character Info;
Character Name: Guts
Canon: Berserk
Canon Link: http://berserk.wikia.com/wiki/Guts
Canon Point: Chapter 327
Character Age: Unspecified, mid-twenties
Character Suitability: n/a
Personality: Guts is the Struggler. He's a man who's faced incredible misfortune and a dark life that would break most people, but instead of succumbing to despair, he's fought on and screamed defiance like a wild beast. Near to every day of his life, and absolutely every day for the last several years, has been spent in non-stop combat and with him surrounded by misery and inflicting it on anyone around him if they are foolish enough to stick around for very long. No matter what, however, he refuses to break.

His personality has shifted as time has gone on, from the troubled youth afraid of other people, to the devoted friend and loyal companion, to a rage-fueled whirlwind of vengeance, and finally to the weary and reserved person he is at this point. Excepting the aptly-named Golden Age, when he was with the Band of the Hawk for a few brief years and, though still inundated in violence, happy with a small family of friends, nothing has ever gone right for him. Betrayal, revenge, and more collatoral damage than he's proud to admit are everything about his life.

Living by the sword is the only life Guts knows. From an early age, he was trained to be a fighter, and fight he has, ever since he was still a child. Death and gruesome injury no longer faze him, they're simply a part of who he is. It's only when he's in the thick of combat, facing opponents that can challenge him and being forced to rely on his wits to survive, that he truly feels alive. Stepping down from a battle he has even the slightest chance of winning is unacceptable, he will always struggle on and persevere, to find that one little opening he has to exploit to emerge victorious. Luck is frequently on his side, as well a sharp tactical mind, and Guts has no qualms with taking enormous risks or using outlandish plans to seek victory, much to the amazement and, frequently, ire of his companions.

When it comes to other people, Guts can usually seem distant and callous, at best. Being molested as a child provided him with a strong disdain for being touched by other human beings, one that has slowly eroded but left him still guarded and reserved. Blunt and harsh, he has no qualms with telling people the truth of the world as he sees it, with little to no concern for what they want to hear or what the effects of his words or actions will do. It isn't that he doesn't realize his actions have their effects, he simply doesn't care. The later ultimate betrayal of Griffith, the man he'd idolized and considered his dearest friend, has left him very reluctant to allow anyone at all to get inside his shell. He longs for the good times he'd had, but especially after Griffith's choice and the loss of Casca, the woman he loved, to insanity, reluctant is the best someone can get.

It's not all born from intimacy issues, however. Guts is a literal magnet for demons and evil spirits, thanks to the brand on his neck that marks him as a chosen sacrifice. It's a permanent reminder that Griffith must pay for betraying them all and casting them aside like tools to further his own ambitions, and every day, nearly without fail, he is plunged into battle with otherworldly creatures that seek his blood. After years of this, he's realized that having people around him will nearly always result in their deaths, either by the hands of demons, or by his own sword after they've been turned into something less than human. It's for their own sake that Guts kept everyone at bay, though he's begun to slowly loosen this rule as time has gone on and his companions are capable of keeping the demons at bay.

Underneath the impenentrable outside, there are two layers. The first is weariness, longing, and regret. Despite being in his early twenties, Guts is so battle-scarred and stressed that he looks far older. He blames himself nearly as much as he does Griffith for what his life has become, for the deaths of the Hawks and Casca's mind being brutalized to a childlike state. Endless struggle against so many enemies, against such bad odds so very long, has left him perpetually tired and resigned, and as time has gone on, he's shifted his priorities partially from avenging the Hawks to restoring Casca's mind, just so he has something to actually aspire to.

Propping him up, underneath all that weariness, is rage. He suppresses it as much as he can, but at Guts' core is hatred for the world, its people, and most of all, fate. His lust for blood was bad enough before he was given the Berserker Armor: now, his desire for death and destruction is a hellhound constantly gnawing at his subconscious. He doesn't just want to kill every demon, every god, and everything else that has ever wronged him, he wants them to suffer as he hacks their bodies to pieces. Under no circumstances will he allow himself to be caged and tamed, always struggling against anything that would hold him back, and steadfastly refusing to believe he is not free to control his own destiny. When he gives in and lets the rage consume him, he becomes more beast than man, capable of horrendous actions that would horrify even him if he was capable of rational thought.

Powers & Abilities: The brand on the back of Guts' neck is a supernatural affliction that aches and bleeds in the presence of supernatural creatures. Purely corporeal, natural creatures (like zombies infected with a disease and not raised through black magic) won't trigger it at all. In its nerfed state, only the most overwhelmingly-powerful creatures will make it bleed and give him warning, if such things ever exist.

He also possesses the Berserker Armor that practically counts as a power; see below.

Items on their Person: Guts will be bringing with him the following:

Prosthetic left forearm, crafted out of steel. A magnet in the palm allows him to hold onto his sword with it. The hand can be flipped down to reveal a cannon built into the arm with one shot per reload. If he had any reloads with him, they were lost at his canonpoint.

