jumpscare: MARTIN (Default)
dead weight mods ([personal profile] jumpscare) wrote2028-06-04 03:57 am

APPLICATIONS.

APPLICATIONS ARE CURRENTLY CLOSED.

Applications open on July 24 at 12:01AM EST. Please post your applications on this page!

You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.

Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.

If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.

If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.

_________applications.

ooc info;
Name: (Your online handle.)
Age: (Your age. Unfortunately, players below the age of 16 are not allowed.)
Ways to contact: (Email, AIM, Plurk, etc.)
Characters currently played: (List of characters currently played in the game. Character limit is currently 4.)

character info;
Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)
Canon: (Name of your character's canon.)
Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.)
Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.)

Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.)
Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.)

Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.)

Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.)

Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.)

samples;
ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.
First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.)

Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.)

Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!)




Re: ACCEPTED

[personal profile] ex_spins462 2012-06-25 11:04 pm (UTC)(link)
ooommg cheers and thank you! this is natasha's journal.
saviored: (.it's moving under my feet.)

Re: REVISION REQUEST

[personal profile] saviored 2012-06-26 12:32 am (UTC)(link)
Yep, that's totally acceptable! I wasn't too sure about the powers, so I'm happy to nerf as much as you guys need them to be. :3
rouses: (Default)

Robin Hood | BBC's Robin Hood | Reserved

[personal profile] rouses 2012-06-26 01:31 am (UTC)(link)


OOC Info;
Name: mi
Age: 21+
Ways to contact: derpturk@gmail.com ; aokigahara @ Plurk
Characters currently played: Merlin

Character Info;
Character Name: Robin Hood
Canon: BBC's Robin Hood
Canon Link: here and here.

Robin of Locksley, the Earl of Huntington, left his life behind to join the Crusades for glory in the service of his king, Richard the Lionheart. He fought and he killed, but as time went on he grew increasingly weary of it. One morning he woke to find Saracens trying to make their way into the king's tent. Robin fought them, slicing one across a tattoo on his arm even after Robin himself received a bad wound to his side.

He was sent home after being away for five years. The war in the Holy Land raged on, but Robin found a different sort of war waiting for him back in England. There was a new sheriff, and Robin's estate had been overseen by Guy of Gisborne. His people were hungry and fearful of rising taxes and punishments that didn't fit the crime. Robin was told to order the hangings of four of his peasants for stealing flour. Instead, he rebelled, shooting them down from the gallows and taking refuge in Sherwood forest. Two of the four boys - Allen A Dale and Will Scarlett - joined Robin, along with his faithful servant Much.

They soon met with another gang of outlaws, led by a large man named Little John. Things didn't go so well at first, but after Robin turned himself in to keep Little John's wife from losing her tongue, he was swayed to Robin's cause. They were soon joined by Djaq, a Saracen brought to England as a slave. Robin Hood, the man and the gang, proceeded to rob from the rich and give to the poor. And they were good at it. Robin wasn't quite so lucky with the heart of Marian, the daughter of the former sheriff and the woman he had been engaged to marry before running off after his king.

Canon Point: 2x05, right after discovering who the traitor among his men is.
Character Age: 29ish
Character Suitability: N/A
Personality:

Robin joined the Crusades seeking glory, to protect his King and reclaim the Holy Land. What he discovered was that his enemies weren't so different from him, and that a man could grow weary of bloodshed. He returned a changed man in these ways, not-so-changed in others - he still likes a little glory. But mostly he just likes to be loved. Being blamed for things he didn't do, or innocent people being harmed because of him, these are the kinds of things that keep Robin awake at night.

Robin hates injustice above all else, and is willing to go to extremes to fight it. For him this meant turning outlaw, forfeiting lands and titles in order to help the less fortunate. Robin of Locksley, a noble, became Robin Hood, an outlaw who robbed from the rich and gave to the poor. He does draw the line at bloodshed and chooses to avoid it whenever possible. But when pushed too far, Robin does have a darker side to him, one that could kill or even be tempted to torture. When Robin loses his temper, he really loses it, making him more hot-headed than usual.

Though it was a selfless act, Robin was hardly humbled by living in the woods. He is courageous but still cocky, the kind of guy who literally laughs in the face of danger. Authority certainly doesn't scare him. Sometimes he presses his luck simply because that's where the fun is. It seems that he's always walking a very fine line between clever and reckless, and this applies to his love life too. Despite his roguish charms, Robin really thinks too highly of himself at times. But he is a leader, a hero, and inspires others on a regular basis, so most of his friends forgive him for his ego.

Robin is stubborn, and an idealist who believes that there is always a choice, and doesn't accept excuses easily. That isn't to say that he isn't compassionate to the plights of others - he is, too much at times. And for that same reason, it frustrates him when he's unable to find the solution to a problem right away. He's also learned tolerance from being overseas, and has more of an open mind than most of his men.

Loyalty is another of his strongest qualities. Loyal to his king, loyal to his men, he's proven again and again that he won't leave a friend behind. The innocent are likewise under his care and he will do what he has to to protect them, even if it means giving himself up or walking straight into a trap. His actions don't come across as suicidal though, he has too much arrogance confidence for that. But he uses his cunning as much as his bow. Rest assured that he'll think of a way out of it.

Just give him a minute.

Powers & Abilities:

Robin is a more than capable fighter, good enough to fight alongside the King as part of his Private Guard while in the Holy Land. He's good at brawling, able to take on several opponents at once with a sword, but it's his marksmanship with a bow that he's really known for. Robin rarely misses his target, even if that target happens to be the space between someone's fingers. He can shoot several shots in quick succession with this same accuracy, and while the rumors that he can hit a man from a mile away might be exaggerated, he can hit a mark from a distance that the vast majority could not.

He's also skilled at hunting, camouflage, setting traps...he is the original outdoorsman, okay.

He has no supernatural powers.

Items on their Person: Robin will be arriving with his recurve bow, a few arrows, and scimitar.

Samples;
First Person Sample:

[There are those who know how to use the phone right away. And there are those like Robin, who tumble it around in their hands, turn the video on accidentally.]

How many pieces of silver...how much gold did it take to make this thing?

[Too much, he'd guess. But there are more important things to consider right now. So he starts to address it, hoping that someone actually can hear him.]

There is very little that I'm sure of right now. But I've already seen enough with my own eyes to know that there must be injured people out there. I, for one, plan on helping them, and it's up to anyone who can hear my voice whether or not they want to join me.

I won't tell you that it isn't dangerous. We'll have to watch each other's backs. But I can't do it alone, and I won't leave the good people defenseless.

So who's with me?

