APPLICATIONS.
APPLICATIONS ARE CURRENTLY CLOSED.
Applications open on July 24 at 12:01AM EST. Please post your applications on this page!
You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.
Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.
If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.
If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.
Applications open on July 24 at 12:01AM EST. Please post your applications on this page!
You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.
Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.
If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.
If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.
_________applications. ooc info; Name: (Your online handle.)Age: (Your age. Unfortunately, players below the age of 16 are not allowed.) Ways to contact: (Email, AIM, Plurk, etc.) Characters currently played: (List of characters currently played in the game. Character limit is currently 4.) character info; Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)Canon: (Name of your character's canon.) Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.) Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.) Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.) Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.) Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.) Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.) Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.) samples; ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.) Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.) Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!) | ||
Samples
Alaric, having trained himself to be a vampire hunter, uses his broad frame and strength to his advantage. He is highly skilled with a crossbow as well as a wild variety of weapons, not limited to spears, knives, guns, and bows. He is a master weapon maker, creating some specifically designed to take down vampires. His most notable achievements are vervain darts, compressed air-powered stake guns (pictured far left), and a type of handmade grenade that is filled with a liquefied vervain mixture. Other weapons he has created are a type of bronze knuckle with wooden spikes and a air-powered wrist holster that shoots a miniature stake when it strikes something with enough strength behind it.
He jokingly refers to other various skills he has - tracking, navigating, and knot-tying - to be things he picked up as a boy scout. He can whittle a highly elaborate stake (pictured alongside the stake guns) and is one of few humans who has been able to kill a vampire with his natural abilities alone.
Items on their Person: Alaric has the Gilbert ring, a piece of magical jewelry gifted with the ability to bring its wearer back to life as long as the cause of death was through the fault of something supernatural. The ring is thick silver with a square of black onyx. A silver eagle-like crest is displayed in the middle of the onyx.
Otherwise, Alaric is only carrying a battery-operated flashlight and a messenger bag, holding a camera.
Samples;
First Person Sample:
[Alaric's tone, when he starts, is firm. He feels like shit; he's worn out, alone, and has one bolt to his name. There's a shuffle or two out behind the back wall, and he clutches the phone to his chest like it'll keep his heart beating. He's world-weary and seen too many people die. All of that before he ever came here.
He slips into that void space he utilizes when he teaches, when twenty young faces blur together and all that keeps him going is the insane urge to want kids to be smart.] Maybe it’s arrogant as hell, I dunno. I hate to be that guy [The one who shines with optimism but, at his core, is thoroughly defined as a fatalist. The one who claims they should stick together, but eventually moves away himself and gets disemboweled in the epic climax], but the fictional thing? Yeah, I get it. It sucks. Life’s not a picnic for anyone, but there are bigger problems. Hordes of those bigger problems. I’m not saying we should all group together, because based on pop cultural evidence, I’m thinking that would attract them. I’m saying… I’m saying stick to people you trust. Don’t wander off alone. Don’t wander. Just.. be careful, okay? If you need help, find me. I’ll do what I can.
Try not to be dicks. It’ll keep everyone alive. [The finalizing way he says this makes it a marked fact that keeping everyone alive is what's most important.]
Third Person Sample:
Like any sane person, Alaric’s mind defaults to the fact that his isn’t real. Not the videos – those, no, those are insanely real; someone has put careful thought into this, a wary pen to paper, a man with a worried brow and eyes that wander, all of it to make it seem real. This, though. Everything else. The pamphlet, the videos, the text on a phone that has never been his in a cheerful voice that is excessively fake; all of that is not real.
When he awakens, his clothes are dry. The damp of the cave Damon had coaxed him into looking in has faded from his sleeves, and he can barely remember the shy glance of white, fading marks that had been etched into the cavern’s walls. Frustration wells in him, and he considers taking the phone and slamming it against the wall until the plastic shatters in his hand. Just for something to do, something that no one had planned on him doing (or had rehearsed him doing). The rush of his heart at discovering something no one had seen in a thousand years - snatched away. Now it’s beating with the need for escape, except home has become somewhere inexplicably far away.
This isn’t real. The falsifying of his life – maybe it makes him a complete moron to ignore it, but he does. He tries his best to push off the table, pick up the phone, and press his thumb to the screen to run through its options. Telling him what he’s suffered is fake doesn’t make it so.
(Someone told your wife to leave you to make you sympathetic. You were pressed to call Damon a friend for dramatic irony. Each death escaped leads to something greater, just beyond the sight of where your character is, that is inevitable. The climax. She loves you despite your faults.)
To hell with it. The phone buzzes in his hand, and he scrolls, watches videos. A red-haired woman introduces herself, and a variety of anonymous words chime in. Someone compares their life to a collection of movies, some which sound familiar and some that don’t.
Alaric figures the phone out, catching on to its special kind of broadcasting system. He gets it. An electronic bulletin board. Despite how inane it feels, he can’t help but hope (stupidly, selfishly) that someone out there might recognize him. Or, at the very least, be smart enough to ask for help.
Alaric Saltzman, he types, and zombies are really not the worst crap I’ve had to deal with.
ACCEPTED
• Please create your character journal if you haven't already, then join the following communities:
• Comment to the taken characters page. Create an IC INBOX and, optionally, a PERMISSIONS POST within your journal.
• Once you've been let into the communities, reply to the contact page and introduce yourself on the OOC community. Join the AIM chat at deadweightchat and/or follow the mod plurk at
The game opens on July 1st at 12:01AM EST. Good luck in the Real World.