Throwing knives, well-crafted but otherwise mundane.

The Dragonslayer, an immense sword, taller than the already-tall Guts, that has been used to kill so many otherworldly creatures and been bathed in their essences that it partially exists in the astral plane, making it capable of harming even things that shrug off mortal attacks. Unless some kind of magical/demonic enemies appear, however, it's just a massive sword.

The Berserker Armor, a suit of cursed armor that can turn a person into a killing machine. It has the effect of turning off the user's ability to feel pain and neutralizing the subconscious desire to limit one's strength in self-preservation. The result is an immense increase in strength and endurance at the price of heinous damage to the body. The armor will do everything it can to keep the user alive, binding wounds, realigning joints, and setting broken bones with spikes that dig into the body. The armor can cause temporary insanity, plunging the user into a berserker rage and leaving them with the desire to just kill anything they can find to kill, be it friend or enemy; this effect can be suppressed with the help of a psychically-linked second person helping to keep the user's thoughts clear. Prolonged use of the armor has debilitating and permanent effects on the body: in Guts' case, a stripe of his hair has turned white, and his senses have begun to dull. Since this armor is practically a power in itself, it will grant less of a power boost, be less effective at keeping the user alive, and slip into the berserker state more quickly.

Samples;
First Person Sample:

Listen up.

One of them managed to bite through my armor last time I went out there. I don't know if I was infected or not, but I'm not going to take any chances. I'm going to go out there and kill as many as I can before I turn or they bring me down, whatever happens first. I'll be back in a couple days anyway. I'm leaving my armor here, I don't want you guys to find out what happens if a zombie shows up wearing that. Anyone sees me coming back toward the camp, kill me on sight. That isn't a request: I don't want any of you thinking you've got a cure, or you're going to save me, whatever, it isn't going to work. Hopefully, I'll be far enough away by the time I'm brought down I won't find my way back, but I don't want any idiots thinking they're a hero.

That's it. Save the tears for when I wake up back in here and can appreciate them, alright? I know you all care so much, it'd be a shame if I missed all the praise. Later.

Third Person Sample:

It was a pity that of all the things that threatened to kill the motley band of the living, hunger was one of the worst. Food was scarce in town, and people with the ability to hunt for game were in short supply. Guts was one such person, someone with the experience, will, and stomach to actually step outside the safety zone and go hunting. The rabbits in the park had served the group well, but they were getting more scarce as time had gone on. The rats were diseased, filthy, and people seemed reluctant to eat dog, and while Guts had no trouble with it, himself, he was reluctantly starting to dislike seeing people slowly starving around him.

That meant it was hunting time, for something a little more substantial, disease-free, and not domesticated. The herd of deer that had been spotted outside the town's walls, that was perfect. Some of the more squeamish still blanched at the idea of eating venison, but they'd shut up and eat when they smelled it roasting after a week of living on a can of vegetables a day. Guts had scouted the herd for over an hour, sitting on top of the wall and watching, until he was satisfied with the situation. The Dragonslayer had been left behind today, he needed mobility, and the weight of it and a hundred pound animal might have even weighed him down too much to be safe out there where worse things than vermin were waiting.

He climbed down from the wall once the herd came to a stop, stealthy and quiet. His breathing was kept slow and even, his eye trained on the biggest buck of the herd, as he slowly crept toward them. All distraction was out of his mind, there was nothing but the target and the sounds of the barren wilderness. One step at a time, he kept on moving, surprisingly stealthy for a man of his size. Just a little closer, and he could loose the knife held tight in his hand right into the animal's jugular. In a way, the buck was lucky: it was going to die a quick, painless death. The same couldn't be said for all the 'visitors' pulled into this world.

A howl tore through the air, just as Guts came within range. The deer spooked, of course, all of them raising their heads as one shortly before they bolted. "Shit." That single utterance, of annoyance and resignation, was Guts' way of telling the world he knew what was going on. Their friends, the wolves, had found the biggest source of meat around. There they were, just a second later, a pack of four or five rushing toward the herd. They slammed right into it, at the same time Guts came running. Screw subtlety and stealth, this whole excursion was botched if he didn't get in there and take his share. He twisted the knife and passed it to his mechanical hand, felt the magnet take hold, and drew another from the bandolier on his chest as he plowed into the melee.

It was strange how calm he was as he entered combat. There wasn't any hatred or malice, here: these were just animals, doing what animals did to survive, and that's what he was, too. He was the hound of hell here to get his due of the food to go around, and both the deer and the wolves were here just as naturally as he. A wolf clamped its jaws around the throat of that buck Guts had been after, bringing it down and snapping its neck, but before it could enjoy its prize, Guts sliced into it with both hands. Two animals, struggling to survive, were brought down in an instant: it was gruesome and cruel, but it was fair. The blood spray got the attention of the rest of the pack, and the distraction was enough for the herd to flee.

