jumpscare: MARTIN (Default)
dead weight mods ([personal profile] jumpscare) wrote2028-06-04 03:57 am

APPLICATIONS.

APPLICATIONS ARE CURRENTLY CLOSED.

Applications open on July 24 at 12:01AM EST. Please post your applications on this page!

You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.

Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.

If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.

If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.

_________applications.

ooc info;
Name: (Your online handle.)
Age: (Your age. Unfortunately, players below the age of 16 are not allowed.)
Ways to contact: (Email, AIM, Plurk, etc.)
Characters currently played: (List of characters currently played in the game. Character limit is currently 4.)

character info;
Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)
Canon: (Name of your character's canon.)
Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.)
Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.)

Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.)
Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.)

Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.)

Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.)

Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.)

samples;
ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.
First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.)

Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.)

Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!)




rocketfalls: (pic#3815933)

EAMES | INCEPTION | RESERVED - 1/3

[personal profile] rocketfalls 2012-06-27 09:31 am (UTC)(link)
OOC Info;

Name: Abi
Age: 20
Ways to contact: dragonpunch @ plurk or journal PM.
Characters currently played: N/A.

Character Info;
Character Name: Eames
Canon: Inception.
Canon Link:
Eames at the Inception wiki, which really isn't very detailed in terms of history, so have a Plot Synopsis at IMDb. Even then, let's just elaborate a little more on Eames and his role in the film.

In terms of his pre-canon history, not an awful lot is revealed in canon, but some things can be inferred. He has worked with Cobb and Arthur before, and likely quite a few times, judging by his familiarity with either of them. Whether or not he considers them friends is a different matter, and given the nature of Eames's personality, he's much more likely to view them as repeat business partners -- not exactly with animosity, but they aren't really buddies, either. Still they have built up a significant rapport, and Eames does trust the both of them more than he would trust the average coworker. The three of them are all the best in their respective fields, they work well together, and Eames can at the very least trust them not to screw things up.

An unfilmed exchange between Cobb and Eames ( in the shooting script, page 41 ) has Eames stating that he would be willing to sell him out, despite Cobb's apparent faith in him. He's probably just fucking around, but it's quite heavily implied that his relationship with any member of the team is purely professional, and even then, since their work involves a lot of questionable activity, anyway, his loyalty probably only extends so far.

Onto the actual movie, Eames is gambling around in Mombasa when Cobb comes up and offers him a spot on his team to perform inception, which is something considered basically impossible by just about everyone in the business. Eames accepts the offer anyway, likely because of the very pretty price tag and his rapport with Cobb and Arthur -- but also because while he's tried inception once with a different team and failed, he does believe it's possible. Just exceedingly difficult.

On the team, Eames's creative, resourceful nature also means he's a key part of brainstorming their exact approach to the plan, with his unique abilities providing a certain flexibility in how the team can choose to approach the job. He thinks out of the box to find solutions to their problems, though outside of that, Eames seems like he would be more involved in his own specialized preparation than those of his coworkers, needing careful observation of whoever he's planning to impersonate. He ends up being largely responsible for at least the concept of the overall plan, given that the entire point of it is to manipulate someone into believing something, and that just happens to be what he's good at. Within the dream itself, Eames primarily serves the role of the forger, using his abilities at impersonation to ease the process of tricking the mark by pretending to be someone he trusts -- in this case, Fischer's godfather, Browning. While forgery is obviously a specialization, for him, he also functions along with the rest of the team as a regular old extractor when the job doesn't call for forging, and is more than capable of taking on trained and militarized projections.

To put it simply, Cobb ends up fucking him and the rest of the team over, pretty damn badly. He tricks them into taking a ridiculous risk that none of them were aware of ( save for Yusuf, he took a bribe ) , and Eames does not take it lightly. At that point he's basically automatically decided that the job isn't worth it, choosing to sit it out, and the only reason he continues with it at all is because Cobb's managed to get them stuck in a situation where carrying on is the only solution. It all works out well enough in the end, with Eames getting a touch of personal satisfaction in getting to see how his own personal manipulation of Fischer through impersonating Browning plays out, and the whole team gets to prove that inception is possible after all.

