"This is a loaded die. I can't let you touch it, that would defeat the purpose. You see, only I know the balance and the weight of this particular loaded die. That way, when you look at your totem, you know beyond a doubt you're not in someone else's dream."
There's no one who can tell Arthur what to believe, and the people who can are the people he already trusts with his lifeβand there aren't many people he trusts with his life. He trusts the loaded die he keeps in his right pocket and the loaded gun in the holster on his shoulder. They're the only assurances he'll ever need, especially when he's asleep two layers down in a dream and the world around him cracks and falls to pieces. He doesn't trust anyone, least of all himself, because it's a lot harder to get burned when no one can get close enough to burn him.
Despite this, though? Despite his ingrained, learned paranoia and his tendency to mistrust unknowns? He's not that hard to get along with.
Arthur can be a damn good conversationalist when he wants to be, when he meets cute, wide-eyed brunettes who constantly keep him on his toes with question after question after question. But when you're on the run from jobs gone bad and from the men and women who would like very much to arrest you and throw you in jail for the rest of your miserable, no good life, you don't really have a lot of time for coffee shops and idle chatter, so Arthur doesn't like to waste time on people who aren't going to do anything for him, who he can't use to his benefit in some way. He sounds cold, but he isn't, not really. Arthur is exactly what his job has shaped him to be, and that's adaptable and very, very careful.
In tight, tense situations, he's the kind of man you want to have around. He puts logic before emotion, accepts reason before passion and blind instinct, and he's very grounded in his beliefs, in his sense of reality, to the point where he'd much rather keep a close eye on Cobb's disintegrating grasp of what's real versus what's not real instead of worrying about his own doubts and insecurities. Even when Cobb is the asshole who doesn't listen to him when Arthur very clearly tells him that the man they've targeted knows they've targeted him, and he ends up on the other side of a loaded gun because of Cobb's inability to listen, he doesn't do much more than shoot a withering look in Cobb's direction. Because he told you this would happen, you giant tool.
Cobb, and Arthur's relationship to him, is one of his larger weaknesses. The only reason Cobb fucks Arthur over is because Arthur's stupid enough to let him, and when it happens, Cobb basically faces no repercussions for his actions because no one really calls him on his shit. But Arthur is loyal, certainly, to those who have earned his loyalty, and he obviously believes in the ideals of camaraderie and honesty where they count.
His integrity is something that he cares for very much, criminal or not. He's not a bad person; he's actually a pretty okay guy who sometimes does some really bad, legally questionable shit.
Even when everything's gone to hell, and he's up shit's creek without a paddle, Arthur knows how to roll with the punches, knows how to keep moving even before every other option is taken from him. He doesn't have to wory about Cobb's bullshit because Arthur's not the one ensnared in a mess of his own memories, and he doesn't see the point in escalating an already tense situation with nasty, angry words when he knows words don't fix shit.
Fixing shit is what fixes shit, and Arthur would rather busy himself with finding a solution to his problem than with standing around and arguing about how big of a problem that problem is for an hour and a half. He's resourceful, creative, productive, and he loves his work; solving the questions that people have, that he has, is something that he excels at, no matter how large and complicated the question.
Arthur gets what needs to be done, done, and then he moves on, and anyone standing in his way can either move the hell out of his way or wait to be moved
But they'll move.
Powers & Abilities:
β (POINT) In the movie, Arthur's role as point man plays a big part in who he is and how he functions as a person. He acts as a lead into hostile, dangerous situations, most often putting himself into direct line of fire to scope out territory, and to protect those following behind him. As point, he's learned to be bold and aggressive while also remaining cautious and ever aware of his surroundings. β (DREAMS) Trained as a professional infiltrator of the human subconscious via a process known as "dream-sharing". β (INTELLIGENCE) Arthur's detail obsessive and a rapid problem solver who creatively thinks on his feet. β (MILITARY SERVICE) Trained extensively in both hand-to-hand and weapons combat. He knows how to handle a wide variety of firearms, from a standard Glock 17 to a military-grade rifle, and is most likely trained in combat knife fighting. When facing off hand-to-hand, Arthur uses a combination of striking and grappling techniques where his focus is on incapacitating his target.
As for powers, he has none! He's 100% human.
Items on their Person: [1] 3rd Generation Glock Model 17, fully loaded; [2] spare mags; [1] loaded red die; [1] passport; [1] leather wallet holding ID, various credit cards, and $150 in cash; and [1] briefcase containing the PASIV device.
ARTHUR | INCEPTION | RESERVED 2/3
Powers & Abilities:
Items on their Person: [1] 3rd Generation Glock Model 17, fully loaded; [2] spare mags; [1] loaded red die; [1] passport; [1] leather wallet holding ID, various credit cards, and $150 in cash; and [1] briefcase containing the PASIV device.