"Well." Guts stared down the wolves as they started to prowl toward him, growling and snarling. They could have run off, of course, let the superior predator have his kill and chase after the fleeing meat, but that just wasn't in their nature. "Come on, boys."

--

The last wolf ran, and Guts let it go. It had taken a nasty cut to the hind leg, but compared to its packmates, it got off easy. Four wolf corpses surrounded him now: a waste of good meat, he wouldn't be able to carry it all back, and scavengers would be all over it by the time he could return. Guts hadn't come out unscathed, either, there were bites on his arms, scratches on his legs, and one of the bastards had even raked across his back. This was going to take a night with the healers... damn, he missed the elf. Aching all over, he crouched down to start binding the deer carcass. It had fallen only minutes ago, still warm, and it wouldn't have time to get cold before it was over a fire. The ache of his injuries burned at him, but Guts ignored it as he pulled the dead, blood-soaked animal up over his shoulders and started to walk back toward the wall. He was going to be sore in the morning, but not having to listen to people groaning about going hungry tonight... that was worth it.

Additional Information: n/a
Edited 2012-06-25 11:37 (UTC)
(deleted comment)
rouses: (Default)

Robin Hood | BBC's Robin Hood | Reserved

[personal profile] rouses 2012-06-26 01:31 am (UTC)(link)


OOC Info;
Name: mi
Age: 21+
Ways to contact: derpturk@gmail.com ; aokigahara @ Plurk
Characters currently played: Merlin

Character Info;
Character Name: Robin Hood
Canon: BBC's Robin Hood
Canon Link: here and here.

Robin of Locksley, the Earl of Huntington, left his life behind to join the Crusades for glory in the service of his king, Richard the Lionheart. He fought and he killed, but as time went on he grew increasingly weary of it. One morning he woke to find Saracens trying to make their way into the king's tent. Robin fought them, slicing one across a tattoo on his arm even after Robin himself received a bad wound to his side.

He was sent home after being away for five years. The war in the Holy Land raged on, but Robin found a different sort of war waiting for him back in England. There was a new sheriff, and Robin's estate had been overseen by Guy of Gisborne. His people were hungry and fearful of rising taxes and punishments that didn't fit the crime. Robin was told to order the hangings of four of his peasants for stealing flour. Instead, he rebelled, shooting them down from the gallows and taking refuge in Sherwood forest. Two of the four boys - Allen A Dale and Will Scarlett - joined Robin, along with his faithful servant Much.

They soon met with another gang of outlaws, led by a large man named Little John. Things didn't go so well at first, but after Robin turned himself in to keep Little John's wife from losing her tongue, he was swayed to Robin's cause. They were soon joined by Djaq, a Saracen brought to England as a slave. Robin Hood, the man and the gang, proceeded to rob from the rich and give to the poor. And they were good at it. Robin wasn't quite so lucky with the heart of Marian, the daughter of the former sheriff and the woman he had been engaged to marry before running off after his king.

Canon Point: 2x05, right after discovering who the traitor among his men is.
Character Age: 29ish
Character Suitability: N/A
Personality:

Robin joined the Crusades seeking glory, to protect his King and reclaim the Holy Land. What he discovered was that his enemies weren't so different from him, and that a man could grow weary of bloodshed. He returned a changed man in these ways, not-so-changed in others - he still likes a little glory. But mostly he just likes to be loved. Being blamed for things he didn't do, or innocent people being harmed because of him, these are the kinds of things that keep Robin awake at night.

Robin hates injustice above all else, and is willing to go to extremes to fight it. For him this meant turning outlaw, forfeiting lands and titles in order to help the less fortunate. Robin of Locksley, a noble, became Robin Hood, an outlaw who robbed from the rich and gave to the poor. He does draw the line at bloodshed and chooses to avoid it whenever possible. But when pushed too far, Robin does have a darker side to him, one that could kill or even be tempted to torture. When Robin loses his temper, he really loses it, making him more hot-headed than usual.

Though it was a selfless act, Robin was hardly humbled by living in the woods. He is courageous but still cocky, the kind of guy who literally laughs in the face of danger. Authority certainly doesn't scare him. Sometimes he presses his luck simply because that's where the fun is. It seems that he's always walking a very fine line between clever and reckless, and this applies to his love life too. Despite his roguish charms, Robin really thinks too highly of himself at times. But he is a leader, a hero, and inspires others on a regular basis, so most of his friends forgive him for his ego.

Robin is stubborn, and an idealist who believes that there is always a choice, and doesn't accept excuses easily. That isn't to say that he isn't compassionate to the plights of others - he is, too much at times. And for that same reason, it frustrates him when he's unable to find the solution to a problem right away. He's also learned tolerance from being overseas, and has more of an open mind than most of his men.

