jumpscare: MARTIN (Default)
dead weight mods ([personal profile] jumpscare) wrote2028-06-04 03:57 am

APPLICATIONS.

APPLICATIONS ARE CURRENTLY CLOSED.

Applications open on July 24 at 12:01AM EST. Please post your applications on this page!

You may app up to two characters per round. The total amount of characters you may have at this time is four. You may have two characters from the same canon, however these characters can not have met or will have no reason to do so in the future. We will decide this on a case-by-case basis.

Reserves are not a requirement. However, a reserve is an excellent way to state your intentions and to give us a heads up to research your canon and character so that we can process it faster.

If you are asked for revisions, then you have seventy-two hours to reply to the comment with what we have asked.

If you would like details on a rejection then you may PM the mod account or reply to the comment and we will be as detailed as possible.

_________applications.

ooc info;
Name: (Your online handle.)
Age: (Your age. Unfortunately, players below the age of 16 are not allowed.)
Ways to contact: (Email, AIM, Plurk, etc.)
Characters currently played: (List of characters currently played in the game. Character limit is currently 4.)

character info;
Character Name: (Your character's full name, in Western order. The characters may call themselves whatever they wish ICly, but for organization's sake we need this.)
Canon: (Name of your character's canon.)
Canon Link: (Link to your character's history/canon, i.e. wikipedia articles/informative fansites/etc.. If it's a particularly obscure canon with very little information available, you may write your own section to give us an overview of your character's history and world background.)
Canon Point: (The point from which your character is pulled i.e. chapter 500, just before the final battle, after confessing their eternal love, etc.)

Character Age: (Your character's age, or approximation thereof. Characters of all ages are allowed, though we request that if a character is under the age of 10, you fill out an additional section detailing their suitability for living in a post-apocalyptic world.)
Character Suitability: (For characters under the age of 10 only. We need to know why the Caretakers would think such a young child would be strong enough to survive a zombie-infested earth and help to rebuild the world.)

Personality: (The meat of the app. Tell to us your character's motivations, their likes and dislikes, strengths, weaknesses, relationships, and anything else you think is important in letting us know what makes them tick. A bunch of words doesn't always mean a good application, and we won't ask for an college essay, but we do require that this section be at least 350 words long, to show us you know what you're talking about and can elaborate appropriately.)

Powers & Abilities: (Briefly describe any supernatural powers or abilities your characters may have i.e. healing spells, super strength, teleportation. Their powers will, of course, be severely dampened upon arriving, but perhaps, if seen as worthy, they can wake up to find it more potent than before.)

Items on their Person: (List any items you character would have had with them upon being taken. Your character has to be holding or touching these items somehow for them to be brought with them. For example, items in the pockets of clothing or in a backpack will be brought along with you. Summoned weapons will also be brought, but they cannot be put back.)

samples;
ALL SAMPLES MUST BE SET IN THE GAME'S UNIVERSE.
First Person Sample: (This is to showcase your character's dialogue, so while you may use [bracket action] when needed, this should be at least 5 spoken sentences. Remember, a sentence has to have a subject and a verb. Monosyllabic sounds do not count toward the minimum. If you're having difficulty thinking up a sample, you may request a Q&A for this portion instead, where we will give you 5 questions to be answered ICly.)

Third Person Sample: (This is a prose portion, meant to showcase your character's thoughts and actions, as well as your own writing ability. Samples must be at least 300 words. Remember to use proper spelling, grammar, and paragraphs.)

Additional Information: (Questions, comments, and additional miscellaneous facts about your character may be added here!)




Mihael "Mello" Kheel | Death Note | Reserved

[personal profile] chocogun 2012-06-24 03:10 pm (UTC)(link)
Samples;
First Person Sample:
[Mello thought about using text since he is far too paranoid to allow others to see his face or recognize his voice. Yet, due to the situation he is currently in, he has no other choice but to use Voice, in hopes he’d find an ally (or an enemy). He puts the device down as he speaks]

I’m not going to bother to repeat what everyone else is saying. It gets boring, after a while. [he is angry too, though. It’s obvious by the tone of voice.] And there are other things to worry about right now, than to listen to all of you bitching because someone brought you here and called you fictional. So do all of us a favor and think beyond the box.

We are outnumbered. [there is a sound; if anyone is used to guns will understand that Mello is loading his weapon] And if we want to stay alive and not turn into one of them like it happens in zombie clichés, we are better off working together. [he has a gun, but he knows he is doesn’t have the advantage and bullets aren’t infinite. He can’t live through this alone, as much as he’d like to believe so]

So let’s do a roll call. Who is civilian and who is military or has any sort of advantage when it comes to fight these things? Any special skills or medical experience? Who has means to defend themselves and who doesn’t? [he doesn’t plan on saving anyone, but he knows this will eventually lead to that] Who is in deep shit right now and needs to get their asses saved asap?


Third Person Sample
It’s an inexplicable sensation to wake up after feeling your heart stopping and you understood you were going to die. Death Note makes no mistakes, and when Mello felt that sharp pain on his chest he understood that he was going to die and nothing would stop it from happening. Or shouldn’t be, as far as any of those who used it knew. So, when he opened his blue eyes and noticed that he was still there, breathing, thinking and with a pulse, Mello couldn’t even begin to explain what went through his head. It was just too much, too many questions and too fast. And sure the blond couldn’t even begin building a proper path of questions, because what came after this made it even more agonizing.

Japanese cartoon character, a Japanese comic book character. There was a novel, even, and there were soundtracks, toys, statues, DVD’s, movies, there were even plushes and magazines, household items, and even pillows. There were websites and all sort of creepy (really creepy) details, fan comics and fan fiction. All of this about his life. Not just his life but everyone that was connected to Kira case.

Mello’s first thought was that someone had been spying on him. Actually, that was a very plausible thing to think; if they could resurrect him, perhaps they also had the technology that would allow them to spy on people and learn everything they wanted about a person. It was far-fetched, but nothing in this situation was normal and even a strange explanation could be a good one.

But what was the reason to do this? Why to go to this extend? Maybe they wanted to mess with his mind? He was already freaked out the moment he woke up alive. And not knowing what happened to Kira after his death would have been the most messed up thing anyone could ever do to him. It was something else. Mello still denied that he was fictional – hell, he was there, he lived a life and he remembered all of it, and parts of that life were missing in the books and the cartoon; not to mention they are drawings, it’s not even him – but there had to be a reason why.

The man didn’t indulge his brain any longer; enough with questioning and analyzing, Mello had to get his ass out of there now. Grabbing the things they left him – how thoughtful of them, he thought with sarcasm – including the water and the crackers (why would they leave resurrect him if they were going to poison him again, he figured), he walked to the door as he readied his gun.

Survival of the fittest. And he’d show whoever put him in this shitty place that he could and was going to survive.