Third Person Sample:

In hindsight, Robin probably shouldn't have laughed.

That was one of his first reactions after getting free of his restraints, after the film started to roll. It was unnerving, yes, to see himself on the screen. But he had seen new things before, things that people in England would call "witchcraft". This was no exception. But it only showed him things that he'd already done, already gotten away with, and his men were mostly absent from it. Robin didn't see much of a threat.

Now he's outside and can see the results of the pestilence for himself, and he knows that it wasn't just a ploy of those in charge.

"Stay where you are, or I'll be forced to shoot!" Robin draws the arrow back, but the zombie continues forward, completely ignoring the warning as zombies are apt to do. Robin hesitates, because it still looks too much like a man, maybe more sick than evil. He knows what he's been told, but how many good men has he killed because he was told to?

He lowers the bow, but not completely. The arrow still flies, piercing the zombie's foot and pinning him in place, and Robin takes that as his chance to retreat. He needs to find woods, someplace he can set up camp and take cover while he sorts everything out in his head. But the next time he runs across a zombie, he has no choice. He draws his scimitar and slices one across the stomach as it goes for his neck. There's no reasoning with them, no agreeing to disagree. Yet another thing that he's learned today.

He pulls himself up onto the fire escape of one of the dilapidated buildings, climbs it to the top where he can see all the city beneath him. It isn't much, not anymore. But if there are others out there, maybe they can make something of it.

He looks toward the sound of a scream, drawing an arrow as he prepares to take the quickest, most dangerous route back down and find the person in trouble. "We are Robin Hood." Even if this isn't his England. Even if he's alone.

Additional Information: Nothing!
captainmom: citadel ↓ (Default)

Charles F. Xavier || X-Men: First Class || Reserve Challenge

[personal profile] captainmom 2012-06-26 03:07 am (UTC)(link)

OOC Info;
Name: Chanel
Age: 21+
Ways to contact: emailnumbertwelve @ Gmail . com
Characters currently played: None

Character Info;
Character Name: Charles Francis Xavier
Canon: X-Men: First Class
Canon Link: Mutants!!
Canon Point: Just as the ships turn their attention to the X-Men.
Character Age: 30
captainmom: citadel ↓ (Default)

[personal profile] captainmom 2012-06-26 03:07 am (UTC)(link)

Personality: Charles is above all else an optimist, he believes in the best of man and mutants alike. That, despite the experiences life has brought about, you can master your own destiny and become the man you desire (with help from those around you). He believes that a kind voice and a caring hand can alter the world if given time. He also believes that if you do good it will be done unto you and most of all that some day mankind and mutantkind can coexist peacefully. Charles wants to work to build a future where mutants are accepted as a natural step in evolution rather than a threat, where humans and mutants could-- with their vast abilities-- work together to make a better future for all. Charles believes that together society could evolve exponentially with these new abilities and peace can be reached. This is visible in the fact that, with the exception of dire circumstances or to protect himself, Charles finds that violence is never the answer and he abhors killing. His optimistic nature makes it evident that he believes in rehabilitation as opposed to simple punishment; he attempts to stop Erik from killing Shaw because those kind of actions do damage to not only the killed but the killer. Even if the man could not be rehabilitated, Charles finds they have no right to pass judgement themselves.

That is not to say Charles is without his faults; he’s arrogant and at times naive. It would be amiss to say he was innocent, as any man who can see into the dark corners of other men’s minds is anything but. These traits are exemplified in several of his encounters with Erik, where it’s clear he can see Erik’s suffering in his mind and can sympathies with his pain, it’s obvious (from some of his actions and words, ala the uttering of “they were just following orders” in Cuba) that he doesn’t entirely grasp what he’s been allowed to see. Raised a (comparatively) sheltered life he can empathize with the pain however he cannot always understand the conflicting notions and lasting scars that come with it.

His insufferable belief in his ideals and the optimistic-like nature it gives him often leaves him vulnerable because of his expectation that given the chance most men, if not all men, can be good or will do the right things. Set in his ideals he often butts heads with people close to him (namely Erik or Raven), situations in which he rarely sees fit to concede any ground. Charles frequently believes that his assumptions and theories are correct because of his mutation; with the ability to see into the minds of many he feels the right to an authoritative stance on human nature and behavior. He assumes most people can learn to fall in line with his ideals and if he begins the school for mutants that he can mold their future into the peaceful one he desires.

In addition to this Charles is very driven; he has several degrees (most recently his doctorate from Oxford) and when given the opportunity to work with the CIA he jumps right in even though he had just graduated the day before. Charles is obviously highly intelligent, as evidenced by his degree, manner of speech and mutation. Charles uses this knowledge to his advantage when helping both the CIA and his students. It’s apparent in the way he assists in finding new ways and uses for their abilities that can only be built from a base understanding of how they work and what is or isn’t theoretically possible.

Charles’ ability to see the thoughts of others often provides him a one-up on most; knowing what they want or need from him even before they ask. This also leads him to be a bit selfish; he likes to be in control of things, lead the way and will use his ability to see to that. While he doesn't take over anyone physically with his telepathy or alter their thoughts and ideas, he does use the knowledge he gains from their minds in order to nudge them in what he thinks is the 'right' direction. He has trouble abiding by the rules of someone else if he deems that they are unfair or incorrect and won’t hesitate to voice his opinion even when things are better left unsaid.

For as educated and gifted as he is, Charles’ world was relatively small before he encountered Moira MacTaggart and subsequently many of his future students. He’s known loneliness and pain, but nothing quite as considerable as many of the mutants he comes across. His inherent good nature also makes him prey to those who would use it against him. It also leads to him saying things he shouldn't, because he doesn't consider how the words will impact people based on their experiences. It provides him a great deal of trouble with Raven, as he had promised to stay out of her head. Because of this Charles often doesn't catch the implications of his actions or words when it comes to her. The kitchen scene for example; Raven enters, in her true blue form with no clothing on and Charles is startled. Since he doesn't see her in the same way, thinking of her more as a sister than a potential partner he's unnerved by her being in the nude, but she believes it's because he's seeing her in her natural blue form and no longer cares for her because of it. There is no distinction of difference to her, as she first met him nude, but to him she is now a woman and the nudity is inappropriate especially considering their familial bond. She gets upset and leaves, and he doesn't even realize the impact of the conversation till far later when Raven decides to leave him in favor of going with Erik.