Cobb's eventual reunion with his family -- as well as his eventual retirement -- really doesn't affect Eames in the slightest, and it's most likely that he simply continues on with his life and his work post-movie. If not for the whole being drawn into another reality thing.
Canon Point: Post-movie, on leaving the LA International after completing the Fischer job.
Character Age: 37.

Character Suitability: HE IS VERY SUITABLE THANK YOU VERY MUCH
rocketfalls: (Default)

EAMES | INCEPTION | RESERVED - 2/3

[personal profile] rocketfalls 2012-06-27 09:32 am (UTC)(link)
Personality:
"That price on my head, was it dead or alive?"
"Don't remember. See if he starts shooting."

Cobb and Eames, Inception.
Eames is one of those men who's so perfectly suited to his job that he defines his work in the exact same way it defines him -- and Eames, by profession, is a liar.

A very talented liar, at that, and in every possible way, from lying to running cons to forgery and his personal specialty of impersonation and identity theft. He doesn't think of himself as amoral or unethical, so much as someone who just happens to have talents that apply to industries that others might find distasteful, and who's to blame him, really, to using them to his advantage? He's not a bad person, but he's far from the hero of the story, either, and he's perfectly fucking okay with that. He'll be exactly whoever he needs to be at any particular moment, nothing more and nothing less, and he'd become anyone you need him to be, too -- for the right price, of course.

He's by nature manipulative, constantly on the lookout for anything he can exploit and filing it all away for future reference. By trade, he's essentially a thief, and the kind who'd shake your hand with a smile and be your best friend, if that's what it took, until one day you woke up with all your valuables gone without a single lead to follow and the creeping realization that the man already fencing off all your things probably never even told you his real name. He'd do it all without a second thought, either, because this is business, and there's no room for sentiment when it comes to business. No matter how much of a charmer he might be, the pleasant conversationalist with a sharp tongue and a curiosity to match, he's capable of being absolutely ruthless. There's nothing personal about it -- you just have to be, when it comes to this kind of shit. It's not so much that he doesn't care about people, not at all that he can't -- he can, and he does. It's just that he'd barely even hesitate to drop all of it, if he had to.

Eames is fiercely independent, yet not adverse to working in a team -- his work is impossible to do alone, really, and Eames is nothing if not professional, as capable of a follower as he is a leader. He's not about to pretend that the team is anything but a task force put together to get a specific job done, though, there's no bonding, no friendship, just a group of business partners. He thrives with that sort of unspoken agreement, that they're all in this together for now, sure, and they'll look out for each other as long as work requires it, but in the end it's every fucking man for himself, and anyone who thinks otherwise is probably going to end up dead, sooner or later. It's important to realize that there's a difference between being unafraid to leave people in the dirt behind him and actually doing it -- when he enters a contract, when he joins a team on a job, his focus is on getting the fucking job done, not on selling out everyone around him. It's also important to realize that doesn't mean he's trustworthy, because while taking a bribe to fuck over his team may not be his focus, but it's always, always an option.

Still, he's warm and personable, even if it might just be because he's a cunning little bitch who likes digging his fingers into other people's business and it's much easier to pull that off when you're sociable. He does actually like people and is genuinely curious about them, and when it comes to his co-workers, especially, when he has no need to pretend to be anyone but his own cheerfully manipulative self, and he probably spends a little too much time teasing them and pushing at their buttons just to see how they react to them, and because he can. Mostly because it's funny, though.

For all his playfulness and cheek, Eames is sharp, intelligent, and surprisingly focused when it comes to his work -- and very, very resourceful. He genuinely loves what he does, and he'll spend weeks and months getting to know every last detail about his mark. It's an art, and Eames knows it well enough that he doesn't just read people like open books; he reads them like open books, then reads between the lines, rips out all the subtext and hidden little secrets they weren't even sure of themselves and then pockets all the information for later. Everything gives something away, from the way they talk to the way they move and the way they react to everything around them, and Eames has trained himself to see and interpret every little detail. He's not a miracle worker and it still takes weeks, probably months of careful observation before he can really be sure of everything in a target's mind, but he's still able to make quick, spot-on analyses far more accurate than the ordinary person's first impression would be. While he prefers to stick to his specialties when it comes to a job, he's resourceful, creative, and capable of coming up with the kind of solutions to problems that people have difficulty deciding whether or not to label "brilliant" or "completely fucking ridiculous". It's usually some measure of both.