Additional Information: N/A
speculates: (Default)

Sherlock Holmes } Sherlock (BBC) } reserved

[personal profile] speculates 2012-06-24 08:11 pm (UTC)(link)
Name: Nadya
Age: 18
Ways to contact: [plurk.com profile] lexi_ ⎨ kaminari31@yahoo.com
Characters currently played: N/A

Character Info;
Character Name: Sherlock Holmes
Canon: Sherlock (BBC)
Canon Link:
Sherlock (BBC) ❫ ❪ Sherlock Holmes, consulting detective ❫ ❪ The Reichenbach Fall

Canon Point: After the Reichenbach Fall, (S2x03), where he is standing in the graveyard watching John.
Character Age: 30-33 (Early thirties, though not stated within the canon)
Character Suitability:
speculates: ({ lol not funn)

personality + abilities

[personal profile] speculates 2012-06-24 08:13 pm (UTC)(link)
Personality:

"Don't make people into heroes, John: heroes don't exist, and if they did I wouldn't be one of them."


BBC's Sherlock is a modern adaptation to the original, Sir Arthur Conan Doyle's Sherlock Holmes, and as such, there are quite a bit of similarities between the original and the adapted Sherlocks, except approached through a more modern perspective (for example, like the nicotine patches instead of the pipe, texting instead of telegrams, taxi cabs instead of carriages, and on). 

Sherlock Holmes is crude, erratic, arrogant and cold. At least, on the surface. Which is usually all that he really shows and due to his behaviour around others, all anyone cares to see. He is a man who really doesn't appear to be in tune with emotional aspects of a case, or event, or interaction. In the first episode, "A study in pink", quite early on, we see Sherlock be called a psychopath. I think the fact that Sherlock himself corrects Anderson ("I'm not a psychopath, Anderson. I am a high-functioning sociopath. Do your research") speaks volumes about him. First, not only does he acknowledge the fact that he has antisocial tendencies, that he isn't exactly normal by societal standards, but it's also clear that he doesn't care.  He does not care how others perceive him, a fact which is apparent in several cases throughout the two seasons. In fact, his flat mate John Watson seems to care more about Sherlock's reputation than the consulting detective himself.

But this brings us to the next point. Sherlock Holmes is unbelievably antisocial.  Which is to be expected, seeing as modern day, sociopathy is closely related to ASPD (Antisocial Personality Disorder). There are probably other medical terms to perhaps label Sherlock with, though without getting a scan of that brain, it's honestly difficult to say for sure. 
My point stands. He doesn't seek interactions with others. He acknowledges the fact that most people are deeply unsettled by him ("who'd want me as their flat mate?") due to his blatant and tactless announcements.

Sherlock Holmes, all social discrepancies aside, is truly brilliant. His mind is always working, and he is one who is driven by challenge, by the puzzle, and the harder the puzzle, the more pushed he would be to solve it; so much so that he will not stop until he finds a solution. 
 He has a clear pattern of deduction that he follows when he looks at someone. He doesn't simply see them; he observes and from his observations, can sum up facts most people would never be able to see. He observes, notes the smallest details, gets the facts and draws the conclusions. He eliminates the impossible and  then "whatever is left no matter how improbable must be truth". 

But with such a mind, he needs to keep it occupied. But with his brilliance comes arrogance, and the thought that the rest of society is all quite boring. Most cases that come to him become obvious even before the potential client finishes their first sentence; he needs to be challenged; it has to be interesting, there has to be no obvious solution at first. But this doesn't happen often, and as such, Sherlock is prone to extreme cases of boredom. As said by his Robert Downey Jr.-played counterpart, his "mind rebels at stagnation". But with this said, he isn't the one trying to go out there and find the cases- everything must come to him. Otherwise he sits in the flat in nothing but his pajamas, shooting a gun at a smiley face on his wall. Literally. And then there are his experiments -- they're quite unique, and a bit odd, and at times, destructive to the kitchen, appliances, or flat. Sometimes, he will not speak for days on end, and sometimes, he picks up the violin to play (quite the good) tune. But the main point is -- if he doesn't have anything interesting to occupy himself with, he will become reclusive. Perhaps a bit manic. 

He also refers to his mind as a hard drive, from which he just "deletes" the information he doesn't consider useful. He has learned it once, yes, like the fact that the earth revolves around the sun, but seeing this information as completely useless to what he does, he has completely forgotten about that fact. It was John who informed him of it again, after which Sherlock explained that that was extraneous knowledge. He doesn't concern himself with trivia. 
He arranges the information he acquires in an odd, particular way, and when the situation calls for it, he delves into his "Mind Palace", a place where, theoretically, you can store all the details you once saw, and through a chain of facts, if you find your way back to this 'palace' (or any location you may chose), you can remember everything. 
With that, Sherlock Holmes has a very good memory, as well as a very good attention span to details. Even if he doesn't seem like he is listening to what someone is saying, or acts like he doesn't care, all the information is observed, and if the need be, will be recalled. 

The thing about him is that he knows he's brilliant. His mind operates much faster than an average person's and thus, he often has to dumb things down, explain the step by step of his train of thought. And that's where his arrogance and pride comes in. He is proud, and he does have something of a loaded god complex. He knows he's smarter than the majority of the population, though he doesn't always make a point of declaring himself smarter than everyone else in the room. However, he will berate and belittle someone who fails to see his line of reasoning. It's simply how he works; he is easily annoyed by those of lesser IQ (like, Anderson, for example), and if that's the case, they will be the target of more insulting truth. His arrogance also comes out when he is dealing, or rather, consulting, the police on a case. He will almost admonish the inspectors for not seeing some simple and obvious fact, and he can allow himself much more blatant, and perhaps rude comments, simply because he knows the police need his help.
Sherlock is used to being right. Used to making the right conclusions, and drawing out the truth. So it's not often that he experiences doubt, let alone the doubt of his own abilities. But that said, he is extremely grounded -- in that, everything has a scientific explanation; there are no miracles. When he does experience doubt, when there is that conflicting mix of emotion, he doesn't know what to do with it. He doesn't know what it means, and as such, his behavior will be a bit erratic, and even unpredictable.

Emotionally, Sherlock Holmes is a very difficult person to understand, let alone be around. He feels an almost limited range of emotion himself: excitement, adrenaline, pleasure, pain (which he will most likely disregard). Every other emotion, like love, he knows of, understands, but in medical terms, in chemical reactions that happen in the brain and body. It's purely scientific to him. He views sentimentality, caring as an unnecessary concept that will only serve to get in the way of finding the solution, rather than helping. So he doesn't care. Not exactly, not usually. On numerous occasions, he was told he doesn't have a heart. But his humanity comes out when John is strapped to an explosive. This situation shows several things: that it takes quite a bit to actually push Sherlock to show emotion on some level, and that, again, when pushed, Sherlock is fiercely loyal.
The thing is, he doesn't have friends, "he's only got one". John. And I think at first, he had John figured out like an open book - an ex-soldier with PTSD with a shabby relationship with his sister - just a normal and boring roommate. But when John shot a serial killer through two windows and a far distance, it was at that point when Sherlock realized that perhaps he had underestimated John. Somehow, he warmed up to him. As much as someone like Sherlock Holmes could, anyway.

