APPLICATIONS.
APPLICATIONS ARE CURRENTLY CLOSED.
Applications open on July 24 at 12:01AM EST. Please post your applications on this page!
You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.
Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.
If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.
If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.
Applications open on July 24 at 12:01AM EST. Please post your applications on this page!
You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.
Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.
If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.
If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.
_________applications. ooc info; Name: (Your online handle.)Age: (Your age. Unfortunately, players below the age of 16 are not allowed.) Ways to contact: (Email, AIM, Plurk, etc.) Characters currently played: (List of characters currently played in the game. Character limit is currently 4.) character info; Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)Canon: (Name of your character's canon.) Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.) Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.) Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.) Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.) Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.) Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.) Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.) samples; ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.) Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.) Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!) | ||
Alaric Saltzman | The Vampire Diaries | Reserved
Name: Hannah
Age: 22
Ways to contact: AIM: a rose tango, plurk: scathefire
Characters currently played: N/A.
Character Info;
Character Name: Alaric Saltzman
Canon: The Vampire Diaries (TV)
Canon Link: Here.
Canon Point: 3x7, Ghost World.
Character Age: ~33. Since no canon evidence has been given, I go by the actor's age.
Personality
After taking up the substitute teacher gig after Mr. Tanner’s murder, Alaric quickly acquires the role of the “cool” teacher – without really trying. Funny enough, outside of the classroom Alaric seems to be uncomfortable in large crowds, especially when he is the focus (when on stage at the Bachelor Auction and asked to relate an interesting fact about Mystic Falls, he can only fumble and eventually drop the question). He’s equally as awkward in close social encounters, such as his first few conversations with Jenna when he seems to overshare embarrassing stories and facts about his past. As he gets closer to people, he warms up to them very quickly; he smiles often and is generally very open in his conversations.
Alaric is pretty damn courageous, too. Despite knowing Stefan and Damon are vampires and could quite easily kill him – especially the latter – he never gives into their demands (unless blackmail is involved, of course). This is especially clear when he specifically hunts down Damon to kill him, knowing full well that vampires are many times stronger than humans. His devotion to Isobel, which led to his quest for vengeance, is another defining feature: if he gets into a relationship, he’s in it for the long run. He stayed dedicated to Isobel’s memory for over two years despite being told she was dead. Even when she finally confronts him as a vampire and denies feeling remorse for leaving him, Alaric stands up to her and refuses to believe that she ever stopped loving him.
Damon is an interesting gray area for Alaric; initially he wanted nothing more than to kill the other, especially after Damon rubbed turning Isobel in Alaric’s face. After Damon kills him, things seem to gradually change between them. Just a few days after Damon murders him, Damon asks him for help in saving his brother – although he initially denies the request, he gives in because he sees the way Damon is willing to protect Elena, which proves he has some humanity in him after all. As time goes on, Alaric continues to help Damon in his various escapades, despite the fact that his activities should push him onto Alaric’s shit list. Like Stefan, Alaric seems to grudgingly acknowledge that Damon is a murderer and that murder is what he does; this acceptance creates a morally cloudy area where Alaric temporarily shifts his strict moral code in order to give a berth for the vampire. The berth grows to the point where he keeps following Damon into very shitty, life-threatening plans, and in 2x15 he makes a demand of Damon for the first time: that he stops lying to Alaric, especially when it puts people he loves in danger. He firmly establishes himself as Damon’s friend, exemplifying how far Alaric’s forgiveness and ability to appreciate even a monster’s humanity goes.
Unlike Damon, however, Alaric is not particularly skilled in the art of deception. He instead prefers an honest approach, and he isn’t exactly afraid to voice his opinion, even if he does it in a less than succinct way. This means he usually gives Damon and Stefan shit for their horrible plans. In a way, Alaric is the sole voice of reason out of the entire cast. (And, maybe for this reason, he’s also left out of a lot of particularly bad plans.)
With his friendly and warm demeanor, it’s also particularly difficult to get Alaric riled up – unless, of course, Isobel is used as the stick poking at the embers. He reacts amazingly quickly in moments of dire urgency – such as staking Henry immediately when he begins to attack – and is crafty in his invention of new weapons to be used against vampires. All of the weapons the group uses, including compressed-air powered guns, vervain-filled darts, and spring-loaded stake-shooting guns that wrap around the wrist were invented by Alaric; all of these are the result of a mind that is greatly interested in the history of places and people.
Like Elena, he tends to have both a martyr streak and a hefty amount of self-deprecation. After Jenna’s death (which he blames himself exclusively for,) he begins drowning his sorrows in alcohol, barely functioning at all as the guardian for the Gilbert children he wants to be. He often comments how he’s failing them, letting them down, and that he’s a horrible teacher and an even worse role model. Eventually Elena points out how the only family they have is each other, and he starts lifting himself after the post-death rut in order to really get involved in protecting his town and his (pseudo) children.
Aside from that, and probably because of it, Alaric is often quick to sacrifice himself for others. In a way, the ring which allows him to regenerate after death from supernatural causes has helped seal that low sense of self-worth. He, along with the other characters, generally see him as a sort of meatshield because his deaths quickly start to lose their meaning. Regardless, even without the ring, Alaric does not hesitate to help anyone who asks for it. He is the morally strong center of a show that is populated with morally corrupt characters. Alaric’s “dark past,” hinted at by another character, is actually a series of spots on his records in which he would start bar fights in order to white knight for the weak. While his friends are monsters, he has an intense affinity for humanity and will stop at nothing to protect them from the creatures that prey on them.