Despite the fact that Charles wants people to perceive him as much older than he is he still has youthful digressions; the most prominent being that he quite enjoys his drinking and chasing skirts. Charles, especially in his days at Oxford, was known to go out to the local pub, get mildly smashed and then attempt to pick up coeds with amusing lines about genetic mutations and the evolution of man. Sometimes it worked, sometimes it didn’t. Truth be told he still succumbed to the follies of youth and had many things to learn though he did best to hide that fact.

captainmom: citadel ↓ (Default)

[personal profile] captainmom 2012-06-26 03:08 am (UTC)(link)
Powers & Abilities: Charles (during this time line) is the most powerful telepath to be discovered. He is able to perceive the thoughts of others and project his own thoughts for quite some distance.

He can warp a person’s perceptions; allowing himself (or others) to look different or seem invisible, he can create illusions, erase memories, induce pain and cause temporary paralysis. If the range is within a mile or so he can manipulate multiple minds at once, however if he is attempting to take full control he can only do so with one individual. He can alter or impede the body’s natural senses; causing the subject to lose control of their sight, hearing, smell, taste, powers (if mutant) and more. With this he can also cause unconsciousness or even death.

He can, by picking up the brainwaves of other beings, identify who they are and in some cases where they’re located.

Weaknesses: Charles, for all his intelligence, is not much of a fighter. Having a short stature of five-foot-seven and a thin build he’s built more for leading and organizing than he is for actual combat.

His single minded nature is a large flaw; so focused on his goals and arrogant (if not somewhat correct) belief that he could help change the course of man and mutantkind, his personal relationships often suffer. He tends to take may of his close relationships for granted, as he did with Raven, and only realizes after something has gone awry that he’s done wrong.

Nerf: Obviously this falls within the overpowered category and thus must be brought down into a more reasonable level. In order to make him more applicable to the game I was thinking perhaps Charles would only be able to use his ability to control and manipulate as far as the room he's in and perhaps sense people a room or two over at most, which is far more reasonable.

Also it doesn't work on zombies.



Items on their Person:
One flight suit,
One set of heavy boots
One set of gloves,
One headset,

Samples; (All samples must be set in the game's universe)
Edited 2012-06-26 03:08 (UTC)
captainmom: citadel ↓ (Default)

Sample 1

[personal profile] captainmom 2012-06-26 03:10 am (UTC)(link)
First Person Sample: I can't control them, they haven't got minds to control. [ Charles hisses, his accent thick in a bout of emotion, for perhaps the fourth time. His shoulder is aching, pressed firmly against the stairwell door, struggling to keep the grasping hands and biting mouths as far from his person as possible. Being this close he can smell them, the dead, rotting flesh so easily sliding off of the bone on the older ones. The newer ones nearly passing as human if it weren't for the blood splattered fingers and lack of thought. They functioned, he reasoned, on a base level-- the desire for food driving the reanimated corpses into action.

Charles couldn't remember the last time he had seen another person alive, the last time he hadn't had to smell that wafting stench of blood. This wasn't the kind of thing he was made for, dead or not the bodies still existed and killing them required a skill he wasn't adept at. A visceral reaction to life was all they provided, unfortunately that reaction was death. ]


Bloody hell! [ Charles yelped feeling dirty fingers curl in the shoulder of his cardigan, digging for flesh, for meat and bone and everything that Charles had left. He jerked back, just enough, and barely in time; leaving the clawing hand with nothing it desired and only a chunk of the fabric covering his shoulder to speak for. His head snaps to the side and he casts another glance toward the stairs. ] Hurry up and find something to barricade this blasted door and come back down here! [ Perhaps shouting wouldn't help anyone of them focus, but considering the fact his weight was only going to hold back so many of them for so long-- and their persistence never wore out with the smell of flesh so close-- he felt the matter was dire. ] There's nothing in there-- it's-- so vacant. [ His breath hitches nervously, a glance to the side, hoping someone will arrive with something to prop the door closed soon. ] What if-- [ He's terrified to ask, but his mind can't stop circling the idea of the others. The children. What about them? ] We need to find them as soon as possible.

captainmom: citadel ↓ (Default)

Sample 2

[personal profile] captainmom 2012-06-26 03:10 am (UTC)(link)
>Third Person Sample: "Right."  His fingers curl around the bar, leaving him white knuckled and nearly breathless. The rapid kick of his heart-- not just panic but exhaustion-- is making everything tinge with that haze of unreality. He closes his eyes, swallowing hard but his throat is dry and his mouth doesn't seem to be producing the proper amount of saliva anymore. Still, out of more habit than anything, he licks his lips and gives Erik an affirmative nod.

Dead--undead-- or not he's still so uncomfortable with the thought of clobbering it... back to dead.

Turning he heads toward the closest room first; the hallway bathroom, inside there's a few soaps, candles, a uncomfortably dry sponge but nothing of note. Down the hall the smaller of the two bedrooms look like it used to be for a child of some sort and Charles isn't entirely sure how long he can stand to be in there-- it's collected, proper, bed still mussed from the last time someone slept in it. An ache thuds in his chest, and while he knows they don't have time to mourn people they didn't even know, it's still upsetting. The back of his hand traces against his mouth as he eases back out into the hallway. Pressed into one of the walls he sucks in a deep breath, closes his eyes and reminds himself that there's nothing they could do about it.

He doesn't even finish collecting himself before he's moved on to the next room. The master bedroom is much like the child's-- however the bed is made and there's a pair of slippers tucked near the bathroom door. Charles feels his heart nearly leap out of his chest at a flash of movement, but it's just the bathroom curtain slipping into a stagnant pool of water. Turning back toward the hall he almost calls out before he thinks better of making that much noise and instead brushes his fingers against his temple,

Clear.


He was grateful to be allowed to shower first; the right easily belonged to Erik-- the man had done far more work than he had between the two of them, his own ability rendered rather useless in the wasteland of moving dead bodies. He pops the cupboard under the sink open, grabbing a cleaning glove so he can unplug the tub, noting the slight drip of the faucet that had lead to the standing water. It takes him nearly an hour to scrub the tub clean enough that he doesn't feel threatened by getting into it. Once he ripped the glove off, letting the tub drain once more he tossed it into the sink as he paused for the first time in forever to look at himself.

The lines of his face, deeper with exhaustion and lack of food, bright blues accented by deep red rings fading into his cheek bones. He still looked alive-- still flushed with some kind of color-- but not as much as he had been. He looked more tired than he could ever remember being, his hair was dusty and slightly matted and he had to wonder at what point it had become so easy to ignore. He picked at his clothes for a second before he tore his gaze away-- he didn't care to look at himself, not like that, not anymore. He yanked at the handle to get the water flowing again-- it sputtered a bit, but it did flow to life-- and he didn't even wait for it to warm up. He stripped his clothes with surprising quickness, only fumbling on the occasional button. He pulled them in with him, though, dropping them on the floor to clean after he finally rinsed his body.

