APPLICATIONS.
APPLICATIONS ARE CURRENTLY CLOSED.
Applications open on July 24 at 12:01AM EST. Please post your applications on this page!
You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.
Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.
If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.
If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.
Applications open on July 24 at 12:01AM EST. Please post your applications on this page!
You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.
Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.
If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.
If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.
_________applications. ooc info; Name: (Your online handle.)Age: (Your age. Unfortunately, players below the age of 16 are not allowed.) Ways to contact: (Email, AIM, Plurk, etc.) Characters currently played: (List of characters currently played in the game. Character limit is currently 4.) character info; Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)Canon: (Name of your character's canon.) Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.) Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.) Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.) Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.) Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.) Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.) Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.) samples; ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.) Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.) Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!) | ||
Carl Grimes - The Walking Dead (comic) - reserved
Age: 29
Ways to contact: email: unheard.rain [at] gmail (dot) com
Characters currently played: none
Character Info;
Character Name: Carl Grimes
Canon: The Walking Dead (comic)
Canon Link: TWD wiki
Canon Point: around issue 97
Character Age: most likely 8
Character Suitability: Carl already comes from the zombie apocalypse, and while bringing him in on his own makes me a terrible person he'd have more of an idea of what to do than a lot of the adults in this situation.
Personality: At the beginning of the series, we see Carl as an innocent seven-year-old child more interested in playing in the dirt with the other kids than thinking about the zombie crisis currently going on. But before the first seven chapters are up he's killed another human being.
He's forced to grow up a bit faster than most kids his age, and you can see the comparison between him and the rest of the children going through this crisis fairly early on. The simple fact that he was trusted with a gun to protect himself and gains all the responsibilities and hazards that come along with it means he deals with moral issues sooner. That said, with nearly a hundred chapters completed in the series so far, he's been more responsible with his gun use than most - only pulling it out when absolutely necessary, just as he was told.
This is one of the hardest times in anyone's life to have to deal with a situation like his, and you can tell he's still a child that's been forced into a more mature skin. The other children dealt with things differently. Sophia shoved the issue of her mother's death aside and pretended like the couple that took care of her after were her real parents. Ben failed to develop a certain sense of understanding in regard to death, eventually killing his own brother with the logic that he'd return after, actions that showed an unsettling fascination with death not belonging to a sane individual.
It's Carl's reaction to the discussion over what to do with Ben that shows his still childlike and simplistic mindset. He knew that Ben wasn't right anymore. While the adults all argued over what to do with him, as there was no place to send him where he might get the mental care he needed (if anything of that sort would ever help him at all) Carl snuck out in the middle of the night and put a bullet in Ben's head. To him, it's what had to be done. Everyone knew this, but was unwilling to act. When he tells his father later, it's clear that Rick agreed on this but hates that his son was the one to go through with it.
A lot of the childlike wonder has left Carl at this point in the series. He's become a rather serious individual, and has a hard time participating with the other kids in children's activities. When they arrive in a new settlement near D.C. and the kids all dress up to celebrate Halloween, he doesn't want to join in, thinking the whole thing a waste of time. He's also focused so hard on being strong that he doesn't always know when to just be a kid, and he doesn't understand when his father tells him just to let all his feelings out now and then.
He does still realize he's a child, and has no notion of doing too many activities more suited to grown men. He's also still fiercely attached to his father, the only member of his family he has left, to the point where he'll sneak away to join the man if he tries to leave his son with anyone else for any decent period of time. He's capable of taking care of himself to some degree, and managed it in a time when his dad was sick and unable to care for them, but being alone frightens him.
Should he not have his father in the game, he will definitely latch onto any safe looking group of adults - but also be exceptionally wary. A lot of the time, they've found, the zombies aren't the biggest threats in a zombie apocalypse. It's the other people.
He understands that killing someone is reserved only for when it needs to be done - when the safety of others is at stake. The couple of times he's done it, he hasn't enjoyed it and has cried after the fact. He still cries sometimes at night over killing Ben. His father told him right off after he killed Shane that taking a human life should never feel the same as taking out a zombie. Once you start enjoying it, you become the bad guy.
Carl looks up to his dad a lot, and has said he wants to be just as good of a leader someday. There have been times when Rick's actions have scared him, but he's more afraid of losing the man for good than anything he's done.
(done)
Items on their Person: He carries a pistol with him, but probably not any ammo. It would likely be fully loaded when he arrived, but he'd be limited to those six (I'm assuming it's six) bullets until he found more - if he could. He also has his sheriff hat and jacket.
Samples;
First Person Sample:
Hey, uh... is anyone there?
I'm gonna count to three, and if no one comes out then I'm going in. [Taking a few steps closer to the barn, gun at the ready.] I mean it! If you're still alive, I'm not gonna hurt you, okay? And... if I yell it should attract the attention of any zombies, so I can just kill them when they come out!
...I'm probably just talking to myself. There's no one in there, is there?
Okay, I'm coming in! Please don't shoot at me if you're armed!
Third Person Sample:
The door was nudged open carefully with the end of a shovel. He knew better than to go sticking his hand in dark places when he didn't know what was past the opening. He hadn't gotten this far just to die on account of a stupid mistake like that. The door opened with a loud creak that caused him to pause momentarily, but if his yelling hadn't brought anything out so far then this shouldn't either.
Pulling the door open a bit further revealed that the inside wasn't as dark as he'd thought it would be. An opening in the loft above above allowed ribbons of daylight to fall to the hay-strewn floor below, a surface left blissfully clear of the dead bodies he'd come to find a normal sight upon entering a new building. Aside from the birds he heard fluttering about in the rafters when he walked in, it didn't look as though anyone had been in the barn in some time. That meant the previous owners had to have abandoned it at the onset of the epidemic and no one had taken shelter in it since. No living bodies meant nothing for zombies to come after.
If the walls were sturdy enough, it could make for a decent place to stay for a time, provided he could find something to bar the doors with. He didn't know if he trusted the stability of a barn when compared to an actual house, having never lived in a barn, but the way up to the loft looked like it would be easy to keep zombies from getting up to, and there weren't windows all over to make himself visible. If he was lucky, any masses of the undead would pass him by. If not, well...
There was a ladder in the shed across the yard, as well as a hand saw. The stairs up to the loft were simple and wooden, and though it took him some time to do, it wasn't impossible to saw them away to where he could kick them down and put the latter in its place. He could make a robe ladder eventually, something they could keep up top and roll down so they wouldn't have to worry about pulling up this one if zombies came in.
He was proud of himself for this foresight, which helped when it came to making himself comfortable for the night. Helped... but not enough. Sleep was still long in coming.
Additional Information: Carl is missing his right eye and a good chunk out of that side of his head due to a stray bullet. It would be bandaged upon his arrival.
ACCEPTED
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The game opens on July 1st at 12:01AM EST. Good luck in the Real World.
Re: ACCEPTED
Also, quick question. Does Carl still get to keep his gun as mentioned in items, or is it just the bow?
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