Emotional understanding, and understanding the fact that everyone else operates on sentimentality more than he does, it makes Holmes a bit manipulative. He knows what to play on and when, if only to get the desired reaction; he isn't afraid to push people to their limit and will have no qualms or remorse about doing so. "His depravity knows no bounds".
He is also completely tactless; he will say what he sees, or blatantly ask about a certain event in a person's life after only speaking with them for mere minutes. He will act excited at a gruesome crime scene simply because the case finally got interesting, or that there was a twist in the great puzzle.

Next: Sherlock has an addictive personality. In his past, he is known to have smoked, and to have used addictive drugs that somehow have stimulated his thought process, or simply, because he is bored. Or because he enjoys the particular high.
But I'm guessing in the past, he was a pretty heavy user, considering that both his brother and John have to watch him if he wants a cigarette- its his 'danger days', and mean that something is severely bothering him; either the case, or the need to understand something (or someone, like moriarty, and their plans).

Whatever personal ties Sherlock has with people, they are always complex. He has known Lestrade for over five years, yet the DI claims that John knows Sherlock better than him. John Watson is Sherlock Holmes' one very true friend. Lestrade is, after everything, a friend also, as seen when he calls John to warn them that the police were coming for Holmes. And Lestrade was one of the people threatened by Moriarty if Sherlock didn't jump. Last on the list is Mrs Hudson. Their relationship is an odd one to interpret as well -- it's almost like a mother-son relationship, if you squint. What is unquestionable is the fact that Sherlock respects the older woman. She deals with him, with the severed heads in the fridge, and the fingers; she is a strong lady and over the course of the two knowing each other, it's evident that Sherlock has that respect, and loyalty to her. Thats the thing. No, he doesn't have a lot of friends. He only truly sees John as one. But the few people he does have, he is, ultimately, fiercely loyal to. Said loyalty isn't always clear. It's usually subtext, well hidden, and only comes out in dire situations. But it's there, and serves as a reminder that Sherlock is, indeed, purely human.

Sherlock's family, and past, are all quite vague. He has an older brother, Mycroft. And the two are at odds with each other constantly, though Sherlock does acknowledge the fact that out the two of them, Mycroft has the stronger mind. He has a lot of potential, Sherlock claims, if he only didn't succumb so much to laziness. That said, his older brother is very protective of Sherlock, so much so that he constantly bothers and takes John to discrete locations to ensure that there is someone looking out for Sherlock. Though Sherlock does screw things up for big brother at one point, big brother screws things up for Sherlock too, and in the end, plays a major role in having Sherlock jump of a building. Indirect role, of course, but a role none the less. He simply feeds Moriarty Sherlock's personal details for exchange of some government sensitive information. Moriarty then uses that against Sherlock.

So, Sherlock Holmes. A brilliant mind, and a tactless, arrogant and crude man. His 'soft side' is somewhat hard to see, even when it does come out, it comes out at a kind of backwards way. At times, he's reckless and unpredictable. He can see right through people, whilst people typically can't see through him. He is used to unsettling people by his statements, simply because that that's the reaction he is used to seeing. He himself, however, is not easily unsettled. Though, push the right buttons, and you will see that he can have quite a temper. He doesn't really have bounds, and isn't easily intimidated. In fact, it's actually quite hard to even try and intimidate him, because while someone may be stronger than him, he has already figured everything out about that person, and will gladly announce all their secrets. He doesn't have much of a filter, and doesn't really understand the definition of tact. At least, not in practice. His behavior sometimes borders on the slightly manic, erratic. He can be loyal, and he DOES care, though it might not always be evident.

There are a lot of things that make up the man Sherlock Holmes. Most importantly, after all the things said, he is an enigma.


Powers & Abilities:
Sherlock Holmes is a hundred percent human. He can be injured, bleed and die like the rest of them. So in that respect, he doesn't have any supernatural powers or abilities. That said, he has a few things up his sleeve.

First, it's his intelligence. He has a brilliant mind; he is a quick thinker, able to determine say, a password in under ten seconds, or weed out a weakness in a plan, or see a lie. He pays attention, and his mind, his process of deductions turns what he observes into facts; facts that are usually right. He was able to tell some major aspects, and even details, of John's life after a single glance at him, hearing him speak, and holding his phone in his hands to text. That's all it took and Sherlock was able to say that he was an ex-soldier with a pat injury and PTSD, his sibling was an alcoholic (though he thought brother, not sister), and that the phone was a present from said sibling, and that said sibling was going through a divorce; that John didn't like asking or accepting help, and that the reason why John was there in the first place was because he was interested in finding a flat mate. And this Sherlock and do to most anyone he meets, with only a very, very few exceptions.
People are simly open books to him, and the devil is always in the details. It's the little things that reveal the truth.

Next, Sherlock is also quite the actor. He can cry on command, can turn emotional, can fake being afraid, fake his identity; he can put on a believable disguise, pretend knowing someone for an entire lifetime.

He has a refined memory. He remembers maps from a single glance, is able to reconstruct events down to the smallest note. He is also resourceful, using the homeless as his eyes and ears? He can speak several languages, including French, German, and Latin.

He is also a skilled fighter and a good shot. He can defend himself well, and despite in the past being a smoker, he has notable stamina and endurance. He can and will scale a building or jump from rooftop to rooftop if on a case. He can sprint very well, and is good at improvisation. He sees an opportunity, and he will take it. He isn't above fighting dirty, and in fact, he will. That said, he has gotten himself beat up on few occasions, so this isn't saying that he is so skilled at combat tht he won't get hurt. He's good, yes. But not master-assassin-good.
speculates: ({ demanding)

items + samples

[personal profile] speculates 2012-06-24 08:14 pm (UTC)(link)
Items on their Person:
his Belstaff peacoat
scarf
suit and dark shirt.
iPhone
handgun

Samples; (All samples must be set in the game's universe)
First Person Sample:

Right. [ the man speaking is by no means frazzled. though he would prefer text over blatantly showing his face over some network but...] What do we have? A disembodied, nauseatingly pleasant voice, a statement that's supposed to make us believe we're fictitious, [ as if. ] oh and that's right. Walking corpses.

Technically, an impossibility, and yet, here they are, with every highly cannibalistic tendencies.[ he takes a short pause, if only to glance around the area, before his attention, however disinterested he might look, flickers back to the device at hand. he hasn't really seen any of the zombie survival movies. because why on earth would that even interest him. he was sure John would have a remark about the irony of the situation. ] If none of you've figured it out yet? Aim for the head. Don't stay too long in one area.

And if any of you have seen a man by the name of John Watson -- [ there's another beat, hesitation.] Let me know.

( and just in case, here is a link to a thread at the test drive meme )
Third Person Sample:
He checks his own phone, instead choosing to ignore the device he woke up next to. Though the action yields little results, a the phone remains dead in his hand.