Loyalty is another of his strongest qualities. Loyal to his king, loyal to his men, he's proven again and again that he won't leave a friend behind. The innocent are likewise under his care and he will do what he has to to protect them, even if it means giving himself up or walking straight into a trap. His actions don't come across as suicidal though, he has too much arrogance confidence for that. But he uses his cunning as much as his bow. Rest assured that he'll think of a way out of it.

Just give him a minute.

Powers & Abilities:

Robin is a more than capable fighter, good enough to fight alongside the King as part of his Private Guard while in the Holy Land. He's good at brawling, able to take on several opponents at once with a sword, but it's his marksmanship with a bow that he's really known for. Robin rarely misses his target, even if that target happens to be the space between someone's fingers. He can shoot several shots in quick succession with this same accuracy, and while the rumors that he can hit a man from a mile away might be exaggerated, he can hit a mark from a distance that the vast majority could not.

He's also skilled at hunting, camouflage, setting traps...he is the original outdoorsman, okay.

He has no supernatural powers.

Items on their Person: Robin will be arriving with his recurve bow, a few arrows, and scimitar.

Samples;
First Person Sample:

[There are those who know how to use the phone right away. And there are those like Robin, who tumble it around in their hands, turn the video on accidentally.]

How many pieces of silver...how much gold did it take to make this thing?

[Too much, he'd guess. But there are more important things to consider right now. So he starts to address it, hoping that someone actually can hear him.]

There is very little that I'm sure of right now. But I've already seen enough with my own eyes to know that there must be injured people out there. I, for one, plan on helping them, and it's up to anyone who can hear my voice whether or not they want to join me.

I won't tell you that it isn't dangerous. We'll have to watch each other's backs. But I can't do it alone, and I won't leave the good people defenseless.

So who's with me?

Third Person Sample:

In hindsight, Robin probably shouldn't have laughed.

That was one of his first reactions after getting free of his restraints, after the film started to roll. It was unnerving, yes, to see himself on the screen. But he had seen new things before, things that people in England would call "witchcraft". This was no exception. But it only showed him things that he'd already done, already gotten away with, and his men were mostly absent from it. Robin didn't see much of a threat.

Now he's outside and can see the results of the pestilence for himself, and he knows that it wasn't just a ploy of those in charge.

"Stay where you are, or I'll be forced to shoot!" Robin draws the arrow back, but the zombie continues forward, completely ignoring the warning as zombies are apt to do. Robin hesitates, because it still looks too much like a man, maybe more sick than evil. He knows what he's been told, but how many good men has he killed because he was told to?

He lowers the bow, but not completely. The arrow still flies, piercing the zombie's foot and pinning him in place, and Robin takes that as his chance to retreat. He needs to find woods, someplace he can set up camp and take cover while he sorts everything out in his head. But the next time he runs across a zombie, he has no choice. He draws his scimitar and slices one across the stomach as it goes for his neck. There's no reasoning with them, no agreeing to disagree. Yet another thing that he's learned today.

He pulls himself up onto the fire escape of one of the dilapidated buildings, climbs it to the top where he can see all the city beneath him. It isn't much, not anymore. But if there are others out there, maybe they can make something of it.

He looks toward the sound of a scream, drawing an arrow as he prepares to take the quickest, most dangerous route back down and find the person in trouble. "We are Robin Hood." Even if this isn't his England. Even if he's alone.

Additional Information: Nothing!
captainmom: citadel ↓ (Default)

Charles F. Xavier || X-Men: First Class || Reserve Challenge

[personal profile] captainmom 2012-06-26 03:07 am (UTC)(link)

OOC Info;
Name: Chanel
Age: 21+
Ways to contact: emailnumbertwelve @ Gmail . com
Characters currently played: None

Character Info;
Character Name: Charles Francis Xavier
Canon: X-Men: First Class
Canon Link: Mutants!!
Canon Point: Just as the ships turn their attention to the X-Men.
Character Age: 30

John Watson || BBC Sherlock || reserved

[personal profile] you_dont_work_alone 2012-06-26 03:35 am (UTC)(link)
OOC Info;
Name: C
Age: 21+
Ways to contact: kaizoku01@gmail.com, PM, aim: fatimablue1
Characters currently played: none

Character Info;
Character Name: John Watson
Canon: Sherlock – BBC tv series
Canon Link: http://bbc-sherlock.wikia.com/wiki/Dr._John_Watson
Canon Point: End of season 2
Character Age: ~38-40

Character Suitability: N/A – Character should be suitable based on his age and his ability to handle high stress situations. He is former British military.

Personality:

Upon his introduction into the series, John Watson was a man who’s suffered due to his time spent in Afghanistan. He served as an Army doctor and Captain of the 5th Northumberland Fusiliers. His rank already says much about his character as a man who is capable of being in charge of others. He’s able to maintain command even during dangerous situations as he did during the Afghan war, but while serving he was shot in the shoulder and was discharged later due to his injury and a diagnosis of PTSD (post-traumatic stress disorder). The disorder left him with a leg limp and an intermittent tremor in his left hand.

