jumpscare: MARTIN (Default)
dead weight mods ([personal profile] jumpscare) wrote2028-06-04 03:57 am

APPLICATIONS.

APPLICATIONS ARE CURRENTLY CLOSED.

Applications open on July 24 at 12:01AM EST. Please post your applications on this page!

You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.

Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.

If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.

If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.

_________applications.

ooc info;
Name: (Your online handle.)
Age: (Your age. Unfortunately, players below the age of 16 are not allowed.)
Ways to contact: (Email, AIM, Plurk, etc.)
Characters currently played: (List of characters currently played in the game. Character limit is currently 4.)

character info;
Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)
Canon: (Name of your character's canon.)
Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.)
Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.)

Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.)
Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.)

Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.)

Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.)

Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.)

samples;
ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.
First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.)

Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.)

Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!)




teamkill: (Default)

ARTHUR | INCEPTION | RESERVED 2/3

[personal profile] teamkill 2012-06-27 08:39 am (UTC)(link)
Personality:
"This is a loaded die. I can't let you touch it, that would defeat the purpose. You see, only I know the balance and the weight of this particular loaded die. That way, when you look at your totem, you know beyond a doubt you're not in someone else's dream."
There's no one who can tell Arthur what to believe, and the people who can are the people he already trusts with his life—and there aren't many people he trusts with his life. He trusts the loaded die he keeps in his right pocket and the loaded gun in the holster on his shoulder. They're the only assurances he'll ever need, especially when he's asleep two layers down in a dream and the world around him cracks and falls to pieces. He doesn't trust anyone, least of all himself, because it's a lot harder to get burned when no one can get close enough to burn him.

Despite this, though? Despite his ingrained, learned paranoia and his tendency to mistrust unknowns? He's not that hard to get along with.

Arthur can be a damn good conversationalist when he wants to be, when he meets cute, wide-eyed brunettes who constantly keep him on his toes with question after question after question. But when you're on the run from jobs gone bad and from the men and women who would like very much to arrest you and throw you in jail for the rest of your miserable, no good life, you don't really have a lot of time for coffee shops and idle chatter, so Arthur doesn't like to waste time on people who aren't going to do anything for him, who he can't use to his benefit in some way. He sounds cold, but he isn't, not really. Arthur is exactly what his job has shaped him to be, and that's adaptable and very, very careful.

In tight, tense situations, he's the kind of man you want to have around. He puts logic before emotion, accepts reason before passion and blind instinct, and he's very grounded in his beliefs, in his sense of reality, to the point where he'd much rather keep a close eye on Cobb's disintegrating grasp of what's real versus what's not real instead of worrying about his own doubts and insecurities. Even when Cobb is the asshole who doesn't listen to him when Arthur very clearly tells him that the man they've targeted knows they've targeted him, and he ends up on the other side of a loaded gun because of Cobb's inability to listen, he doesn't do much more than shoot a withering look in Cobb's direction. Because he told you this would happen, you giant tool.

Cobb, and Arthur's relationship to him, is one of his larger weaknesses. The only reason Cobb fucks Arthur over is because Arthur's stupid enough to let him, and when it happens, Cobb basically faces no repercussions for his actions because no one really calls him on his shit. But Arthur is loyal, certainly, to those who have earned his loyalty, and he obviously believes in the ideals of camaraderie and honesty where they count.

His integrity is something that he cares for very much, criminal or not. He's not a bad person; he's actually a pretty okay guy who sometimes does some really bad, legally questionable shit.

Even when everything's gone to hell, and he's up shit's creek without a paddle, Arthur knows how to roll with the punches, knows how to keep moving even before every other option is taken from him. He doesn't have to wory about Cobb's bullshit because Arthur's not the one ensnared in a mess of his own memories, and he doesn't see the point in escalating an already tense situation with nasty, angry words when he knows words don't fix shit.

Fixing shit is what fixes shit, and Arthur would rather busy himself with finding a solution to his problem than with standing around and arguing about how big of a problem that problem is for an hour and a half. He's resourceful, creative, productive, and he loves his work; solving the questions that people have, that he has, is something that he excels at, no matter how large and complicated the question.

Arthur gets what needs to be done, done, and then he moves on, and anyone standing in his way can either move the hell out of his way or wait to be moved

But they'll move.

Powers & Abilities:
(POINT) In the movie, Arthur's role as point man plays a big part in who he is and how he functions as a person. He acts as a lead into hostile, dangerous situations, most often putting himself into direct line of fire to scope out territory, and to protect those following behind him. As point, he's learned to be bold and aggressive while also remaining cautious and ever aware of his surroundings.
(DREAMS) Trained as a professional infiltrator of the human subconscious via a process known as "dream-sharing".
(INTELLIGENCE) Arthur's detail obsessive and a rapid problem solver who creatively thinks on his feet.
(MILITARY SERVICE) Trained extensively in both hand-to-hand and weapons combat. He knows how to handle a wide variety of firearms, from a standard Glock 17 to a military-grade rifle, and is most likely trained in combat knife fighting. When facing off hand-to-hand, Arthur uses a combination of striking and grappling techniques where his focus is on incapacitating his target.

As for powers, he has none! He's 100% human.

Items on their Person: [1] 3rd Generation Glock Model 17, fully loaded; [2] spare mags; [1] loaded red die; [1] passport; [1] leather wallet holding ID, various credit cards, and $150 in cash; and [1] briefcase containing the PASIV device.