His a frown, a mild sigh as he calms his breathing, he slides it back into his pocket, he other hand almost casually holding his handgun. His lungs tighten with the sting of the sprint he had to pull to avoid the crowd of undead - a phenomenon that isn't even supposed to exist.

Every part of this place seemed terribly...off. This Human Regenesis Program sounded like utter rubbish, and if it had existed why hasn't he heard about it until now? And he shouldn't even be allowed to start on the very idea of being taken out of someone else's imagination. Him. Sherlock Holmes. If anything, this was a cheap ploy to weed the emotionally unstable out early on, to make them question the validity of their existence.

Now, what did he know? He knew he wasn't the only one dumped into this place - dumped, because he could find no better or more appropriate word for it. The location...it irritated him that through the ruined state of this entire place, he failed to even recognize an approximate location. The architecture was almost deliberately generic. Unremarkable. Boring.

Oh god, if running away from corpses and maybe, maybe being made to interact with other was all this place had to really offer...he might need to get creative.

He stills his steps, a sudden rigidity to his spine as he hears the clear scraping of movement to the farther right, behind him. His index finger slides to the trigger as he glances over the raised collar of his coat, pale eyes scanning the area. Noting every broken wall, crack in the pavement, shadow. Movement of any kind.

It's close. He's giving it at best, ten seconds to turn the corner, and given the rotting state of its brain, another six to eight seconds to notice him. That gives him maximum eighteen seconds to already know where to run to.

His eyes dart in front of him as he begins a slow walk. Go to the left? Apartment building. Plenty of rooms to hide, but plenty of room to run into more of those things. And not enough bullets to engage in full on contact. He'll need a better weapon.

Straight? Too long of a run to a single-story cafe. Useless.

Right? Warehouse. Perhaps a hundred ten meter sprint. Doable. Warehouse yields two stories, and an overview of the ground floor, if the predictability of architecture is followed through in the interior as well. Warehouse also might yield useful supplies. At least some long and blunt tool.

He had twelve seconds left. Apartment or warehouse? Right, he's going to go right.

Sherlock is quick to push himself to a run just as that corpse rounds into view. He hears the snarl, throws a glance over his shoulder, before looking ahead. Twenty meters left.

He swings the door, sets it shut as his gun is raised, aimed into the warehouse, back pressing against said door. He stills his breath, no inhale. Just listens, looks.

He's alone. Brilliant.

Additional Information: n/a
regal_azure: (den den mushi)

[personal profile] regal_azure 2012-06-24 09:38 pm (UTC)(link)
OOC Info;
Name: Hannah
Age: 24
Ways to contact: email: howlinmad88@gmail.com, AIM: viridianwings, Plurk: [plurk.com profile] viridianwings
Characters currently played: N/A

Character Info;
Character Name: Vivi Nefertari
Canon: One Piece
Canon Link: http://onepiece.wikia.com/wiki/Vivi
Canon Point: Around chapter 641
Character Age: 18
regal_azure: (smiling)

[personal profile] regal_azure 2012-06-24 09:40 pm (UTC)(link)
Personality: Vivi is, perhaps, one of the kindest, gentlest souls you are ever likely to come across. She always puts the welfare of anyone and everyone she comes across above her own, and isn't afraid to speak out against cruelty. This stems in part from her upbringing as Princess of Arabasta; her father has always tried to do what is best for his subjects and Vivi has learned from him that the most important part of being a good monarch is ensuring the welfare of all the citizens, rather than just the elite few. She spent quite a bit of her childhood as vice-president of the 'Suna Suna Clan', which enabled her to experience a normal childhood playing with other children, as well as learning the importance of friends and solidarity. Her childhood friend, Kohza, eventually became leader of the revolutionaries in the war that nearly destroyed Arabasta, but Vivi still tried to see the best in him, knowing that he was fighting for what was right, even if it turned him against herself and her father. She is very close with her father, King Cobra, and cares about his welfare immensely. Vivi's mother, Queen Titi, died when Vivi was very young, and she has very few memories of her. One of her fondest wishes is to have been able to have a relationship with her mother.

Vivi's biggest downfall is her reluctance to share what she perceives to be her responsibilities, especially towards other people. While she is touched and grateful when anyone goes out of their way for her, she also feels a little uncomfortable, as if she is inconveniencing them, or is a burden to them. On the other hand, she would never think twice about going out of her way for anyone else, even if it means giving up her own life. She would prefer to shoulder the entire burden herself rather than see someone she cares about in pain.

In order to save her country, Vivi went undercover among the ranks of the man trying to destroy it, Crocodile. She toughened up during this time and learned valuable fighting skills, but still prefers not to fight unless she cannot avoid it. She is quite touchy about the time she spent in the Baroque Works organization, and it brings back to her painful memories of having to do things that she knew were wrong in the short term, to help her nation survive in the long term.

Vivi comes across as serene, but she can be quick to anger if she sees someone being treated badly, whether she knows them or not. Vivi is not quick to panic, but seems to let little things build up until she breaks under the weight of them: when this happens, she can be a wreck for quite a while.

Being a princess, Vivi is very cultured and sophisticated, and maintains an air of politeness at all times. Despite all of this, she is somewhat of a tomboy, and would very much prefer to be off on an adventure than stuck in the palace having her actions dictated for her. Vivi can be quite naive; this especially shows through in her interactions with others, whether it is her continual politeness, her automatic believal of Usopp's bragging, her absolute sincerity, and her foolish belief that if she tries her hardest then no one else will get hurt.

There is little information about what Vivi has been doing since the Straw Hats left Arabasta, so here is my own interpretation of what has been happening to her:

- She has devoted a lot of time to oversee the rebuilding of Arabasta. She has had an uneasy relationship with the Marines stationed around Arabasta, in that on the one hand she feels uncomfortable helping the World Government when Luffy has made such an enemy of them, but at the same time other pirate crews are passing through Arabasta on their way through the Grand Line, and they have needed the Marines' help to fend them off.

- She has heard all about Enies Lobby in the newspapers, and feels that the World Government isn't telling the whole truth about what happened there. She is quite upset and confused that Luffy has accepted her enemy, Nico Robin, as nakama.

- Vivi has continued with her education, especially in royal/political matters, which she missed a lot of when she was in Baroque Works (I interpret her having been away from Arabasta in Baroque Works for about 2 years, from when she was 14 to 16). She has not had much time to practise her fighting, and has managed to stay at about the same level as she was, but grow no stronger physically.

Strengths:

+ Skilled in diplomacy
+ Trained as a child in all a princess should know: history, politics, etiquette, art, music (she plays the piano and flute)
+ A skilled sailor (a necessary skill on the Grand Line)
+ Skilled in fighting, especially at long range
+ Has great determination and resolve
+ Will go out of her way to protect those she considers friends
+ Has a great amount of patience
+ Good at sneaking around and spying, as shown by her undercover work in Baroque Works
+ Friendly, and very open minded

Weaknesses:

- Not very physically strong; in a fist-fight she would be easily overpowered
- Not very good at sharing her burdens
- Prone to panic in a crisis
- Very good at holding a grudge
- Can be gullible and naive


Powers & Abilities: Vivi does not have any special powers


Items on their Person:I would like Vivi to have the weapon she uses, her kujakki slashers.
regal_azure: (smiling at you)

[personal profile] regal_azure 2012-06-24 09:41 pm (UTC)(link)
Samples;
First Person Sample:

The zombie horde had all but overwhelmed Kingswater over the last few hours. As Vivi peered out of the glassless window of the ruined building she'd sought shelter in, she saw the undead swarming in the street, beating their ruined hands on the bricks of the building.