Returning to London, he began seeing a therapist and it became clear he was also suffering from depression. John says nothing ever happens to him when his therapist suggests he maintain a blog as a way of expressing himself. Now that he’s out of the Army, he feels as though his life has lost purpose and meaning, and he can’t seem to really adjust to civilian life. The truth of the matter, which both Sherlock and Mycroft Holmes seemed to realize quickly, is that John thrives on pressure and tense situations. Even with a bomb strapped to him, he wasn’t afraid of jumping on Moriarty’s back and daring Moriarty to take both of them out. Only a man who could exist under extreme circumstances would have the daring to do such a thing. This act also shows how brave John is and how willing he is to sacrifice himself to save his friend, Sherlock Holmes.

Perhaps it’s because John has seen and experienced so much that he’s able to deal with Sherlock Holmes’ bizarre ways when no one else can tolerate him. When Sherlock is examining John to the point of irritation, John acknowledges Sherlock’s brilliance rather than takes offense to it. He can recognize that Sherlock is special and different. Because of this, he shows a great deal of patience and tolerance for the man, even when Sherlock pushes the limits of politeness by calling John home from across town just to ask John if he can borrow John’s cellphone.

As Sherlock’s friend, John takes it upon himself to help Sherlock behave in socially acceptable ways whenever possible. One side of John is a hardened Army combatant, but the other side is very human. When someone dies during an investigation, John feels remorse for their death. Sometimes Sherlock’s lack of feeling makes John angry because he, unlike Sherlock, understands the feelings that bring ‘sentiment’ out of a person. Deep down, John does have a good and gentle heart that can get attached to others. He grows quickly attached to Sherlock, of course, and he is very caring toward Mrs. Hudson (their landlady) when she’s harmed. His desire to have a connection to others is also shown through the string of girlfriends John has had over the last year, though none of his relationships last more than two months due to the bizarre nature of his life with Sherlock Holmes.

Because of his attachment to people, he is very loyal toward them. When Mycroft offers John money to spy on Sherlock for him, John turns Mycroft down without a second thought. This is odd at first, likely even to John, since his therapist labeled him as a man with trust issues, but despite that, he placed his trust in the most unlikely of people. He is a man of strong moral compass, so accepting a bribe simply isn’t in his nature to begin with, and his morals would also prevent him from killing a man unless it were absolutely necessary. However, John is willing to pull the trigger if needed, like when he killed the serial killer to save Sherlock during their case, “A Study in Pink.”

In all, John Watson can be described as a fighter, a survivor and very importantly a loyal and trustworthy friend. After witnessing Sherlock’s death, John was shattered to the core. He realized that Sherlock had given him a great deal and cured him of the intense loneliness he had experienced since coming home from the war. He needed a friend as much as Sherlock probably did. Despite all that was said after Sherlock’s death, John refused to ever believe that Sherlock was a fraud because of his unwavering faith.
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sainted: (fell hard in the battle.)

Stefan Salvatore | The Vampire Diaries | Reserved

[personal profile] sainted 2012-06-27 04:25 am (UTC)(link)
OOC Info;
Name: Gemi
Age: 26
Ways to contact: Email is phil4nthropy[at]gmail[dot]com. PMs also work.
Characters currently played: N/A

Character Info;
Character Name: Stefan Salvatore
Canon: The Vampire Diaries
Canon Link: WIKI
Canon Point: 3.03 "The End of the Affair" (after the episode)
Character Age: Physically (and eternally) 17. Chronologically 162.
Character Suitability: N/A
teamkill: (Default)

ARTHUR | INCEPTION | RESERVED 1/3

[personal profile] teamkill 2012-06-27 08:38 am (UTC)(link)
OOC Info;
Name: Chels
Age: 23
Ways to contact: PM to character journal or to [plurk.com profile] smashbrothers, please!
Characters currently played: n/a

Character Info;
Character Name: Arthur
Canon: Inception (2010 movie)
Canon Link: 1, 2, and a brief write-up:

Arthur's first spotted on a job with Cobb, working two layers deep in the subconscious of the wealthy and powerful Mr. Saito. The job goes badly, and when they attempt to flee the country under threat of death from their employers, Cobol Engineering, they're stalled by Saito, who offers Arthur and Cobb an escape from Cobol -- and for Cobb especially, a way back to the United States.

Saito wants Cobb and his team to plant an idea in the subconscious of Saito's corporate rival, Robert Fischer, to keep him from overpowering Saito's company. This tactic is called inception and is thought to be impossible by most people in the dream-sharing business. Regardless, they accept the job and form a team of six people consisting of Cobb, Arthur, Saito, Ariadne, Yusuf, and Eames.