He scrubbed, every little bit of skin even where it hurt, he had never felt the desire to be clean so painfully. The water running with the grime and blood stuck to bits of his skin. Breathing a heavy sigh he just ducked under the water-- making an effort to rake his fingers through his hair and clean it. Grabbing soap he scrubbed hard, waking over skin till some of it turned a sore pink-- because he just needed to be clean again, to feel more human because of it.

Once he was clean, and had scrubbed his clothes to his best of his ability. Trying to get the mess stuck to them off with simple hand soap. Eventually he gave in, too tired to fight with the fabric anymore, and threw the clothing back on. It was wet but he didn't care to risk being caught in a state of undress.


Additional Information: may i have a cookie

John Watson || BBC Sherlock || reserved

[personal profile] you_dont_work_alone 2012-06-26 03:35 am (UTC)(link)
OOC Info;
Name: C
Age: 21+
Ways to contact: kaizoku01@gmail.com, PM, aim: fatimablue1
Characters currently played: none

Character Info;
Character Name: John Watson
Canon: Sherlock – BBC tv series
Canon Link: http://bbc-sherlock.wikia.com/wiki/Dr._John_Watson
Canon Point: End of season 2
Character Age: ~38-40

Character Suitability: N/A – Character should be suitable based on his age and his ability to handle high stress situations. He is former British military.

Personality:

Upon his introduction into the series, John Watson was a man who’s suffered due to his time spent in Afghanistan. He served as an Army doctor and Captain of the 5th Northumberland Fusiliers. His rank already says much about his character as a man who is capable of being in charge of others. He’s able to maintain command even during dangerous situations as he did during the Afghan war, but while serving he was shot in the shoulder and was discharged later due to his injury and a diagnosis of PTSD (post-traumatic stress disorder). The disorder left him with a leg limp and an intermittent tremor in his left hand.

Returning to London, he began seeing a therapist and it became clear he was also suffering from depression. John says nothing ever happens to him when his therapist suggests he maintain a blog as a way of expressing himself. Now that he’s out of the Army, he feels as though his life has lost purpose and meaning, and he can’t seem to really adjust to civilian life. The truth of the matter, which both Sherlock and Mycroft Holmes seemed to realize quickly, is that John thrives on pressure and tense situations. Even with a bomb strapped to him, he wasn’t afraid of jumping on Moriarty’s back and daring Moriarty to take both of them out. Only a man who could exist under extreme circumstances would have the daring to do such a thing. This act also shows how brave John is and how willing he is to sacrifice himself to save his friend, Sherlock Holmes.

Perhaps it’s because John has seen and experienced so much that he’s able to deal with Sherlock Holmes’ bizarre ways when no one else can tolerate him. When Sherlock is examining John to the point of irritation, John acknowledges Sherlock’s brilliance rather than takes offense to it. He can recognize that Sherlock is special and different. Because of this, he shows a great deal of patience and tolerance for the man, even when Sherlock pushes the limits of politeness by calling John home from across town just to ask John if he can borrow John’s cellphone.

As Sherlock’s friend, John takes it upon himself to help Sherlock behave in socially acceptable ways whenever possible. One side of John is a hardened Army combatant, but the other side is very human. When someone dies during an investigation, John feels remorse for their death. Sometimes Sherlock’s lack of feeling makes John angry because he, unlike Sherlock, understands the feelings that bring ‘sentiment’ out of a person. Deep down, John does have a good and gentle heart that can get attached to others. He grows quickly attached to Sherlock, of course, and he is very caring toward Mrs. Hudson (their landlady) when she’s harmed. His desire to have a connection to others is also shown through the string of girlfriends John has had over the last year, though none of his relationships last more than two months due to the bizarre nature of his life with Sherlock Holmes.

Because of his attachment to people, he is very loyal toward them. When Mycroft offers John money to spy on Sherlock for him, John turns Mycroft down without a second thought. This is odd at first, likely even to John, since his therapist labeled him as a man with trust issues, but despite that, he placed his trust in the most unlikely of people. He is a man of strong moral compass, so accepting a bribe simply isn’t in his nature to begin with, and his morals would also prevent him from killing a man unless it were absolutely necessary. However, John is willing to pull the trigger if needed, like when he killed the serial killer to save Sherlock during their case, “A Study in Pink.”

In all, John Watson can be described as a fighter, a survivor and very importantly a loyal and trustworthy friend. After witnessing Sherlock’s death, John was shattered to the core. He realized that Sherlock had given him a great deal and cured him of the intense loneliness he had experienced since coming home from the war. He needed a friend as much as Sherlock probably did. Despite all that was said after Sherlock’s death, John refused to ever believe that Sherlock was a fraud because of his unwavering faith.

John Watson || BBC Sherlock || reserved

[personal profile] you_dont_work_alone 2012-06-26 03:37 am (UTC)(link)
Powers & Abilities: (John is human so he has no powers. His general abilities follow:)

Doctor/Medical – John was trained at St. Bartholomew’s Hospital and served as a doctor in the Army. He has extensive medical knowledge, especially related to high trauma damage, which he would’ve been familiar with after serving in the Afghan war. When Sherlock asks John if he’s any good, John says with absolute confidence that he is “very good”.

Firearms – John has military training with the use of firearms and shows that he is actually an amazingly good shot with a pistol. During “A Study in Pink”, John is able to fire a bullet from the window of one building and into another killing a man who was standing very close to Sherlock Holmes. Only a man with precise aim and nerves of steel could make a shot like that. In addition, during the Hounds of Baskerville case, when the hound appears, Detective Inspector Lastrade fires his gun twice at the dog and misses, but despite being under the influence of a strong fear gas, John is able to fire his gun and kill the hound.

Nerves of Steel – John is not the type of person who lets fear overcome him in dangerous situations. It’s almost amazing how well he can keep things together. When first meeting Mycroft, John is surprisingly calm despite not knowing where he is, who he’s speaking to, or if any harm is intended toward him. John is blunt and even daring when he speaks to Mycroft, showing his fearlessness of character. When chasing down the cab in “A Study of Pink”, John follows Sherlock with little hesitation and jumps from one roof to another. All of his military training and experiences during the war have allowed John to keep calm even in life-threatening circumstances.

Sleuthing – John is nowhere near as talented as Sherlock when it comes to powers of observations, but after spending a year and a half with the now-famous detective, John has picked up on some skills. He’s become more observant and serves as a capable assistant during Sherlock’s cases.