She knew she had no chance against them alone. She takes a deep breath and shouts out of the window as loud as she can.]


Hello?! Please, someone answer me! I can't be the only one left!

[Only the moans of the horde below answer her cries.

The floorboards creak behind her, and the first of the undead enter through the rotting door frame. Vivi grips her weapon, a baseball bat, tightly in her ashen fingers. She turns around with a look of resolve on her face, which turns to anguish as she sees that the zombie shuffling towards her is a child, no more than five or six years old.]


No... No, I can't. [She falls to her knees, the bat clunking dully as it drops to the floor. She looks into the vacant, dead eyes of the boy in front of her.] I will cure you. Whatever it takes, I will do it. No one should have to suffer like this, especially an innocent child.



Third Person Sample:

Vivi replaced the pamphlets on the table, turning to face away from them. This was too much for her to take in right now. It wasn't enough that she'd woken up on a table in some lab somewhere instead of in her own bed, but now to be told that she was fictional? That everything she'd gone through - all the pain and suffering of her people, her fear and despair, the friendships she'd forged and the joy she'd found in them - they were a lie. The product of someone else's imagination.

She sat back down on the end of the operating table, looking down at her shaking hands. This must all be some sort of sick joke. What right did the disembodied voice on the other end of the strange device, which seemed to Vivi like a mechanical Den Den Mushi, have to play with people's lives like this? Her feelings, her memories, they were as real to her now as they were five minutes ago, before she'd heard any of this, before her worldview had been shaken to the core.

Several books were stacked on a desk opposite where she was sat. On the cover of the first one, Vivi saw as she picked it up to examine it, was drawn in bright colors the faces of some very familiar people. People she cared deeply about, but had given up all hope of ever seeing again. With shaking hands, Vivi picked up the first book on the pile. Opening it, she began flicking through the pages. Almost immediately, she let out a shriek, hurling the book as far away from her as she could. It bounced off the wall onto the floor, the pages spilling open, onto the picture that had given her such a start. There in front of her, inked in black and white and coldly smirking at her from the paper, was Crocodile.

Vivi nudged the book closed with her foot. Taking a deep breath to steady herself, she took another from the stack. This time she was greeted by Luffy's grinning face. Vivi couldn't help smiling down at the picture of him. That look in his eyes, she knew that so well, the one that told everyone he was unstoppable. It gave her strength in this harsh, unfriendly place. What would Luffy do, if he were here? Well, he wouldn't give up at being told he was a character in a tale someone else was spinning, that was for sure.

Vivi nodded in resolve. It wouldn't stop her, either.
prayer: <user name=colorbind> (Default)

kyouko sakura | puella magi madoka magica | reserved | 1/???

[personal profile] prayer 2012-06-24 10:50 pm (UTC)(link)
OOC Info;
Name: Miki
Age: 19 (11-06-92)
Ways to contact: email: cakejokes@gmail.com | AIM: cakejokes | plurk: [plurk.com profile] neurons
Characters currently played: N/A

Character Info;
Character Name: Kyouko Sakura
Canon: Puella Magi Madoka Magica
Canon Link: wiki entry on the series in general | kyouko's wiki page
Canon Point: episode nine, before contacting Madoka to tell her about her plan to try and bring Sayaka back.
Character Age: ~15
prayer: <user name=cutterdolls site=livejournal.com> (soft as your skin is)

kyouko sakura | puella magi madoka magica | reserved | 2/???

[personal profile] prayer 2012-06-24 10:51 pm (UTC)(link)
Personality:

Isn't it obvious? All I have to do is beat the crap out of her.


When first introduced to Kyouko, we see a very selfish girl -- and she is. Because they don't produce grief seeds, she stops Sayaka from destroying the familiar (a magical being that will eventually evolve into a witch) she had been pursuing in the alleyway. If killing it serves no benefit to her, why bother? We also see her sadistic side very early on: she explains to Sayaka that -- like other organisms -- there is a food chain when it comes to being a magical girl. "The witches eat the weak humans. And we eat those witches." In a later episode, confronting Sayaka outside of Kyousuke's home, she suggests that Sayaka should use her magic to cripple him so that he has no choice but to rely on her. When Sayaka begins to grow furious, Kyouko offers to do the deed herself. She sounds pretty unlikable at this point, right? But - of course - there is more than meets the eye. Kyouko's selfishness comes with good reason.

The thing I wished for destroyed my whole family. I brought all this suffering down on my family 'cause I made a wish for my dad without knowing what he really wanted.


Born into a religious family, Kyouko lived with her mother, her younger sister - Momo - and her father, who was a preacher. Her father was a very kind man, who Kyouko says would cry while reading the newspaper because of the state of the world was in. Believing things needed to change, he began to preach ideas that strayed from the church's accepted and recognized teachings. The churchgoers did not support his methods and eventually stopped attending her father's sermons. He was excommunicated from the church, and Kyouko's family sank to rock bottom. With no one to believe in him besides his family, there was no way for him to support them; they lost their home and weren't able to have any of the bear necessities, like food. Kyouko, distressed that no one would give her father the time of day, was unable to accept their situation. After being contacted by Kyubey, she wished for everyone to listen to and believe in her father's words, thus becoming a magical girl. Things immediately started to look up. The day after, people from all over flocked to her father's church in unbelievable amounts. While her father shared the word of God he believed in, Kyouko fought witches on the sidelines, proud of herself and what she was now able to do. However, the happiness her family found didn't last long. Eventually her father found out the real reason for the sudden influx of followers and quickly descended into madness. He called Kyouko a "deceiving witch" and started drinking excessively, his breakdown leading him to murder his family and his own suicide. Only Kyouko survived. This event changes Kyouko drastically. By the time Kyouko appears in the anime, she has already been a magical girl for ~2 years. Since then, she's subconsciously abandoned her old powers for the new magic she's learned. Selfish as she may be, this is evidence that she can feel guilt. It's easy to make the connection that she's ignored her wish-given powers because they are ultimately what caused the death of her entire family.

You don't get it when I explain it, and trying to beat some sense into you ain't really working. Guess my only option is to kill you!


Kyouko is quick to jump to violence in situations, especially in those where she deems people unable to listen to her reasoning as idiots and decides that there is no other way to get through to them. This doesn't seem to bother her much; when Kyouko fights, she does it with a grin on her face. She shows no qualms about killing Sayaka whatsoever. With Mami dead, she considers Mitakihara territory her own, and the only thing that stops her from her goal is Homura. The way she fights can also be linked back to the sadistic side she sometimes shows. She'll egg people on (as she does in the earlier episodes with Sayaka) to get them wound up enough to fight, and once challenged, Kyouko does not like to be interrupted or have things cut short.