TL;DR: Saito is shot and ends up in Limbo, Fischer is also shot and also ends up in Limbo, Arthur has to fight a slew of armed men to keep the rest of the team safe from harm, and Cobb and Ariadne go to Limbo purposefully to retrieve both Fischer and Saito. In the end, they barely pull off the job, and Cobb gets to go home to his kids. Yay, team. Meanwhile, Arthur stands around and looks totally hot in a suit.

SO, BASICALLY, Arthur plays the part of the very disgruntled babysitter of the primary protagonist, Dominick Cobb. He's not actually his babysitter, sure, and he's nowhere near responsible for him, but he is seen hovering warily over Cobb's shoulder for about 90% of the movie.

Concerning Arthur's history prior to Inception, not much has been revealed. Most likely, Arthur's been working with Cobb for many years, and if he didn't immediately flee the States with Cobb following the unexpected death of Cobb's wife, Mallorie, he met up with him at a later date to resume his work with him. Arthur is Cobb's designated "point man," and he serves as the planner of the group: he's the man who ties up all the loose ends, who digs up the dirty little details his targets don't want him (or anyone else) to know about. In the Fischer/inception job, there were three levels to the dream, and Arthur played the biggest part in the second level: he distracted the projections of Fischer's mind and kept them occupied while Cobb and the rest of the team completed the job on Fischer.

Arthur was also well acquainted with Mallorie, given how he (briefly!) speaks of her to Ariadne, and how he reacts/responds to Cobb's projection of her.

Post-Inception, Arthur's back in the States and is no longer working with Cobb. Whether he stays in the dream-sharing business or moves on, we're not sure, buuuuuut. Given how much he enjoys his work and how fascinated he is by it, it's doubtful that he'd retire with Cobb, even with his professional attachment to him.

Canon Point: Post-movie
Character Age: 30
Character Suitability: n/a
rocketfalls: (pic#3815933)

EAMES | INCEPTION | RESERVED - 1/3

[personal profile] rocketfalls 2012-06-27 09:31 am (UTC)(link)
OOC Info;

Name: Abi
Age: 20
Ways to contact: dragonpunch @ plurk or journal PM.
Characters currently played: N/A.

Character Info;
Character Name: Eames
Canon: Inception.
Canon Link:
Eames at the Inception wiki, which really isn't very detailed in terms of history, so have a Plot Synopsis at IMDb. Even then, let's just elaborate a little more on Eames and his role in the film.

In terms of his pre-canon history, not an awful lot is revealed in canon, but some things can be inferred. He has worked with Cobb and Arthur before, and likely quite a few times, judging by his familiarity with either of them. Whether or not he considers them friends is a different matter, and given the nature of Eames's personality, he's much more likely to view them as repeat business partners -- not exactly with animosity, but they aren't really buddies, either. Still they have built up a significant rapport, and Eames does trust the both of them more than he would trust the average coworker. The three of them are all the best in their respective fields, they work well together, and Eames can at the very least trust them not to screw things up.

An unfilmed exchange between Cobb and Eames ( in the shooting script, page 41 ) has Eames stating that he would be willing to sell him out, despite Cobb's apparent faith in him. He's probably just fucking around, but it's quite heavily implied that his relationship with any member of the team is purely professional, and even then, since their work involves a lot of questionable activity, anyway, his loyalty probably only extends so far.

Onto the actual movie, Eames is gambling around in Mombasa when Cobb comes up and offers him a spot on his team to perform inception, which is something considered basically impossible by just about everyone in the business. Eames accepts the offer anyway, likely because of the very pretty price tag and his rapport with Cobb and Arthur -- but also because while he's tried inception once with a different team and failed, he does believe it's possible. Just exceedingly difficult.

On the team, Eames's creative, resourceful nature also means he's a key part of brainstorming their exact approach to the plan, with his unique abilities providing a certain flexibility in how the team can choose to approach the job. He thinks out of the box to find solutions to their problems, though outside of that, Eames seems like he would be more involved in his own specialized preparation than those of his coworkers, needing careful observation of whoever he's planning to impersonate. He ends up being largely responsible for at least the concept of the overall plan, given that the entire point of it is to manipulate someone into believing something, and that just happens to be what he's good at. Within the dream itself, Eames primarily serves the role of the forger, using his abilities at impersonation to ease the process of tricking the mark by pretending to be someone he trusts -- in this case, Fischer's godfather, Browning. While forgery is obviously a specialization, for him, he also functions along with the rest of the team as a regular old extractor when the job doesn't call for forging, and is more than capable of taking on trained and militarized projections.

To put it simply, Cobb ends up fucking him and the rest of the team over, pretty damn badly. He tricks them into taking a ridiculous risk that none of them were aware of ( save for Yusuf, he took a bribe ) , and Eames does not take it lightly. At that point he's basically automatically decided that the job isn't worth it, choosing to sit it out, and the only reason he continues with it at all is because Cobb's managed to get them stuck in a situation where carrying on is the only solution. It all works out well enough in the end, with Eames getting a touch of personal satisfaction in getting to see how his own personal manipulation of Fischer through impersonating Browning plays out, and the whole team gets to prove that inception is possible after all.