Athletics – With his military training, John is fairly athletic, even though he’s been officially discharged from the army after suffering from some trauma during combat. He’s able to keep up with Sherlock when running down criminals. He’s also got a great right hook and isn’t hesitant to jump into a fight when needed. Also, when he was younger, he played Rugby.

Items on their Person:
• Clothing: Shirt, jumper, jeans, coat, wristwatch, shoes
• Mobile Phone
• Pistol – Sig Sauer P226R [L106A1] – special military issue for Afghan soldiers

Samples; (All samples must be set in the game's universe)

First Person Sample:

[The video feed turns on to show one very confused looking man. He glances about somewhat uncertainly and licks his lips.]

Hello? I’m not sure if anyone is getting this, but I think I’ve been abducted.

[Amazingly, despite that statement, he sounds incredibly calm about the whole thing.]

This place.. it looks like a hospital or a lab. This isn’t even my phone. It was left here… I assume for me to use.

My name is John Watson. I’m a doctor from London.

Is anyone out there? Listen to me. Tell me what the hell I’m doing here or let me go.

And don’t try to convince me it has anything to do with the project mentioned in these pamphlets because that is utterly absurd.

[End of the world? Yeah right. He’ll believe it when he sees it.]

Third Person Sample:

His footsteps echoed as John went up and up the staircase of the facility. A world that was ruined by some bloody apocalypse? He was in London just moments ago. How did he end up here! John’s mind raced as quickly as his feet as he took stairs two at a time, higher and higher.

Drugged. That must be it. I was drugged and brought here unconscious. But why? Who?

There was no reason for anyone to come looking for him now that Sherlock was dead. His life had felt empty and ordinary since that day, which hadn't been so long ago. Moriarty was also dead, so John figured he could rule the madman out as a suspect. Still, that left him with nothing but questions.

He refused to believe the nonsense that phone was saying. The pamphlets and the ‘proof’ of his life as a work of fiction? Even harder to swallow! No, he needed answers. Real answers, and he would get them. If this world was indeed decimated like the provided ‘evidence’ claimed, then John should be able to see it with his own eyes.

When he got to the roof access door, John pushed it open and stumbled out into the sunlight. He lifted a hand and squinted against the rays of the sun. That didn’t stop him though. His eyes would adjust in a moment, so he walked his way to the end of the roof and held a hand up to shield his eyes from the light.

Soon, all came into view. Beyond the wall he witnessed the remains of what used to be civilization.

“Oh.. no. Nono, this can’t.. it can’t possibly be..”

John turned away and brushed his hand down the front of his mouth. He didn’t look back. Get it together, John. Get it together! This had to be some sort of elaborate trick! What he saw out there, the ruins and the nothingness was just too impossible to believe. If this was a rouse, it was ridiculously well designed. Perhaps, a little too convincing. But who would go through this much trouble to create this and put him in the middle of it?

Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!)
sainted: (fell hard in the battle.)

Stefan Salvatore | The Vampire Diaries | Reserved

[personal profile] sainted 2012-06-27 04:25 am (UTC)(link)
OOC Info;
Name: Gemi
Age: 26
Ways to contact: Email is phil4nthropy[at]gmail[dot]com. PMs also work.
Characters currently played: N/A

Character Info;
Character Name: Stefan Salvatore
Canon: The Vampire Diaries
Canon Link: WIKI
Canon Point: 3.03 "The End of the Affair" (after the episode)
Character Age: Physically (and eternally) 17. Chronologically 162.
Character Suitability: N/A
sainted: (it's not worth the struggle.)

Re: Stefan Salvatore | The Vampire Diaries | Reserved

[personal profile] sainted 2012-06-27 04:25 am (UTC)(link)
Personality:

"When someone becomes a vampire, all of their natural behaviors get sort of amplified. [...] As a human, I cared deeply for people, how they felt. If they were hurting, I felt their pain, and I felt guilty if I was the one who caused it. And as a vampire, all of that got... magnified." — Stefan Salvatore (2.03)

"Anger becomes rage. When you're sad, you're in despair. Grief. Loss. It can cripple you. That's why so many of us turn our emotions off. It just becomes... too overwhelming. You know, for a while, for me, the good just wasn't worth the bad." — Stefan Salvatore (2.20)

"It hurts me. It hurts me, knowing what I've done, and that pain... That pain is with me all the time. And every day, I think that if I just... If just give myself over to the blood, I can make that pain stop. It would be that easy, and every day, I fight that. And I am so terrified that one day, I'm not gonna want to fight that anymore, Elena." — Stefan Salvatore (1.20)

"It's his signature; it's a reason they call him the ripper. Feeds so hard, he blacks out and rips them apart, but then when he's done, he feels remorse. That's the damn thing... he put the bodies back together." — Damon Salvatore (3.01)

Stefan is a vampire who is incapable of stopping himself from caring or feeling guilt. When we first meet him in Season One, he's brooding, serious, and something of a white knight, repeatedly stepping up to protect others without hesitation. He's sworn off human blood, and is implied to be the only vampire with the discipline to subsist entirely on animal blood. Although you may assume that this is a characteristic "friendly neighbourhood vampire" quirk, it's later revealed that abstaining from human blood is the only way Stefan can cope with being a "ripper" — a vampire with an exceptional drive to hunt, kill and feed. What distinguishes a ripper from any other bloodthirsty vamp is their complete lack of moderation. Stefan once wiped out an entire migrant village — men, women and children — in one go. Like an alcoholic, he is literally addicted, and becomes a whole other person when he's been drinking. The only solution he found was to go completely "clean."

That Stefan is a ripper is directly tied into his magnified compassion: his grief, guilt and self-loathing spur his desire for human blood. Human blood is only thing which allows a vampire to deaden their emotions, and shut themselves off from their guilt. (This ability has been described as a "switch", although canon indicates that "switching it off" means the emotions are still there under the surface, the vampire can simply choose to ignore it.) But the more blood he gets, the guiltier he feels; hence, the more he wants the blood. To say that Stefan has a martyr complex is an understatement. He literally blames himself for every single bad thing which has happened since Katherine transformed he and his brother into vampires. Even fifty-plus years of living as a "good" vampire, not killing or feeding on any human beings, was not enough to atone for any of it. (Although it did make him pretty self-righteous and hypocritical at times, especially when dealing with his less apologetic brother.)

Stefan managed for decades to fight against his nature and hold onto his humanity. He found true love in Elena Gilbert, and had begun to mend his complicated relationship with his older brother, Damon. He gave it all up to serve as Klaus' wingman, and while it was "only" a few months he spent tearing apart dozens of humans up and down the Eastern seaboard at Klaus' beck and call, the time left him permanently altered. (Note that the last time he was a ripper, it took thirty years for Stefan to pull himself back together.) Even while doing the worst, most unforgivable things in his life, Stefan held onto his humanity (i.e. his ability to feel empathy and remorse), for the sake of his love for Elena.