If I see you wasting food like that again, I will kill you.


Being a person who does a lot of things on her own, Kyouko is a bit socially inept. Whether she does it to protect herself or not, Kyouko does not attempt to form any bonds with the other girls and refers to them only as "you" (in Japanese she uses the word "anta" instead of "anata" or "kimi." "anta" which is an impolite way of referring to someone in Japan.) and doesn't hesitate to throw swear words and insults around. It isn't until she connects with Sayaka that she calls her by name, the only other one to be formally addressed by her being Mami. On the other hand, if she approaches someone looking for a truce or a friendship or to be comrades in arms, Kyouko will "seal the deal" with an offering of whatever food she might be eating at the time. Because of how long her family went without it, Kyouko treasures food as if it were gold. If someone wastes food in front of her, such as Sayaka did in the church, she impulsively reacts and will not hesitate to "punish" them, from a punch or even strangling someone. Giving away her food to someone else - no matter how much she has - is a big deal.

Stories where love and courage win out in the end always turn out like that, you know?


While we see a lot of her selfish and mean-spirited attitude, Kyouko doesn't lack the ability to sympathize or care about people other than herself. Once recognizing that Sayaka is walking on the same type of path she had before everything fell apart, she starts to look out for her. She sees herself in Sayaka and thus wants to prevent her from getting hurt whether it be mentally or emotionally, even when she denies Kyouko's request for her to change her ways. Kyouko shows up numerous times to try and protect Sayaka; while fighting Elsa Maria, when Homura attempts to kill Sayaka before she meets her inevitable fate, searching for her until she finds her in the train station and retrieving her body from Oktavia's lair until she is able to find a solution to (what ends up being) her short-lived quest. Like Sayaka, Kyouko was very much an idealist. She believed in fairy tale endings, the kind where justice prevails and the good guys end up happy while the baddies get stomped on. After her family falls to shambles, Kyouko's idealistic views crumble and slip through her fingers and she makes the choice to use magic only for herself. Sayaka, however, was able to reawaken her to the feelings she once felt, and that's part of what drives Kyouko to try and save her.

As long as you protect the one you want, to protect them to the very end is enough. And here I thought that's what I was doing until now...


Warding off Oktavia's attacks, she recalls her first meeting with Sayaka and how they've acted around each other since. She reveals that she admires Sayaka's stubbornness in a way; no matter how much Kyouko would beat her up or call her things like naive, Sayaka would stand right back up again. Kyouko had once been like that too: a person who believed in stories where loved and courage prevailed with a fairy tale ending. She tells her that she understands her anger but wants her to wake up and use her powers like she wanted to. Finally understanding and accepting that there is no other way around it, Kyouko resolves to kill Sayaka as an act of mercy. She not only shows concern for Sayaka but also Homura and Madoka, advising Homura to take Madoka away from Oktavia's lair, having already put Madoka in enough danger by taking her along. Summoning a gigantic version of her spear, she reassures Sayaka that she doesn't have to worry. Kyouko will stay with her and not let her die alone, she won't let her be all by herself. She knows exactly how it feels to be alone. The attack is so powerful that it shatters Kyouko's soul gem, and with it, takes her own life and Sayaka's. For someone so determined to use magic only for herself, she ends her life with a very selfless act.
prayer: <user name=colorbind> (you are home)

kyouko sakura | puella magi madoka magica | reserved | 3/???

[personal profile] prayer 2012-06-24 10:54 pm (UTC)(link)
Powers & Abilities:

Because of the nature of her wish (manipulation), Kyouko's powers centered around illusion, i.e. fooling people with visions and being able to create multiple copies of herself. Aside from that, she was also able to charm people to be able to get what she wanted or needed. That being said, and also implied in episode seven, Kyouko is no stranger to robbery.

In the beginning of her magical girl career, Kyouko also had a special move called Rosso Fantasma named by Mami herself, which explains it's flowery kind of name. Unfortunately, after what happened with her father, Kyouko has since suppressed these powers. Instead, she uses the magic she learned afterward and relies on her agility as well. An example of her new skills are the ability to create barriers, wards, and using her magic to alter or manipulate objects (what the binoculars actually look like are visible in the background).

She is especially skilled with her spear and can use it for a multitude of things, from scaling walls, to restricting enemies, and to keep people at a distance because of the extensibility of her spear.


Items on their Person:

Whatever is in her pocket at the time (most likely pocky) and her soul gem. When not affixed to the front of her magical girl outfit, it's sealed within a ring on her finger. It doesn't have to stay a ring; all of the girls are able to call on it in its "true" form, which is shaped like something akin to an egg. From her ring, she is also able to summon her weapon: a spear that is able to separate into numerous pieces, linked by chains. A weighted metal ball at the end of this enables her to use her spear to restrain her enemies and render them immobile.
prayer: <user name=cutterdolls site=livejournal.com> (it's the first day of a new life)

kyouko sakura | puella magi madoka magica | reserved | 4/5

[personal profile] prayer 2012-06-24 10:55 pm (UTC)(link)
Samples;

First Person Sample:
( mass text )

[ kyouko sits perched on the hood of a rundown car, cellphone in her hand as she stares out at the barren city she finds herself in. she exhales all at once and flips the phone open so that the keyboard is visible, messing with the buttons until figures out how to work out what she wants to do with the texting feature. so far she hasn't seen anyone else, but there are names in this thing, and she's not just going to sit on her ass and wait for something to happen. ]

yo. i don't know where the hell i am but i don't plan to stay here, you got that? and i'm not gonna buy this bull about not bein real. you must think i'm a real idiot. so there are other people here, right? like hell all those bags belong to one person. these guys must be idiots for putting a weapon in here, 'cause i'm gonna use it to beat the shit out of them. so, who else got these stupid pieces of paper?
Edited 2012-06-24 22:56 (UTC)
prayer: <user name=colorbind> (you are my home)

kyouko sakura | puella magi madoka magica | reserved | 5/5

[personal profile] prayer 2012-06-24 10:59 pm (UTC)(link)
Third Person Sample:

She's been squirming ever since she woke up in these bindings, yelling for whatever idiot decided to drag her here against her will. Kyouko knows what this place is -- well, kind of. It's got the feel of a doctor's office, but there's something about it adds a strange sense of fear. It doesn't matter, though. Once she gets out of here, she's going find the asshole responsible for this. The moment she feels the vibration in her pocket is the same moment she finds herself freed from the straps, and Kyouko scrambles to stand up immediately.

"Congratulations! You've been chosen to partake in the Human Regenesis Program..."

Digging her hand into her pocket, she fishes out the cell phone and flips it open a few times, checking out the keyboard. It's kind of cool. Not that this makes her any more okay with having to listen to the voice coming through it. "Hey, shut up! You're really annoying! Why won't this turn off..." Kyouko ends up listening when pressing buttons proves useless, the phone to her ear and a frown set on her face.