Cobb's eventual reunion with his family -- as well as his eventual retirement -- really doesn't affect Eames in the slightest, and it's most likely that he simply continues on with his life and his work post-movie. If not for the whole being drawn into another reality thing.
Canon Point: Post-movie, on leaving the LA International after completing the Fischer job.
Character Age: 37.

Character Suitability: HE IS VERY SUITABLE THANK YOU VERY MUCH
itase: (Default)

Darcy Lewis | MCU | Reserved

[personal profile] itase 2012-06-29 09:01 pm (UTC)(link)
OOC Info;
Name: Stacey
Age: 25
Ways to contact: thepenguinred - plurk and aim
Characters currently played: NA

Character Info;
Character Name:Darcy Lewis
Canon Link: Wiki!
Canon Point: Post Thor, before the Avengers
Character Age: Not stated in canon. I’ll go with 22
Character Suitability: NA

Personality:
Darcy is the is more or less one of the ‘straight men’ to the whole wacky world that is the Marvel Universe. Rather than having a heroic quest like Thor, or a deep love for exploring the unknown and finding sci-fi wonders like wormholes like Jane, or even suffering from a boat load of daddy issues like Loki, Darcy is just along for the ride. She’s only working on this project for some college credits, and is the first to state that maybe picking up the crazy man that fell out of a dust storm in the middle of the dessert isn’t such a good idea, even if it is for science. Really, of all the people in the film Darcy is very likely the most grounded, simply taking the punches as they come and doing what she can, in her own way, to handle all these insane events without getting too carried away in the drama or romance.

That doesn’t mean she does so stoically, however. Sarcasm is Darcy’s coping mechanism of choice, and her dead-pan humor doesn’t seem to have an off switch, even when she is visibly disturbed by what is going on around her. Hit a guy in the dessert? Comment how it was technically Jane’s fault. Have this guy claim he’s a god and watch him smash coffee cups? Take a picture of him eating a mountain of pancakes for Facebook. Have the government steal the life work of your boss? Throw in how they took your Ipod. No matter what it is, Darcy had the sanity reserves to face it with a dry wit and raised eyebrow. Which all means, basically, that Darcy doesn’t tend to take things too seriously unless it’s life and death, at which point she does become visibly rattled, but still does what is asked of her to help those around her (like save a puppy while Loki tried to murder Thor in front of her).

While she’s generally easy going and seems to get along with just about anyone (though if they don’t appreciate her MST3K commentary on life, that’s their problem), Darcy seems content to be a bit of a loner. She’s out in the middle of nowhere with just her bosses, after all, and doesn’t appear to have made many, if any, friends with the people in the town they’ve set up shop in, preferring just to work and hang out with her bad self in the meantime. All this shows her as more of a reactionary character than an active one, as she’s fine with people coming to her, and will (with only minor bitching) go along with mad plans and schemes, but is happier with someone else instigating them. Though this, of course, doesn’t stop her from speaking her mind on any topic at hand. Complaining about a problem and taking steps to fix it are two totally different things, after all.

Powers & Abilities: Using a taser? Seriously, she’s just a normal American girl with some basic self-defense and CPR under her belt. Also a political science major.

Items on their Person: Her taser and her normal outfit.

Samples; (All samples must be set in the game's universe)
First Person Sample:

[The voice that comes over the line is more than slightly freaking the hell out, but is trying to keep the shaky quality of her voice under control as she begins to ramble.]

Okay. So. Like, when exactly did I sign my life away to the Freaky Friday for Life club? Six credits. I only needed six science credits, and my gen reqs would be done. So I go live in the desert for the summer, whatever. Snoresville, right? Uh, no. Aliens, sci-fi specials, shadowy government people in suits...now this? Really? My philosophy and what the fuck creds are all filled up, I promise. Just slip me back in the crazy machine and I won’t mention it again. No kidnapping charges, no suits for emotional trauma, zip. Just send me home.

...Please?

Third Person Sample:
The sad thing was she’d planned for this. Not the ‘your life was just The Truman Show to the max, sux2bu lollercopter’ part. Be real, who even wanted to think about some old sleazy dude watching your emotional distress for his fun and jollies? Or worse in her case, in her very personal opinion, turning out to just be a sidekick in someone else’s epic story. She bet her character didn’t even get name dropped in the sequel. Lame. So. No. She didn’t plan for that.

The zombie apocalypse thing, though? Lady please. She’d grown up in the good old US of A when 28 Days later was a smash (and not just because of Cillian peen, no matter what anyone may say). She owned a copy of both How to Survive a Zombie Apocalypse and How to Survive a Horror Movie. Discussions over shotguns vs sniper rifles vs machetes had been had and had until the vodka ran out. Darcy had figured she had this down.