Stefan in 3.03 is right on the precipice of the darkest place his character will go, although at this point he believes he can't descend any lower. But he has yet to give up his humanity, or threaten the lives of his loved ones, or even completely give up on the possibility of redemption. (Later, when he does all these things, he can only find a reason to keep going through anger, hatred and a desire for vengeance.) Which isn't to say that right now he's not in a bad place. A few months ago, he was ready to commit suicide because he almost killed a girl. At this point, he's willingly killed more people than he can count, and has basically resigned to continuing down this path. He doesn't believe it's possible for him to return to the life he had.

He is not, at his core, drastically different from the tortured, considerate and socially awkward vampire of Season One. Instead he tries very hard to act otherwise, for Klaus' benefit, and can be seen swaggering as he tortures a werewolf, or blithely claiming he doesn't care about anything anymore, or relishing in a kill. Stefan is not a great actor. If he seems convincing, it's honestly because some part of him does enjoy killing and torturing, and this part of him only fuels the self-flagellating part of him. This contradiction is best illustrated by a wall of names he kept in the 1920's, during his worst period as the Ripper of Monterrey. He listed the names of every single one of his victims since he first became a vampire, both to punish himself so he never forgets the people he's hurt, and to let him relive the kill over and over. He's spent decades repressing the latter side, and now months ignoring the former, and believes only one or the other can define him. (Later, Stefan will find some peace in accepting his dark side and stop trying to repress so much, but right now he's not even close to that revelation.)

For all this talk about unbearable guilt, his intensified feelings do go the other way too. Stefan is capable of great, selfless compassion. He demonstrated his love for Elena not only by protecting her, but also by protecting her family and friends, and protecting her freedom to make her own decisions, even if it meant he might lose her. (Notable examples include supporting Elena when she wanted to sacrifice her life to save her loved ones, or said she didn't ever want to become a vampire.) He gave up his humanity to Klaus in order to get the cure to save his brother's life. When a car went over a bridge, he jumped into the river to try to save the family within, without even knowing who they were. That's the kind of person Stefan is. Yes, certain factors like his martyr complex and impossible need for atonement influenced his actions, but at the core of him is a genuinely good heart.

So where is Stefan right now on the scale between Saint Stefan and Stefan the Ripper? Upon arriving in Kingswater, he will be removed from the presence which forces him to kill and act like a douchebag (i.e. Klaus), but he's been in it long enough that at this point it's impossible for him to just go back to "normal." He will be struggling with his insatiable thirst for blood and all of the violence and pain he's inflicted lately (and enjoyed). That Stefan now doesn't need blood to survive is as incidental a fact as it was before he arrived in this world. It's going to be hard. He will have his loved ones, most with drastically advanced development, but he will not trust himself around them (mostly, Elena). He may try to keep his distance from them.

The white knight part of him which once never hesitated to come to the rescue of someone in need is still there, but has been damaged by his recent experiences. If he falls in with a new crowd, he'll still feel the pull to protect them, but he has more difficulty showing the kind side of him, much less opening up. He'll throw himself into some sort of job or mission (killing zombies, maybe) to save himself from having to deal with his relationships or his fragile self-control. Stefan's blood-thirst can make him aggressive, irritable and/or reclusive, and this will probably be his mood 90% of the time considering how little edible blood he's getting now. He'll need to find an anchor if he wants to keep holding onto his humanity. Right now, those anchors are Elena Gilbert and Damon Salvatore, and no matter how hard he tries to push them away, it's a guarantee that he will do everything to make sure no harm comes to either of those two.


Powers & Abilities: (Borrowed from [personal profile] saviored with permission.)
ABILITIES:
» vampire teeth (their canines extend and blood floods the whites of their eyes, also darkening the veins around their eyes)
» vampire blood (capable of transforming a human into a vampire if they die with his blood in their system; also heals injuries if ingested) → minor cuts and bruises take a few days; broken bones take four weeks (i.e. heals only slightly faster than an average human)
» super strength/super speed/enhanced reflexes (at his full speed, he appears as a blur to human eyes) → reduced so that he is only a bit quicker/stronger than the average human
» heightened senses (smell/hearing/night-vision) → he can see a little bit better at night (shadows mostly) and his hearing is more sensitive than average so he might catch small movements if it's quiet enough, but he's not going to be listening in on whispered conversations from across the room. Ditto for his sense of smell. His sense of smell for blood remain just as strong, however.
» ability to "switch off" their emotions (discussed above)
» compulsion (mind control, requires eye contact and spoken orders) → will no longer work properly, and cannot do more than small movements, if that
» dream manipulation (ability to control the dreams of others) → ditto; only very minuscule changes to dreams
» accelerated healing (can recover from cuts, stabs, bullets and broken bones within minutes) → minor cuts and bruises heal immediately; larger injuries will take a bit faster, but something like a broken bone will still take weeks (but not months like it normally would); deeper wounds will take anywhere from days to over a week
» immortality (immunity to aging, diseases, etc.) → nerfed to fit game resurrection rules

WEAKNESSES:
» thirst for blood (bodies will dessicate if deprived of blood for over a week; in Stefan's case, also a literal constant addiction which he still managing) → dependence on blood removed, although Stefan will still crave blood
» fire or sunlight → vulnerability to sunlight removed, ring is also de-spelled
» vervain (a type of herb which is poisonous to vampires; also provides immunity to compulsion. Stefan has built up a slight tolerance to it.)
» wood (while they can be impaled by metal, only wood will cause them pain or kill them if stabbed through the heart)
» werewolf bites (especially lethal to a vampire)
» invitations (vampires require an invitation to enter an occupied home; occupant must be human and/or alive) → in-game, if anyone sets up what could count as a long-term home (i.e. they're planning on staying there for at least a few months) in any abandoned house/building, he will need to be invited in.
» bloodline (if the Original vampire he is "descended" from dies, then he dies too)

Items on their Person: lapis lazuli daywalker ring, clothing (including blue-grey button-front shirt, dark blue jeans, brown leather boots), wallet, cell phone
Edited 2012-06-27 13:33 (UTC)
sainted: (i feel you pumping through my veins.)

[personal profile] sainted 2012-06-27 04:26 am (UTC)(link)
Samples;
First Person Sample:

[AUDIO]

It's hard to believe civilization's finally fallen.