"... happy travels!"

Snapping the phone shut, she snorts, eyes closed as she shoves it back into her pocket. She folds her hands behind her head and walks toward the door, opening one eye to peer down at the pamphlets she passes by. She doesn't catch the titles. Doesn't care.

"Whatever, I'm not reading anything. I got shit to do." ... like finding Sayaka. "Thanks for the phone." Reaching out for the door handle, she tugs. Nothing. Another tug and still nothing. She's opened her eyes now, frustration already beginning to get the best of her. A push door, maybe? She shoulders the door, putting all of her weight on it, but all she gets from that is a sore shoulder. This is getting more and more annoying by the second.

"Hey! This is really starting to piss me off!" Kyouko slams her fists against the whitewashed doors until she grows tired of it, dragging her clenched hands down the metal with a scowl on her face, mumbling a swear under her breath. It's then, when she turns away, that she finally sees it: the world outside. There's no way that this is Mitakihara or even Kasamino. She approaches one of the large glass walls and presses her hands against it. This place is a dump, and that's probably an understatement. What if this is Mitakihara? Did Walpurgisnacht already get here? If that's the case, what happened to the other girls and Sayaka? Right -- those pamphlets. Maybe she should read them after all, get some kind of info on this place. Spying some crackers set aside, she snatches them up and pops one in her mouth, eyes still narrowed as she picks up one of the pamphlets and glances over the title. What to Do If You Aren't Real.

"Tch. What is this, some lame-ass psychology shit?" Thumbing the pamphlet open, she begins to read, eyes darting over each and every word. The further she gets, the wider her eyes become. She grabs at the second pamphlet, worse than the first. Kyouko's hands begin to tremble, brows furrowed and her teeth clenched. The sound of the paper shaking in her hands doesn't exist to her. Only the words on these shitty pieces of paper do.

"What the hell is going on here..." She crumples the pamphlets in her fist, the pointed corners leaving red marks embedded into her hand. The packet of crackers disappears fast, one shoved into Kyouko's mouth after the other until they're completely gone. "Not real my ass... What the hell is this!" In one jerky movement she turns on her heel, storming back toward the door. Raising a booted foot, she kicks at the door which opens with ease now. She's too wound up to make any kind of connection to it all.

"Hey! What the hell is going on!"


Additional Information: N/A
enrage: (29)

Guts | Berserk | Reserved

[personal profile] enrage 2012-06-25 07:20 am (UTC)(link)
OOC Info;
Name: Ophy
Age: 28
Ways to contact: Plurk @ odawg
Characters currently played: None

Character Info;
Character Name: Guts
Canon: Berserk
Canon Link: http://berserk.wikia.com/wiki/Guts
Canon Point: Chapter 327
Character Age: Unspecified, mid-twenties
Character Suitability: n/a
Personality: Guts is the Struggler. He's a man who's faced incredible misfortune and a dark life that would break most people, but instead of succumbing to despair, he's fought on and screamed defiance like a wild beast. Near to every day of his life, and absolutely every day for the last several years, has been spent in non-stop combat and with him surrounded by misery and inflicting it on anyone around him if they are foolish enough to stick around for very long. No matter what, however, he refuses to break.

His personality has shifted as time has gone on, from the troubled youth afraid of other people, to the devoted friend and loyal companion, to a rage-fueled whirlwind of vengeance, and finally to the weary and reserved person he is at this point. Excepting the aptly-named Golden Age, when he was with the Band of the Hawk for a few brief years and, though still inundated in violence, happy with a small family of friends, nothing has ever gone right for him. Betrayal, revenge, and more collatoral damage than he's proud to admit are everything about his life.

Living by the sword is the only life Guts knows. From an early age, he was trained to be a fighter, and fight he has, ever since he was still a child. Death and gruesome injury no longer faze him, they're simply a part of who he is. It's only when he's in the thick of combat, facing opponents that can challenge him and being forced to rely on his wits to survive, that he truly feels alive. Stepping down from a battle he has even the slightest chance of winning is unacceptable, he will always struggle on and persevere, to find that one little opening he has to exploit to emerge victorious. Luck is frequently on his side, as well a sharp tactical mind, and Guts has no qualms with taking enormous risks or using outlandish plans to seek victory, much to the amazement and, frequently, ire of his companions.

When it comes to other people, Guts can usually seem distant and callous, at best. Being molested as a child provided him with a strong disdain for being touched by other human beings, one that has slowly eroded but left him still guarded and reserved. Blunt and harsh, he has no qualms with telling people the truth of the world as he sees it, with little to no concern for what they want to hear or what the effects of his words or actions will do. It isn't that he doesn't realize his actions have their effects, he simply doesn't care. The later ultimate betrayal of Griffith, the man he'd idolized and considered his dearest friend, has left him very reluctant to allow anyone at all to get inside his shell. He longs for the good times he'd had, but especially after Griffith's choice and the loss of Casca, the woman he loved, to insanity, reluctant is the best someone can get.

It's not all born from intimacy issues, however. Guts is a literal magnet for demons and evil spirits, thanks to the brand on his neck that marks him as a chosen sacrifice. It's a permanent reminder that Griffith must pay for betraying them all and casting them aside like tools to further his own ambitions, and every day, nearly without fail, he is plunged into battle with otherworldly creatures that seek his blood. After years of this, he's realized that having people around him will nearly always result in their deaths, either by the hands of demons, or by his own sword after they've been turned into something less than human. It's for their own sake that Guts kept everyone at bay, though he's begun to slowly loosen this rule as time has gone on and his companions are capable of keeping the demons at bay.

Underneath the impenentrable outside, there are two layers. The first is weariness, longing, and regret. Despite being in his early twenties, Guts is so battle-scarred and stressed that he looks far older. He blames himself nearly as much as he does Griffith for what his life has become, for the deaths of the Hawks and Casca's mind being brutalized to a childlike state. Endless struggle against so many enemies, against such bad odds so very long, has left him perpetually tired and resigned, and as time has gone on, he's shifted his priorities partially from avenging the Hawks to restoring Casca's mind, just so he has something to actually aspire to.

Propping him up, underneath all that weariness, is rage. He suppresses it as much as he can, but at Guts' core is hatred for the world, its people, and most of all, fate. His lust for blood was bad enough before he was given the Berserker Armor: now, his desire for death and destruction is a hellhound constantly gnawing at his subconscious. He doesn't just want to kill every demon, every god, and everything else that has ever wronged him, he wants them to suffer as he hacks their bodies to pieces. Under no circumstances will he allow himself to be caged and tamed, always struggling against anything that would hold him back, and steadfastly refusing to believe he is not free to control his own destiny. When he gives in and lets the rage consume him, he becomes more beast than man, capable of horrendous actions that would horrify even him if he was capable of rational thought.