Eames' main weakness is probably, well, his pride. And it's not that he's too egotistical to ever consider that he might not ever be anything but the best at his job or something, but it's more that he just doesn't like being bested. Being lied to, manipulated, and otherwise stabbed in the back is something of an everyday reality in his work, something that you can take for granted, but as someone who very rightly considers himself an expert in reading people and their intentions, Eames is usually pretty damn good at telling when he's being played. No matter how good he is, no one is perfect, sometimes something slips up -- Cobb and his little three-layers-deep gamble, for example. Cobb and Arthur are other extractors who are the best in their respective fields, and Eames has works with them many times, developed a rapport with them and a certain amount of trust, enough that Eames was completely blindsided by Cobb's betrayal. His trust in Arthur remains, since it was extremely apparent that Cobb had lied to him as well, but he's unlikely to get over that grudge against Cobb any time soon, and the sting to his pride from being successfully tricked into the whole thing is probably going to stay for a while, too.

He's also one of those guys who relies on talent and instinct, and tends to skip over the technical details in the process. He has more than enough talent that this is never really much of a problem, but it's still a failing, of his -- he probably couldn't tell you much about the technicalities of dream-sharing, not because he's too dumb to understand it or something, but simply because he never found the need to. He's very aware of his shortcomings, at least -- it's one of the reasons why he works on a team, where specialists are specialists and left to focus on their specific task, and he has boring nerds like Arthur around to pick up his slack in details and specifics.

As frighteningly capable as all these people are, in dreams, their wealth of time and experience in the dream world leaves them at least a little doubtful as to where to draw the line of reality, and at worst, completely incapable of telling dreams from the real world. That's why they have to rely on little tokens, on totems, and Eames, with his poker chip, isn't an exception. He's pretty grounded when it comes to the whole reality thing, and definitely doesn't spend too much time agonizing about whether or not he needs to wake up and be somewhere else, but it's impossible to get rid of the nagging little doubt at the back of his mind. He trusts himself and his totem to be right, because he has to, because he knows that if he starts doubting that, everything falls apart -- but in a situation where his judgment and his totem are compromised, he's going to be left kind of stranded.

All in all, as long as you don't get in his way or happen to have a very nice pricetag on some valuable information in your head, Eames is a pretty nice guy. He'll have coffee with you and even do you a favor, if he likes you enough -- but don't ever fool yourself into thinking that he won't ever put a bullet through your skull if he had to, because he would. And he wouldn't regret it in the slightest, because business is business, and honestly?

You should never have trusted him, anyway.
rocketfalls: (Default)

EAMES | INCEPTION | RESERVED - 3/3

[personal profile] rocketfalls 2012-06-27 09:33 am (UTC)(link)
Powers & Abilities:
"There are plenty of good thieves."
"We don't just need a thief. We need a forger."
Arthur and Cobb, Inception.
A B I L I T I E S
DREAM INFILTRATION. Through use of the PASIV Device, Eames is capable of entering a shared dream which is in many ways literally entering a person's subconscious. There's a lot that can be done through dream sharing, including but not limited to extracting information straight from a target's subconscious mind, something known quite fittingly as extraction. Eames has had extensive experience with dreamshare, and is one of the most talented extractors in the business.

FORGERY. Eames himself has a particular talent within the dreamscape, something referred to as forgery. He's able to change the way he's perceived within the dream, altering both his appearance and voice as necessary. Combined with his natural talent for reading and impersonating people, in a dream he can function as a perfect doppelganger of anyone required for the job ( provided he's done his research beforehand, of course ). It's a very flexible ability and while the film isn't clear if it's unique, it's clear on two things: that the ability to forge in a dream is at the very least, rare, and that Eames is regarded as the best in his field when it comes to it.