Betrayed by his obsessive need to find Isobel when everyone else had pronounced her dead, Alaric has a loyalty that is easily earned but hard to lose. He admits near the end of the series (a canonpoint past my own) that the life he had taking care of Jeremy and Elena as their guardian was “the closest [he] ever got to the life [he] always wanted.” Alaric’s love for his family transcends most things, and they are the people he will sacrifice absolutely anything for. Despite Isobel hiding the existence of Elena from him, he finds himself loving her anyway, taking her on as both a pupil and a daughter. He becomes the male role model for Jeremy when he has none, also taking him on as a father. While Alaric would be the first to admit what a terrible guardian he is in every aspect, he has never hesitated in doing what he thinks is right for them, even when what he thinks is right is exiling himself from their lives. Because of the dangerous company they surround themselves with, he has taken it upon himself to train Elena in a matter of various self defense techniques, using the knowledge he has gained from being a vampire hunter to teach her weaponry, fighting strategies, and to physically bulk her up. Assuming from later episodes in which Jeremy utilizes a crossbow effectively, he does the same for Jeremy. As much as Alaric wants to protect his family, he knows it’s far more important that they protect themselves.
Samples
Alaric, having trained himself to be a vampire hunter, uses his broad frame and strength to his advantage. He is highly skilled with a crossbow as well as a wild variety of weapons, not limited to spears, knives, guns, and bows. He is a master weapon maker, creating some specifically designed to take down vampires. His most notable achievements are vervain darts, compressed air-powered stake guns (pictured far left), and a type of handmade grenade that is filled with a liquefied vervain mixture. Other weapons he has created are a type of bronze knuckle with wooden spikes and a air-powered wrist holster that shoots a miniature stake when it strikes something with enough strength behind it.
He jokingly refers to other various skills he has - tracking, navigating, and knot-tying - to be things he picked up as a boy scout. He can whittle a highly elaborate stake (pictured alongside the stake guns) and is one of few humans who has been able to kill a vampire with his natural abilities alone.
Items on their Person: Alaric has the Gilbert ring, a piece of magical jewelry gifted with the ability to bring its wearer back to life as long as the cause of death was through the fault of something supernatural. The ring is thick silver with a square of black onyx. A silver eagle-like crest is displayed in the middle of the onyx.
Otherwise, Alaric is only carrying a battery-operated flashlight and a messenger bag, holding a camera.
Samples;
First Person Sample:
[Alaric's tone, when he starts, is firm. He feels like shit; he's worn out, alone, and has one bolt to his name. There's a shuffle or two out behind the back wall, and he clutches the phone to his chest like it'll keep his heart beating. He's world-weary and seen too many people die. All of that before he ever came here.
He slips into that void space he utilizes when he teaches, when twenty young faces blur together and all that keeps him going is the insane urge to want kids to be smart.] Maybe it’s arrogant as hell, I dunno. I hate to be that guy [The one who shines with optimism but, at his core, is thoroughly defined as a fatalist. The one who claims they should stick together, but eventually moves away himself and gets disemboweled in the epic climax], but the fictional thing? Yeah, I get it. It sucks. Life’s not a picnic for anyone, but there are bigger problems. Hordes of those bigger problems. I’m not saying we should all group together, because based on pop cultural evidence, I’m thinking that would attract them. I’m saying… I’m saying stick to people you trust. Don’t wander off alone. Don’t wander. Just.. be careful, okay? If you need help, find me. I’ll do what I can.
Try not to be dicks. It’ll keep everyone alive. [The finalizing way he says this makes it a marked fact that keeping everyone alive is what's most important.]
Third Person Sample:
Like any sane person, Alaric’s mind defaults to the fact that his isn’t real. Not the videos – those, no, those are insanely real; someone has put careful thought into this, a wary pen to paper, a man with a worried brow and eyes that wander, all of it to make it seem real. This, though. Everything else. The pamphlet, the videos, the text on a phone that has never been his in a cheerful voice that is excessively fake; all of that is not real.
When he awakens, his clothes are dry. The damp of the cave Damon had coaxed him into looking in has faded from his sleeves, and he can barely remember the shy glance of white, fading marks that had been etched into the cavern’s walls. Frustration wells in him, and he considers taking the phone and slamming it against the wall until the plastic shatters in his hand. Just for something to do, something that no one had planned on him doing (or had rehearsed him doing). The rush of his heart at discovering something no one had seen in a thousand years - snatched away. Now it’s beating with the need for escape, except home has become somewhere inexplicably far away.
This isn’t real. The falsifying of his life – maybe it makes him a complete moron to ignore it, but he does. He tries his best to push off the table, pick up the phone, and press his thumb to the screen to run through its options. Telling him what he’s suffered is fake doesn’t make it so.
(Someone told your wife to leave you to make you sympathetic. You were pressed to call Damon a friend for dramatic irony. Each death escaped leads to something greater, just beyond the sight of where your character is, that is inevitable. The climax. She loves you despite your faults.)
To hell with it. The phone buzzes in his hand, and he scrolls, watches videos. A red-haired woman introduces herself, and a variety of anonymous words chime in. Someone compares their life to a collection of movies, some which sound familiar and some that don’t.
Alaric figures the phone out, catching on to its special kind of broadcasting system. He gets it. An electronic bulletin board. Despite how inane it feels, he can’t help but hope (stupidly, selfishly) that someone out there might recognize him. Or, at the very least, be smart enough to ask for help.
Alaric Saltzman, he types, and zombies are really not the worst crap I’ve had to deal with.
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The game opens on July 1st at 12:01AM EST. Good luck in the Real World.