[He's talking to himself, voice low and measured. When it comes to recording his thoughts, Stefan's always returned to what he grew up with: fountain pen and unlined paper, with smooth dark ink and the pages heavy when he flips through them. Over the decades, he tried typewriters and Dictaphones and laptop computers, but nothing's compared to the simple pleasure of keeping a leather-bound journal.

There's no paper here. No pens. He could probably scavenge them — something to keep in mind — but right now all he has is the communication device they gave him. It'll have to do. Mostly right now all he needs is someplace to gather himself.]


They've whispered about the end of the world for as long as I can remember. The turn of the century, two World Wars... the Cold War... [He remembers standing outside a TV store in 1962, wondering if even a vampire wouldn't be able to walk from a nuclear attack.] In 145 years, I've seen humanity press on and survive, growing stronger and more resilient with every crisis. More promising. Beautiful. I took comfort in the proof that life isn't so easily extinguished. That hope...

[Stefan trails off into silence, for long enough that a listener might think the recording's stopped.]

But that's all gone now.

[Click.]

Third Person Sample:

The soles of Stefan's boots make noise as he picks his way through the urban debris, past the chunks of concrete and shattered glass and rusting hulks of automobiles. He's not used to it. He's a predator (after all this time, it's one thing he can't pretend to ignore any more), he knows a thing or two about stalking silently. But it's already too quiet here with the naked sun blazing overhead and not even a breeze to shift the sound, and there aren't any honking cars or voices or warm thudding heartbeats to mask his steps.

It's a dead world, or as close to dead as he's ever seen it. He shuts his eyes and inhales slowly, but all that does is invite a rush of blood — old blood, ill blood, but blood — into his nose and throat and Stefan chokes on it. He jerks his head away and backs up, as if that could put some distance between him and all that stains the walls and soaks the cracks of the road. Even though death is the only thing which marks his surroundings, he still feels the pulsing under his eyes as his appetite goes into overdrive.

He'd hoped, for one blind second after waking up and suddenly being deafened and slowed but still himself, that maybe he'd been changed. That maybe the "Human" part of "Human Regenesis Project" meant... well. Never let it be said that Stefan's finally gotten old enough to not act foolish. His senses, speed and strength might not be what they used to, but he still has more in common with a dead, ravenous monster than he does with any human being.

He laughs, bitter and short, but the blood recedes from his eyes and the dark curl of hunger in his stomach drops to merely persistent. Good enough for now, but Stefan knows he needs blood or else... Or else what? He'll get out of control? Yeah, because he's been the poster child for self-discipline so far.

A rumbling noise cuts through his thoughts, and he squints ahead to spot a two-legged form stumbling down the road toward him. His weapon's still in his hand, but Stefan keeps it dangled by his side and waits, wondering who it might be. A rotting creature, mindless and hungry, or a wounded person, dirty and scared but alive...?

He wonders which option would be worse.
enrage: (13)

[personal profile] enrage 2012-06-27 04:34 am (UTC)(link)
Nerf it down to the ground, that's all fine with me.
teamkill: (Default)

ARTHUR | INCEPTION | RESERVED 1/3

[personal profile] teamkill 2012-06-27 08:38 am (UTC)(link)
OOC Info;
Name: Chels
Age: 23
Ways to contact: PM to character journal or to [plurk.com profile] smashbrothers, please!
Characters currently played: n/a

Character Info;
Character Name: Arthur
Canon: Inception (2010 movie)
Canon Link: 1, 2, and a brief write-up:

Arthur's first spotted on a job with Cobb, working two layers deep in the subconscious of the wealthy and powerful Mr. Saito. The job goes badly, and when they attempt to flee the country under threat of death from their employers, Cobol Engineering, they're stalled by Saito, who offers Arthur and Cobb an escape from Cobol -- and for Cobb especially, a way back to the United States.

Saito wants Cobb and his team to plant an idea in the subconscious of Saito's corporate rival, Robert Fischer, to keep him from overpowering Saito's company. This tactic is called inception and is thought to be impossible by most people in the dream-sharing business. Regardless, they accept the job and form a team of six people consisting of Cobb, Arthur, Saito, Ariadne, Yusuf, and Eames.

TL;DR: Saito is shot and ends up in Limbo, Fischer is also shot and also ends up in Limbo, Arthur has to fight a slew of armed men to keep the rest of the team safe from harm, and Cobb and Ariadne go to Limbo purposefully to retrieve both Fischer and Saito. In the end, they barely pull off the job, and Cobb gets to go home to his kids. Yay, team. Meanwhile, Arthur stands around and looks totally hot in a suit.

SO, BASICALLY, Arthur plays the part of the very disgruntled babysitter of the primary protagonist, Dominick Cobb. He's not actually his babysitter, sure, and he's nowhere near responsible for him, but he is seen hovering warily over Cobb's shoulder for about 90% of the movie.

Concerning Arthur's history prior to Inception, not much has been revealed. Most likely, Arthur's been working with Cobb for many years, and if he didn't immediately flee the States with Cobb following the unexpected death of Cobb's wife, Mallorie, he met up with him at a later date to resume his work with him. Arthur is Cobb's designated "point man," and he serves as the planner of the group: he's the man who ties up all the loose ends, who digs up the dirty little details his targets don't want him (or anyone else) to know about. In the Fischer/inception job, there were three levels to the dream, and Arthur played the biggest part in the second level: he distracted the projections of Fischer's mind and kept them occupied while Cobb and the rest of the team completed the job on Fischer.

Arthur was also well acquainted with Mallorie, given how he (briefly!) speaks of her to Ariadne, and how he reacts/responds to Cobb's projection of her.

Post-Inception, Arthur's back in the States and is no longer working with Cobb. Whether he stays in the dream-sharing business or moves on, we're not sure, buuuuuut. Given how much he enjoys his work and how fascinated he is by it, it's doubtful that he'd retire with Cobb, even with his professional attachment to him.

Canon Point: Post-movie
Character Age: 30
Character Suitability: n/a
teamkill: (Default)

ARTHUR | INCEPTION | RESERVED 2/3

[personal profile] teamkill 2012-06-27 08:39 am (UTC)(link)
Personality:
"This is a loaded die. I can't let you touch it, that would defeat the purpose. You see, only I know the balance and the weight of this particular loaded die. That way, when you look at your totem, you know beyond a doubt you're not in someone else's dream."
There's no one who can tell Arthur what to believe, and the people who can are the people he already trusts with his life—and there aren't many people he trusts with his life. He trusts the loaded die he keeps in his right pocket and the loaded gun in the holster on his shoulder. They're the only assurances he'll ever need, especially when he's asleep two layers down in a dream and the world around him cracks and falls to pieces. He doesn't trust anyone, least of all himself, because it's a lot harder to get burned when no one can get close enough to burn him.