Until actually showing up in one. Then? Hoo-boy. Like they said, life just wasn’t like the movies. And not only because (shock, gasp, awe) it turned out to be impossible to keep your hair perfectly light and curled and eyeliner in place when living in the middle of no-man’s land. Liberal interpretation of events were allowed in love, war, and the coming of the undead in film, she guessed. The real thing blew. It didn’t matter how cleverly she’d planned on using duct tape to secure herself to the ceiling (zombies never did seem that good at looking up, anyone else notice?), because it turned out that (sorry Republicans, wrong again) duct tape was a way more precious resource than gold when civilization bit the big one. And the whole lawn mower shtick wasn’t half as effective without a) gas, and b) some crazy upper body strength and endurance. Thor might be able to pull it off. For her? It was a life of hiding behind the guy with the biggest gun and hoping for the best.

Well, at least she had good practice at playing the smart-ass sidekick. That had to count for something in the end times.

Additional Information: NA
coy: (listen ⋆ in the closet)

Caroline Forbes ♚ The Vampire Diaries ♚ reserved!

[personal profile] coy 2012-07-02 04:12 pm (UTC)(link)
Name: Laura
Age: 24
Ways to contact: AIM: msLmcool
Characters currently played: None!

Character Info;
Character Name: Caroline Forbes
Canon: The Vampire Diaries
Canon Link: The Vampire Diaries
Canon Point: 3.22, after Tyler 'dies'
Character Age: 18
Character Suitability: N/A
Personality:
"Look, about Caroline, no matter what her flaws are, when push comes to shove, you’re going to want that girl on your side."
-Stefan Salvatore
Like every teenage girl, Caroline comes with her issues; she can be petty, immature, insecure, and jealous. She gets wrapped up in things that don't really matter to most when there are 'bigger things' happening. Outwardly, she seems sweet, peppy, in control but of course, some of that, later on, appears to only be skin deep. Caroline has a bit of a competitive streak too, especially where Elena is concerned. It feels like, to her, that she tried so hard, and yet, Elena doesn't have to try at all and she gets everything while making it seem so effortless. She can be gossip sometimes and has an uncanny ability to find out information from any source and fast. Her 'Little Miss Innocent' act comes in handy because she's good at providing a distraction on demand despite being a terrible liar.

She knows how shallow she is and she understands that this and her tendency to be a bitchy, control-freak are two very serious flaws. She very much wants to change and work on her flaws; she wants to be "abyss deep" and her "kiddie pool" level frustrates her. She's also admitted that at times, "I'm a terrible, awful person-but I'm working on it". She starts taking baby steps towards the grand understanding that it's not all about her.

But over all, Caroline is a fierce and loyal friend. Despite the bitchiness and the shallowness, she can be just as kind and caring and sweet. She's protective of her friends and is willing to take on whatever comes that keeps them safe. She saved Matt from dying, therefore exposing her secret and herself as a vampire because she loved him and couldn't stand by and watch him die. But she also puts a lot of stock in other people's loyalty, she expects it in return. When Tyler didn't help her and the rest of the vampire gang against the werewolves, after she helped him (which is risky considering a werewolf bite is deadly to a vampire) and kept his secret, Caroline told him they were done as friends, that their friendship was over. However she does forgive him because despite it all, she understands him and cares about him.

After Caroline is turned into vampire, her personality and neurotic quirks seem to go haywire, which is standard vampire fare. To quote her from the show, "[N]ow I'm an insecure, neurotic control freak... on crack?" Although at times, she seems to be a tad more mellow, taking more things in stride. It probably helps that becoming a vampire has made Caroline a lot more confident. (And Stefan seems to help keep her calm). Though she can definitely still be high-strung like before. And with all the vampire strength and 'live forever' factor, she's not 'girly Caroline' anymore, she can handle herself.

Unfortunately even as she starts to become a more accepting and understanding person herself, she doesn't get it back from the person she really loves, Matt. He rejects her once he finds out who she is and after a series of events they break up because of it. Heartbroken about being dumped for who she is, something she can't change, it pushes her back towards Tyler, who understands what it's like to be different 'against your will'. Tyler becomes the boy she loves, they have their ups and downs, but ultimately, he's the one who'd do anything for her, the one she'd run away with.

Caroline is still really good at the whole denying her true feelings thing as well as getting petty and jealous despite growing as a person since she was turned into a vampire. Caroline always seems to remain positive and strong despite the horrible things that happen to her (like being turned into a vampire, being rejected on all sides for being a vampire, for being kidnapped and tortured more than once). She's quite confident in her vampire-ness but she's always been confident in her own way. But even when her father tortures her for being a vampire, trying to torture the blood lust from her, she accepts that she cannot change, that she can't be changed but that she has a good grip on her need for blood, that the only time she screwed up was the first time she killed. And even though she liked it, it scared her enough for her to strive to never do it again. But despite appearances, it's a struggle every day.

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