Powers & Abilities: The brand on the back of Guts' neck is a supernatural affliction that aches and bleeds in the presence of supernatural creatures. Purely corporeal, natural creatures (like zombies infected with a disease and not raised through black magic) won't trigger it at all. In its nerfed state, only the most overwhelmingly-powerful creatures will make it bleed and give him warning, if such things ever exist.

He also possesses the Berserker Armor that practically counts as a power; see below.

Items on their Person: Guts will be bringing with him the following:

Prosthetic left forearm, crafted out of steel. A magnet in the palm allows him to hold onto his sword with it. The hand can be flipped down to reveal a cannon built into the arm with one shot per reload. If he had any reloads with him, they were lost at his canonpoint.

Throwing knives, well-crafted but otherwise mundane.

The Dragonslayer, an immense sword, taller than the already-tall Guts, that has been used to kill so many otherworldly creatures and been bathed in their essences that it partially exists in the astral plane, making it capable of harming even things that shrug off mortal attacks. Unless some kind of magical/demonic enemies appear, however, it's just a massive sword.

The Berserker Armor, a suit of cursed armor that can turn a person into a killing machine. It has the effect of turning off the user's ability to feel pain and neutralizing the subconscious desire to limit one's strength in self-preservation. The result is an immense increase in strength and endurance at the price of heinous damage to the body. The armor will do everything it can to keep the user alive, binding wounds, realigning joints, and setting broken bones with spikes that dig into the body. The armor can cause temporary insanity, plunging the user into a berserker rage and leaving them with the desire to just kill anything they can find to kill, be it friend or enemy; this effect can be suppressed with the help of a psychically-linked second person helping to keep the user's thoughts clear. Prolonged use of the armor has debilitating and permanent effects on the body: in Guts' case, a stripe of his hair has turned white, and his senses have begun to dull. Since this armor is practically a power in itself, it will grant less of a power boost, be less effective at keeping the user alive, and slip into the berserker state more quickly.

Samples;
First Person Sample:

Listen up.

One of them managed to bite through my armor last time I went out there. I don't know if I was infected or not, but I'm not going to take any chances. I'm going to go out there and kill as many as I can before I turn or they bring me down, whatever happens first. I'll be back in a couple days anyway. I'm leaving my armor here, I don't want you guys to find out what happens if a zombie shows up wearing that. Anyone sees me coming back toward the camp, kill me on sight. That isn't a request: I don't want any of you thinking you've got a cure, or you're going to save me, whatever, it isn't going to work. Hopefully, I'll be far enough away by the time I'm brought down I won't find my way back, but I don't want any idiots thinking they're a hero.

That's it. Save the tears for when I wake up back in here and can appreciate them, alright? I know you all care so much, it'd be a shame if I missed all the praise. Later.

Third Person Sample:

It was a pity that of all the things that threatened to kill the motley band of the living, hunger was one of the worst. Food was scarce in town, and people with the ability to hunt for game were in short supply. Guts was one such person, someone with the experience, will, and stomach to actually step outside the safety zone and go hunting. The rabbits in the park had served the group well, but they were getting more scarce as time had gone on. The rats were diseased, filthy, and people seemed reluctant to eat dog, and while Guts had no trouble with it, himself, he was reluctantly starting to dislike seeing people slowly starving around him.

That meant it was hunting time, for something a little more substantial, disease-free, and not domesticated. The herd of deer that had been spotted outside the town's walls, that was perfect. Some of the more squeamish still blanched at the idea of eating venison, but they'd shut up and eat when they smelled it roasting after a week of living on a can of vegetables a day. Guts had scouted the herd for over an hour, sitting on top of the wall and watching, until he was satisfied with the situation. The Dragonslayer had been left behind today, he needed mobility, and the weight of it and a hundred pound animal might have even weighed him down too much to be safe out there where worse things than vermin were waiting.

He climbed down from the wall once the herd came to a stop, stealthy and quiet. His breathing was kept slow and even, his eye trained on the biggest buck of the herd, as he slowly crept toward them. All distraction was out of his mind, there was nothing but the target and the sounds of the barren wilderness. One step at a time, he kept on moving, surprisingly stealthy for a man of his size. Just a little closer, and he could loose the knife held tight in his hand right into the animal's jugular. In a way, the buck was lucky: it was going to die a quick, painless death. The same couldn't be said for all the 'visitors' pulled into this world.

A howl tore through the air, just as Guts came within range. The deer spooked, of course, all of them raising their heads as one shortly before they bolted. "Shit." That single utterance, of annoyance and resignation, was Guts' way of telling the world he knew what was going on. Their friends, the wolves, had found the biggest source of meat around. There they were, just a second later, a pack of four or five rushing toward the herd. They slammed right into it, at the same time Guts came running. Screw subtlety and stealth, this whole excursion was botched if he didn't get in there and take his share. He twisted the knife and passed it to his mechanical hand, felt the magnet take hold, and drew another from the bandolier on his chest as he plowed into the melee.

It was strange how calm he was as he entered combat. There wasn't any hatred or malice, here: these were just animals, doing what animals did to survive, and that's what he was, too. He was the hound of hell here to get his due of the food to go around, and both the deer and the wolves were here just as naturally as he. A wolf clamped its jaws around the throat of that buck Guts had been after, bringing it down and snapping its neck, but before it could enjoy its prize, Guts sliced into it with both hands. Two animals, struggling to survive, were brought down in an instant: it was gruesome and cruel, but it was fair. The blood spray got the attention of the rest of the pack, and the distraction was enough for the herd to flee.

"Well." Guts stared down the wolves as they started to prowl toward him, growling and snarling. They could have run off, of course, let the superior predator have his kill and chase after the fleeing meat, but that just wasn't in their nature. "Come on, boys."

--

The last wolf ran, and Guts let it go. It had taken a nasty cut to the hind leg, but compared to its packmates, it got off easy. Four wolf corpses surrounded him now: a waste of good meat, he wouldn't be able to carry it all back, and scavengers would be all over it by the time he could return. Guts hadn't come out unscathed, either, there were bites on his arms, scratches on his legs, and one of the bastards had even raked across his back. This was going to take a night with the healers... damn, he missed the elf. Aching all over, he crouched down to start binding the deer carcass. It had fallen only minutes ago, still warm, and it wouldn't have time to get cold before it was over a fire. The ache of his injuries burned at him, but Guts ignored it as he pulled the dead, blood-soaked animal up over his shoulders and started to walk back toward the wall. He was going to be sore in the morning, but not having to listen to people groaning about going hungry tonight... that was worth it.

Additional Information: n/a
Edited 2012-06-25 11:37 (UTC)
king: (Default)

[personal profile] king 2012-06-25 09:51 pm (UTC)(link)
thank you! gosh i'm excited. this is the journal i'm using.

Re: ACCEPTED

[personal profile] staystrong 2012-06-25 10:14 pm (UTC)(link)
I'll be using this journal!

Also, quick question. Does Carl still get to keep his gun as mentioned in items, or is it just the bow?

[personal profile] staystrong 2012-06-25 10:16 pm (UTC)(link)
Awesome. Thank you!

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