Despite this, though? Despite his ingrained, learned paranoia and his tendency to mistrust unknowns? He's not that hard to get along with.

Arthur can be a damn good conversationalist when he wants to be, when he meets cute, wide-eyed brunettes who constantly keep him on his toes with question after question after question. But when you're on the run from jobs gone bad and from the men and women who would like very much to arrest you and throw you in jail for the rest of your miserable, no good life, you don't really have a lot of time for coffee shops and idle chatter, so Arthur doesn't like to waste time on people who aren't going to do anything for him, who he can't use to his benefit in some way. He sounds cold, but he isn't, not really. Arthur is exactly what his job has shaped him to be, and that's adaptable and very, very careful.

In tight, tense situations, he's the kind of man you want to have around. He puts logic before emotion, accepts reason before passion and blind instinct, and he's very grounded in his beliefs, in his sense of reality, to the point where he'd much rather keep a close eye on Cobb's disintegrating grasp of what's real versus what's not real instead of worrying about his own doubts and insecurities. Even when Cobb is the asshole who doesn't listen to him when Arthur very clearly tells him that the man they've targeted knows they've targeted him, and he ends up on the other side of a loaded gun because of Cobb's inability to listen, he doesn't do much more than shoot a withering look in Cobb's direction. Because he told you this would happen, you giant tool.

Cobb, and Arthur's relationship to him, is one of his larger weaknesses. The only reason Cobb fucks Arthur over is because Arthur's stupid enough to let him, and when it happens, Cobb basically faces no repercussions for his actions because no one really calls him on his shit. But Arthur is loyal, certainly, to those who have earned his loyalty, and he obviously believes in the ideals of camaraderie and honesty where they count.

His integrity is something that he cares for very much, criminal or not. He's not a bad person; he's actually a pretty okay guy who sometimes does some really bad, legally questionable shit.

Even when everything's gone to hell, and he's up shit's creek without a paddle, Arthur knows how to roll with the punches, knows how to keep moving even before every other option is taken from him. He doesn't have to wory about Cobb's bullshit because Arthur's not the one ensnared in a mess of his own memories, and he doesn't see the point in escalating an already tense situation with nasty, angry words when he knows words don't fix shit.

Fixing shit is what fixes shit, and Arthur would rather busy himself with finding a solution to his problem than with standing around and arguing about how big of a problem that problem is for an hour and a half. He's resourceful, creative, productive, and he loves his work; solving the questions that people have, that he has, is something that he excels at, no matter how large and complicated the question.

Arthur gets what needs to be done, done, and then he moves on, and anyone standing in his way can either move the hell out of his way or wait to be moved

But they'll move.

Powers & Abilities:
(POINT) In the movie, Arthur's role as point man plays a big part in who he is and how he functions as a person. He acts as a lead into hostile, dangerous situations, most often putting himself into direct line of fire to scope out territory, and to protect those following behind him. As point, he's learned to be bold and aggressive while also remaining cautious and ever aware of his surroundings.
(DREAMS) Trained as a professional infiltrator of the human subconscious via a process known as "dream-sharing".
(INTELLIGENCE) Arthur's detail obsessive and a rapid problem solver who creatively thinks on his feet.
(MILITARY SERVICE) Trained extensively in both hand-to-hand and weapons combat. He knows how to handle a wide variety of firearms, from a standard Glock 17 to a military-grade rifle, and is most likely trained in combat knife fighting. When facing off hand-to-hand, Arthur uses a combination of striking and grappling techniques where his focus is on incapacitating his target.

As for powers, he has none! He's 100% human.

Items on their Person: [1] 3rd Generation Glock Model 17, fully loaded; [2] spare mags; [1] loaded red die; [1] passport; [1] leather wallet holding ID, various credit cards, and $150 in cash; and [1] briefcase containing the PASIV device.
teamkill: (Default)

ARTHUR | INCEPTION | RESERVED 3/3

[personal profile] teamkill 2012-06-27 08:40 am (UTC)(link)
Samples;
First Person Sample:
to anyone reading:

i'm stuck with three other people in the back of a grocery store directly across from — a mall, i think. we've barred ourselves into an office as best we can, but i'm down to my last mag and my last few bullets, and i'm not pulling a john wayne on a bet of a few bullets vs a small handful of whatever's out there.

basically, i'm not seeing a way out of this, and i'd, we'd, appreciate some help. soon. really soon. probably now.

this door isn't going to hold forever.


Third Person Sample:
You weren't real, the pamphlets read, but now you are.

Hours later, those words cling like a disease to the back of Arthur's mind. He tries to shake them, tries to forget because he knows when he's being fucked with, but with every step he takes through this god forsaken city, he remembers. He remembers crumpling the pamphlets in his hand, and the five minutes he'd watched of himself on an outdated television before he'd broken the remote in his desperate attempt to flip the power off.

You weren't real, but now you are, and Arthur can only laugh at the situation he's gotten himself into as he stands there in the heart of the city, borrowed phone in his hand with the city map pulled onto the screen. He has no idea where he's going, or what he's looking for; he just knows he needs to go somewhere, needs to keep walking because if he stops for a second, he's going to start thinking again, and christ, thinking is the last thing he wants to do right now.

He's right across from the park, wedged between a prison and what looks to be a dead end alleyway. The prison's not looking real homey, so Arthur turns away from it and walks one step, two, three . . . and then he stops.

Around the corner, on the street that separates the park from the west end of the city, Arthur hears footsteps. Or—a step, and then the slow drag of a limb across the ground, step, drag, step, drag, step, drag.

He goes cold, reaches for his Glock—

—and is swept from behind, his ankle buckling as he crashes to the ground, Glock scattering across the dirt a few feet away from where he lands. Arthur ends up with his face in the dirt and the gravel, elbow flying back into the half-decayed face of the man—thing, zombie, whatever—pinning him down, clawing at his clothes, his hair. His elbow connects, and he feels bone and tissue and muscle give way, stunning the creature long enough to give Arthur a few seconds to twist around onto his back, drawing a hard knee into his belly.

His arm extends, reaching, reaching, and when his fingers close around the grip of his Glock, Arthur thinks, fuck, and then he thinks, fuck, fumbling with the weight of the gun for a few horrifying seconds before he rights it in his hand.

The man's mouth closes around the barrel of his gun, yellowed teeth gnashing the polymer frame wildly.

Arthur thinks fuck and pulls the trigger.

Additional Information: I'm good!

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