COMBAT EXPERIENCE. The exact extent of any training Eames may have had isn't given, but it can be assumed that Eames has received extensive military training one way or another. He's knowledgeable in a wide variety of firearms and is just as capable in hand-to-hand combat. It's notable that in the film he was basically able to single-handedly take out the equivalent of a small private army.
P O W E R S
Eames is entirely human, and has no supernatural powers beyond his rather specialized skillset as detailed above.
Items on their Person:
[1] Heckler & Koch P2000
[2] spare magazines
[1] passport of questionable authenticity
[1] wallet containing ID and various cards of equally questionable authenticity, and approximately $100 USD in cash
[1] duffel bag he had with him as his carry-on luggage, containing a fresh change of clothes
[1] forged red "Mombassa District Casino" 100-shilling poker chip
Samples;

First Person Sample:
VOICE;

-- To whomever it may concern --

[ And a sudden crash, and another, a murmured curse as the recording erupts in scratches and static. There are other sounds in the background, the terrible screeches of an impending horde, and Eames scrambles a little for the phone as he picks himself up off the ground, his voice harsh and breathless as he runs, holding the phone just near enough to his mouth to speak into the mic. ]

-- That is, to the good fellows holed up in that building just outside the town gate. [ A pause, the sound of rushing wind coming to an abrupt halt as he ducks behind a wall, pressing himself back against it, trying to catch his breath. ] I can't help but notice that your door is barricaded. Very sensible thing, barricading your door.

I hope that you understand that I am currently leading a sizable group of our dearest friends in your direction. And while I'm sure you'd like to keep them out, I would very much appreciate it if you could let me in. Or open up a window, toss me a loaded gun, something like that.

[ A pause, and another hissed curse under his breath followed immediately by a gunshot. The screeches and groans are sounding in the background again, getting louder, louder, and -- he's actually laughing, breathless and harsh. ]

I'll be the one running ahead of everyone else.

[ Another rush of wind as he starts running again, the sound of his frantic footsteps scraping across the dirt and a rustle of fabric as he stuffs his phone roughly back into his pocket, and the recording cuts off. ]
Third Person Sample:
The thing ambles past him slowly, a slow, shambling corpse, with sunken eyes and pale mottled skin peeling from it's flesh. It's fucking terrifying, seeing something that was so clearly human, once, but isn't quite anymore -- it doesn't notice him, at least, and Eames presses back against the wall with his heart pounding in his chest thinking fuck fuck fuck, he can't remember the last time he's seen some goddamn zombie movie, they aren't supposed to be able to see all that well, are they. And so far, so good, even with Eames dressed in his rather tattered suit pressed up against a broken down fence, none of them have noticed him, not even the one barely two feet away.

His fingers curl tighter around the cool grip of his gun, sweat beading from his palms. It's hard to see in the dark, but there are a lot of them, too many of them, even if he manages to kill ( how do you kill a damned zombie ) one with each shot he's going to run out of bullets. He can't stay here forever, god, should he try and call for help, maybe use that phone in his pocket, would that be too much movement? Too much light? If he did it slow enough, would he survive, maybe if he just made a run for it right now, maybe if he just moved slowly, kept following the fence, maybe he'd make it to some kind of shelter.

( or maybe it doesn't matter, right, maybe none of this matters, maybe all he has to do is put the gun to his head and pull the trigger and he'll wake up in a hotel room somewhere because none of this is possible -- )

It stops. Raises it's head. Eames stops breathing, lungs twisting impossibly hard in his chest when the thing raises his head, turns slowly to look at him, jaw hanging wide, one eye terribly out of place in it's socket, bare rotten flesh visible on it's cheek where the skin has peeled away, and he can't think enough to stop himself, just raises his gun and fires. The gunshot is too loud in the silence, too loud for anything, and a second later a dozen more dead eyes are turning to look at him, moving forward with an unnatural speed, and Eames thinks about putting a gun to his head again, thinks about the shitty little poker chip tucked away in his wallet and how little or how much it means.

And then he thinks nothing but fuck, fuck, don't think just bloody move, and runs.
Additional Information: Nope, I'm good.